Player Matchup

Neith
Neith
Hawkrage
Neith
Level 67
God Stats
28W - 30L
1,496 SR
Queue Stats
452W - 541L
1,428 Elo+
Party 1
Khepri
Khepri
Nalakos
Khepri
Level 69
God Stats
9W - 4L
1,740 SR
Queue Stats
317W - 373L
1,437 Elo+
Party 1
Fenrir
Fenrir
The Dado07
Fenrir
Level 158
God Stats
4W - 7L
1,512 SR
Queue Stats
221W - 234L
1,445 Elo+
Solo
Anubis
Anubis
chawk231
Anubis
Level 63
God Stats
12W - 10L
1,395 SR
Queue Stats
210W - 303L
1,369 Elo+
Party 1
Hercules
Hercules
kickinbears
Hercules
Level 110
God Stats
17W - 17L
1,378 SR
Queue Stats
87W - 88L
1,464 Elo+
Solo
Team Averages
Level 93
1,504 SR
1,429 Elo+

VS

Team Averages
Level 75
1,482 SR
1,421 Elo+
Anubis
Anubis
Afro Samurai153
Anubis
Level 27
God Stats
0W - 1L
1,451 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Esa Rana
Medusa
Level 125
God Stats
7W - 6L
1,837 SR
Queue Stats
385W - 424L
1,447 Elo+
Solo
Cerberus
Cerberus
JoylessBubble39
Cerberus
Level 67
God Stats
0W - 1L
1,495 SR
Queue Stats
15W - 25L
1,370 Elo+
Party 2
Baron Samedi
Baron Samedi
SPQRWeaveman
Baron Samedi
Level 34
God Stats
0W - 1L
1,201 SR
Queue Stats
1W - 3L
1,393 Elo+
Party 2
Gilgamesh
Gilgamesh
ThatGuyHaha50
Gilgamesh
Level 123
God Stats
7W - 4L
1,424 SR
Queue Stats
41W - 64L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hawkrage
Neith
18
4 / 2 / 21
11,691
779
20,751
12,876
7,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Nalakos
Khepri
19
7 / 3 / 20
12,538
836
9,669
21,406
24,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
The Dado07
Fenrir
20
5 / 5 / 12
12,397
826
11,245
14,073
8,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
chawk231
Anubis
20
16 / 4 / 14
13,522
901
39,711
23,483
16,977
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
kickinbears
Hercules
18
5 / 0 / 15
12,258
817
12,807
20,925
19,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 5
10,225
682
16,582
18,184
7,823
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Esa Rana
Medusa
17
4 / 6 / 4
11,097
740
12,107
17,680
6,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
15
0 / 10 / 10
9,609
641
8,953
31,427
24,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SPQRWeaveman
Baron Samedi
16
1 / 8 / 4
9,998
667
9,174
17,670
6,170
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ThatGuyHaha50
Gilgamesh
19
6 / 5 / 3
11,628
775
16,119
25,323
28,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
40
37
Kills
14
14
Deaths
37
82
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
L
Medusa
Esa Rana
Medusa
4
6
4
1
W
Neith
Hawkrage
Neith
4
2
21
7.25
L
Cerberus
0
10
10
0.5
W
Khepri
Nalakos
Khepri
7
3
20
5.67
L
Baron Samedi
SPQRWeaveman
Baron Samedi
1
8
4
0.38
L
Gilgamesh
ThatGuyHaha50
Gilgamesh
6
5
3
1.5
W
Fenrir
The Dado07
Fenrir
5
5
12
2.2
W
Anubis
chawk231
Anubis
16
4
14
5.75
W
Hercules
kickinbears
Hercules
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,183
Damage
62,935
92,763
Taken
110,284
76,359
Mitigated
73,640
35,400
Healing
22,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,582
1,183
0
5,494
18,184
7,823
116
7,240
10,819
33,853
0
L
Medusa
Esa Rana
Medusa
12,107
5,471
0
2,766
17,680
6,675
140
4,770
12,747
0
33,973
W
Neith
Hawkrage
Neith
20,751
10,559
0
4,179
12,876
7,251
2,041
4,311
8,565
0
47,740
L
Cerberus
8,953
1,054
11
6,568
31,427
24,888
0
16,768
14,498
19,855
0
W
Khepri
Nalakos
Khepri
9,669
1,262
1,167
5,036
21,406
24,576
507
7,947
12,602
22,338
0
L
Baron Samedi
SPQRWeaveman
Baron Samedi
9,174
1,460
952
2,963
17,670
6,170
866
9,920
7,560
26,586
0
L
Gilgamesh
ThatGuyHaha50
Gilgamesh
16,119
2,957
233
3,303
25,323
28,084
170
9,799
14,993
3,316
48,507
W
Fenrir
The Dado07
Fenrir
11,245
3,819
211
5,362
14,073
8,049
2,212
3,544
10,529
0
52,498
W
Anubis
chawk231
Anubis
39,711
2,917
0
11,409
23,483
16,977
1,452
11,712
11,771
65,084
0
W
Hercules
kickinbears
Hercules
12,807
2,243
0
8,036
20,925
19,506
2,103
8,416
12,509
0
28,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,406
Gold Earned
52,557
242
Minions Killed
204
0
Camps Cleared
0
1,586,753
Distance Traveled
1,232,063
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,225
682
26
2
0
213,881
0
L
Medusa
11,097
740
32
2
0
238,389
0
W
Neith
11,691
779
56
4
0
299,306
2
L
Cerberus
9,609
641
37
2
0
257,209
0
W
Khepri
12,538
836
19
1
0
337,736
0
L
Baron Samedi
9,998
667
34
2
0
229,608
0
L
Gilgamesh
11,628
775
75
5
0
292,976
0
W
Fenrir
12,397
826
79
5
0
324,731
0
W
Anubis
13,522
901
59
4
0
264,656
1
W
Hercules
12,258
817
29
2
0
360,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role