Player Matchup

Cthulhu
Cthulhu
BABY J 319
Cthulhu
Level 66
God Stats
10W - 14L
1,583 SR
Queue Stats
54W - 72L
1,429 Elo+
Party 1
Fafnir
Fafnir
Haywire7109
Fafnir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 39L
1,449 Elo+
Party 1
Ymir
Ymir
IGankPeople
Ymir
Level 68
God Stats
4W - 5L
1,395 SR
Queue Stats
56W - 72L
1,439 Elo+
Party 1
Cerberus
Cerberus
SoloRico
Cerberus
Level 88
God Stats
5W - 2L
1,505 SR
Queue Stats
60W - 81L
1,424 Elo+
Party 1
Sylvanus
Sylvanus
ziibbyy
Sylvanus
Level 106
God Stats
4W - 5L
1,489 SR
Queue Stats
247W - 265L
1,460 Elo+
Party 1
Team Averages
Level 71
1,494 SR
1,440 Elo+

VS

Team Averages
Level 57
1,462 SR
1,436 Elo+
Apollo
Apollo
FLOPxCRAKJAK
Apollo
Level 136
God Stats
5W - 16L
1,226 SR
Queue Stats
297W - 338L
1,485 Elo+
Party 2
Atlas
Atlas
KingHEROBEAST
Atlas
Level 34
God Stats
0W - 4L
1,341 SR
Queue Stats
45W - 51L
1,232 Elo+
Solo
King Arthur
King Arthur
MrBloomE
King Arthur
Level 64
God Stats
4W - 6L
1,407 SR
Queue Stats
205W - 244L
1,487 Elo+
Party 2
Pele
Pele
OceanAve15
Pele
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,510 Elo+
Party 2
Nu Wa
Nu Wa
doobertmooch
Nu Wa
Level 32
God Stats
4W - 4L
1,836 SR
Queue Stats
80W - 93L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BABY J 319
Cthulhu
14
4 / 1 / 10
9,976
525
9,053
12,233
14,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fafnir
14
0 / 1 / 9
8,771
462
5,730
12,457
9,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
7 / 0 / 6
10,984
578
11,751
16,742
10,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
SoloRico
Cerberus
16
3 / 4 / 7
10,063
530
9,784
18,315
9,956
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ziibbyy
Sylvanus
17
2 / 1 / 3
10,739
565
9,692
15,073
11,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
3 / 3 / 2
8,870
467
10,789
12,498
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 4
7,900
416
7,485
18,947
16,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MrBloomE
King Arthur
14
0 / 3 / 1
7,574
399
7,814
15,880
13,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 2
8,755
461
14,958
18,747
15,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
5,706
300
1,440
2,025
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
16
Kills
6
7
Deaths
17
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BABY J 319
Cthulhu
4
1
10
9
L
Apollo
3
3
2
1.33
W
Fafnir
0
1
9
4.5
W
7
0
6
10
L
0
5
4
0.4
L
King Arthur
MrBloomE
King Arthur
0
3
1
0.17
L
3
5
2
0.8
W
Cerberus
SoloRico
Cerberus
3
4
7
1.63
L
0
1
0
0
W
Sylvanus
ziibbyy
Sylvanus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,010
Damage
42,486
74,820
Taken
68,097
55,504
Mitigated
50,036
31,806
Healing
10,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BABY J 319
Cthulhu
9,053
1,069
2,180
2,581
12,233
14,808
911
2,787
9,446
42,169
3,710
L
Apollo
10,789
6,985
0
1,289
12,498
4,363
0
7,043
5,455
0
72,942
W
Fafnir
5,730
1,927
0
4,058
12,457
9,358
1,016
2,828
9,629
33,489
0
W
11,751
2,262
0
6,368
16,742
10,210
2,401
963
15,779
94,823
0
L
7,485
3,301
0
1,801
18,947
16,008
184
13,770
5,177
29,563
787
L
King Arthur
MrBloomE
King Arthur
7,814
406
0
3,639
15,880
13,870
0
9,994
5,886
0
60,330
L
14,958
2,448
0
2,880
18,747
15,320
0
14,261
4,486
0
65,740
W
Cerberus
SoloRico
Cerberus
9,784
1,005
0
5,209
18,315
9,956
3,305
1,609
16,706
62,039
0
L
1,440
823
0
735
2,025
475
81
678
1,347
8,044
0
W
Sylvanus
ziibbyy
Sylvanus
9,692
2,738
3,829
7,581
15,073
11,172
3,065
672
14,401
66,452
14,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,533
Gold Earned
38,805
536
Minions Killed
354
0
Camps Cleared
0
1,813,084
Distance Traveled
1,507,947
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,976
525
70
4
0
401,289
2
L
Apollo
8,870
467
137
7
0
372,468
0
W
Fafnir
8,771
462
48
3
0
369,883
0
W
Ymir
10,984
578
142
7
0
370,904
0
L
Atlas
7,900
416
27
1
0
315,375
1
L
King Arthur
7,574
399
94
5
0
360,939
4
L
Pele
8,755
461
82
4
0
372,690
2
W
Cerberus
10,063
530
134
7
0
372,067
2
L
Nu Wa
5,706
300
14
1
0
86,475
0
W
Sylvanus
10,739
565
142
7
0
298,941
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role