Player Matchup

Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Platinum I
AllanGamerYT
Ra
Platinum I
Level 54
God Stats
2W - 0L
1,818 SR
Queue Stats
23W - 7L
2,323 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
uberware
Ne Zha
Platinum V
Level 155
God Stats
2W - 0L
1,775 SR
Queue Stats
13W - 4L
1,910 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 93
1,698 SR
1,911 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,818 SR
1,911 MMR
Thoth
Thoth
Platinum II
DEADCORPS123
Thoth
Platinum II
Level 125
God Stats
10W - 7L
1,593 SR
Queue Stats
621W - 455L
1,922 MMR
Party 1
Atlas
Atlas
Diamond IV
RageofTheEarth
Atlas
Diamond IV
Level 160
God Stats
181W - 76L
1,880 SR
Queue Stats
550W - 367L
1,853 MMR
Party 1
Guan Yu
Guan Yu
Platinum I
TiggaGoRawr
Guan Yu
Platinum I
Level 125
God Stats
4W - 1L
1,983 SR
Queue Stats
103W - 116L
1,957 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
3 / 1 / 2
11,115
741
17,875
18,556
23,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 0 / 1
10,104
674
14,355
10,360
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
uberware
Ne Zha
15
0 / 0 / 4
9,454
630
14,361
14,435
16,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CabrakanOsiris

VS

Bans
OlorunCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,918
595
12,834
10,108
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 0
10,455
697
9,449
20,978
22,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
TiggaGoRawr
Guan Yu
13
0 / 2 / 1
8,737
582
10,417
22,020
20,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
1
1
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
2
4
W
2
0
1
2.5
L
0
2
1
0.25
L
1
1
0
1
L
Guan Yu
TiggaGoRawr
Guan Yu
0
2
1
0.25
W
Ne Zha
uberware
Ne Zha
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,591
Damage
32,700
43,351
Taken
53,106
45,508
Mitigated
47,377
14,786
Healing
26,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
17,875
2,861
0
3,643
18,556
23,515
297
9,024
8,630
691
31,933
W
14,355
812
3,708
3,329
10,360
4,997
1,367
6,539
3,777
61,769
0
L
12,834
285
0
746
10,108
4,396
0
1,729
8,243
51,589
0
L
9,449
4,129
543
6,284
20,978
22,403
0
6,763
13,477
33,626
0
L
Guan Yu
TiggaGoRawr
Guan Yu
10,417
1,416
6,654
12,638
22,020
20,578
0
6,759
14,342
0
20,755
W
Ne Zha
uberware
Ne Zha
14,361
3,058
0
4,106
14,435
16,996
749
6,996
6,967
0
37,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,673
Gold Earned
28,110
180
Minions Killed
170
7
Camps Cleared
7
939,070
Distance Traveled
926,741
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,115
741
24
2
0
326,028
3
W
Ra
10,104
674
124
8
5
294,384
3
L
Thoth
8,918
595
104
7
5
299,703
5
L
Atlas
10,455
697
43
3
0
295,107
3
L
Guan Yu
8,737
582
23
2
2
331,931
7
W
Ne Zha
9,454
630
32
2
2
318,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role