Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond II
 
Ah Muzen Cab
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Platinum III
 
Bellona
Platinum III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Masters
 
Ravana
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
DestroyerV98
Ymir
Gold II
Level 106
God Stats
4W - 3L
1,705 SR
Queue Stats
232W - 232L
1,539 MMR
Solo
Discordia
Discordia
Platinum IV
NANTIL
Discordia
Platinum IV
Level 160
God Stats
1W - 0L
1,289 SR
Queue Stats
112W - 113L
1,687 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,499 SR
1,545 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,565 SR
1,544 MMR
Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Diamond II
CebandoTerere
Vulcan
Diamond II
Level 160
God Stats
0W - 2L
1,660 SR
Queue Stats
6W - 9L
1,949 MMR
Party 2
Cthulhu
Cthulhu
Silver II
DarkDogma204
Cthulhu
Silver II
Level 108
God Stats
2W - 2L
1,520 SR
Queue Stats
22W - 32L
1,539 MMR
Solo
Neith
Neith
Platinum V
WSeven
Neith
Platinum V
Level 159
God Stats
9W - 4L
1,646 SR
Queue Stats
307W - 306L
1,594 MMR
Solo
Odin
Odin
Silver V
rojo59
Odin
Silver V
Level 58
God Stats
0W - 4L
1,500 SR
Queue Stats
83W - 91L
1,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
2 / 0 / 1
6,032
670
3,131
3,714
1,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
 
Bellona
10
1 / 0 / 1
5,847
650
5,320
6,470
4,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ravana
 
Ravana
9
1 / 3 / 1
5,163
574
3,122
6,124
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 1 / 2
4,913
546
2,760
5,582
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
NANTIL
Discordia
9
1 / 0 / 0
5,189
577
2,006
2,422
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SusanoHeraKing ArthurRaUllr

VS

Bans
KhepriSolBastetGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
2 / 0 / 2
4,494
499
2,944
4,947
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 2
4,658
518
3,871
3,638
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DarkDogma204
Cthulhu
6
1 / 2 / 0
3,851
428
1,880
5,930
2,723
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
WSeven
Neith
8
1 / 1 / 0
4,400
489
2,719
2,491
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odin
rojo59
Odin
6
0 / 2 / 0
3,807
423
1,832
5,233
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
4
4
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
0
1
2.5
W
Bellona
 
Bellona
1
0
1
1.5
W
Ravana
 
Ravana
1
3
1
0.5
L
Nemesis
 
Nemesis
2
0
2
3
L
0
1
2
1
L
Cthulhu
DarkDogma204
Cthulhu
1
2
0
0.5
W
1
1
2
2
W
Discordia
NANTIL
Discordia
1
0
0
1
L
Neith
WSeven
Neith
1
1
0
1
L
Odin
rojo59
Odin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,339
Damage
13,246
24,312
Taken
22,239
12,546
Mitigated
9,812
10,632
Healing
3,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
3,131
1,946
0
3,006
3,714
1,280
0
184
3,530
0
49,049
W
Bellona
 
Bellona
5,320
2,537
0
3,097
6,470
4,765
0
1,599
4,512
0
47,500
W
Ravana
 
Ravana
3,122
1,233
0
2,240
6,124
2,059
0
1,301
4,823
0
31,078
L
Nemesis
 
Nemesis
2,944
1,691
0
919
4,947
1,623
0
1,329
3,538
0
16,272
L
3,871
745
0
510
3,638
1,350
0
892
2,594
29,148
0
L
Cthulhu
DarkDogma204
Cthulhu
1,880
58
13
352
5,930
2,723
0
1,369
4,540
10,725
0
W
2,760
852
0
1,362
5,582
3,603
0
1,624
3,958
14,643
2,194
W
Discordia
NANTIL
Discordia
2,006
69
0
927
2,422
839
0
1,043
1,379
32,403
0
L
Neith
WSeven
Neith
2,719
1,234
0
636
2,491
858
0
362
2,129
0
24,579
L
Odin
rojo59
Odin
1,832
241
0
820
5,233
3,258
0
0
5,233
0
13,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,144
Gold Earned
21,210
366
Minions Killed
181
0
Camps Cleared
0
871,474
Distance Traveled
820,291
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,032
670
81
9
0
152,646
0
W
Bellona
5,847
650
109
12
0
173,300
1
W
Ravana
5,163
574
64
7
0
195,523
4
L
Nemesis
4,494
499
33
4
0
168,116
2
L
Vulcan
4,658
518
54
6
0
185,082
5
L
Cthulhu
3,851
428
19
2
0
174,484
1
W
Ymir
4,913
546
27
3
0
171,973
6
W
Discordia
5,189
577
85
9
0
178,032
2
L
Neith
4,400
489
55
6
0
140,055
5
L
Odin
3,807
423
20
2
0
152,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role