Player Matchup

Tiamat
Tiamat
Adomous
Tiamat
Level 103
God Stats
35W - 15L
1,633 SR
Queue Stats
415W - 248L
1,705 Elo+
Party 3
Yu Huang
Yu Huang
JYokai
Yu Huang
Level 28
God Stats
6W - 4L
1,793 SR
Queue Stats
31W - 34L
1,395 Elo+
Party 1
King Arthur
King Arthur
Rumz
King Arthur
Level 109
God Stats
9W - 6L
1,603 SR
Queue Stats
411W - 256L
1,723 Elo+
Party 3
Lancelot
Lancelot
TheFluffyPanda7
Lancelot
Level 127
God Stats
4W - 7L
1,352 SR
Queue Stats
72W - 65L
1,433 Elo+
Party 1
Neith
Neith
atvty
Neith
Level 37
God Stats
112W - 27L
1,842 SR
Queue Stats
176W - 48L
1,738 Elo+
Party 3
Team Averages
Level 81
1,644 SR
1,599 Elo+

VS

Team Averages
Level 70
1,483 SR
1,447 Elo+
Terra
Terra
DarkPhoenixX582
Terra
Level 131
God Stats
14W - 8L
1,799 SR
Queue Stats
483W - 522L
1,475 Elo+
Solo
Nu Wa
Nu Wa
DramaticKoala43
Nu Wa
Level 8
God Stats
26W - 30L
1,500 SR
Queue Stats
74W - 90L
1,410 Elo+
Party 2
Neith
Neith
HazmatTuxedo
Neith
Level 94
God Stats
0W - 3L
1,183 SR
Queue Stats
136W - 153L
1,457 Elo+
Party 2
Thanatos
Thanatos
Lt Billybob
Thanatos
Level 72
God Stats
8W - 11L
1,151 SR
Queue Stats
86W - 108L
1,441 Elo+
Party 2
Ganesha
Ganesha
Whocares123321
Ganesha
Level 44
God Stats
18W - 5L
1,781 SR
Queue Stats
59W - 57L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Adomous
Tiamat
14
2 / 0 / 9
8,349
1,193
10,043
4,578
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
JYokai
Yu Huang
13
0 / 0 / 6
7,656
1,094
3,885
3,067
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Rumz
King Arthur
13
2 / 0 / 5
7,805
1,115
10,766
9,730
7,477
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
13
5 / 1 / 3
8,598
1,228
6,427
5,841
2,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
atvty
Neith
13
2 / 0 / 6
8,173
1,168
8,178
7,026
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

389

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,823
975
7,666
14,178
9,548
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
7,446
1,064
2,646
7,903
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 0
7,293
1,042
6,993
8,033
3,945
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Lt Billybob
Thanatos
12
0 / 3 / 0
6,941
992
4,775
7,806
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 1 / 1
7,032
1,005
1,062
3,323
1,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
11
Kills
1
1
Deaths
11
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Adomous
Tiamat
2
0
9
6.5
L
0
3
0
0
L
1
2
0
0.5
L
0
2
0
0
W
Yu Huang
JYokai
Yu Huang
0
0
6
3
L
Thanatos
Lt Billybob
Thanatos
0
3
0
0
W
King Arthur
Rumz
King Arthur
2
0
5
4.5
W
Lancelot
5
1
3
6.5
L
0
1
1
0.5
W
Neith
atvty
Neith
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,299
Damage
23,142
30,242
Taken
41,243
17,171
Mitigated
22,587
5,771
Healing
6,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Adomous
Tiamat
10,043
262
0
1,024
4,578
3,026
0
1,668
2,910
19,395
0
L
7,666
401
1,612
1,374
14,178
9,548
0
3,954
10,224
14,486
0
L
2,646
1,065
0
121
7,903
3,238
0
1,773
6,130
14,735
0
L
6,993
2,438
0
1,540
8,033
3,945
0
3,205
4,828
0
22,402
W
Yu Huang
JYokai
Yu Huang
3,885
278
0
0
3,067
1,317
0
1,318
1,749
26,176
0
L
Thanatos
Lt Billybob
Thanatos
4,775
192
0
1,416
7,806
3,990
0
3,737
4,069
0
11,260
W
King Arthur
Rumz
King Arthur
10,766
1,175
0
381
9,730
7,477
0
3,367
6,363
0
20,646
W
Lancelot
6,427
990
0
516
5,841
2,259
0
839
3,850
0
16,424
L
1,062
199
0
180
3,323
1,866
0
1,259
2,064
1,739
0
W
Neith
atvty
Neith
8,178
5,987
0
3,850
7,026
3,092
0
4,182
2,844
0
24,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,581
Gold Earned
35,535
157
Minions Killed
97
6
Camps Cleared
3
759,393
Distance Traveled
568,914
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,349
1,193
28
4
1
162,050
1
L
Terra
6,823
975
13
2
0
135,855
0
L
Nu Wa
7,446
1,064
36
5
1
109,026
0
L
Neith
7,293
1,042
43
6
2
130,656
1
W
Yu Huang
7,656
1,094
50
7
0
143,068
0
L
Thanatos
6,941
992
5
1
0
149,476
0
W
King Arthur
7,805
1,115
24
3
0
164,816
0
W
Lancelot
8,598
1,228
26
4
5
164,003
0
L
Ganesha
7,032
1,005
0
0
0
43,901
1
W
Neith
8,173
1,168
29
4
0
125,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role