Player Matchup

Jormungandr
Jormungandr
DaniproXDGG
Jormungandr
Level 88
God Stats
57W - 53L
1,553 SR
Queue Stats
526W - 548L
1,485 Elo+
Party 2
Hachiman
Hachiman
Labortamox
Hachiman
Level 123
God Stats
25W - 22L
1,540 SR
Queue Stats
360W - 370L
1,455 Elo+
Solo
Arachne
Arachne
UCH_To225mi
Arachne
Level 108
God Stats
16W - 16L
1,517 SR
Queue Stats
583W - 611L
1,484 Elo+
Party 2
Scylla
Scylla
cascogz_07
Scylla
Level 122
God Stats
2W - 4L
1,334 SR
Queue Stats
456W - 533L
1,401 Elo+
Solo
Bellona
Bellona
singagura
Bellona
Level 107
God Stats
3W - 6L
1,338 SR
Queue Stats
8W - 9L
1,387 Elo+
Solo
Team Averages
Level 110
1,456 SR
1,442 Elo+

VS

Team Averages
Level 115
1,405 SR
1,437 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MelaTanga
Neith
Level 108
God Stats
29W - 24L
1,467 SR
Queue Stats
109W - 132L
1,369 Elo+
Solo
Ra
Ra
ThisIsBrHu3
Ra
Level 126
God Stats
2W - 2L
1,466 SR
Queue Stats
35W - 40L
1,485 Elo+
Party 1
Aphrodite
Aphrodite
WagnerxD
Aphrodite
Level 114
God Stats
3W - 4L
1,414 SR
Queue Stats
64W - 64L
1,462 Elo+
Solo
Camazotz
Camazotz
m41ckbr
Camazotz
Level 67
God Stats
2W - 2L
1,180 SR
Queue Stats
287W - 383L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaniproXDGG
Jormungandr
9
0 / 1 / 0
4,934
449
4,148
8,978
4,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Labortamox
Hachiman
9
0 / 4 / 0
5,334
485
4,927
8,175
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
UCH_To225mi
Arachne
9
1 / 2 / 1
5,572
507
1,981
9,856
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
cascogz_07
Scylla
9
0 / 0 / 0
4,863
442
2,182
4,023
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
singagura
Bellona
11
2 / 0 / 1
6,440
585
4,489
7,179
5,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 0 / 1
6,325
575
6,387
7,374
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
MelaTanga
Neith
11
1 / 2 / 0
6,025
548
4,956
6,675
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 0 / 1
6,375
580
4,073
3,532
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
WagnerxD
Aphrodite
8
0 / 0 / 1
5,233
476
1,954
5,877
2,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
m41ckbr
Camazotz
10
1 / 1 / 1
5,625
511
3,863
10,652
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
7
7
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
1
3.5
L
Jormungandr
DaniproXDGG
Jormungandr
0
1
0
0
L
Hachiman
Labortamox
Hachiman
0
4
0
0
W
Neith
MelaTanga
Neith
1
2
0
0.5
W
2
0
1
2.5
L
Arachne
UCH_To225mi
Arachne
1
2
1
0.75
W
Aphrodite
WagnerxD
Aphrodite
0
0
1
0.5
L
Scylla
cascogz_07
Scylla
0
0
0
0
W
Camazotz
m41ckbr
Camazotz
1
1
1
1.5
L
Bellona
singagura
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,727
Damage
21,233
38,211
Taken
34,110
16,925
Mitigated
13,205
12,676
Healing
18,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,387
3,415
0
1,000
7,374
2,434
124
1,003
6,371
0
46,610
L
Jormungandr
DaniproXDGG
Jormungandr
4,148
1,665
0
2,987
8,978
4,333
0
2,942
5,880
31,985
1,999
L
Hachiman
Labortamox
Hachiman
4,927
2,148
0
2,259
8,175
2,545
0
293
7,882
0
34,978
W
Neith
MelaTanga
Neith
4,956
1,186
0
3,247
6,675
2,902
275
0
6,675
0
42,946
W
4,073
621
769
1,520
3,532
1,545
481
1,622
1,860
50,698
0
L
Arachne
UCH_To225mi
Arachne
1,981
1,380
0
2,365
9,856
3,505
0
1,579
8,146
0
37,258
W
Aphrodite
WagnerxD
Aphrodite
1,954
183
2,701
2,767
5,877
2,495
0
1,461
4,342
9,900
0
L
Scylla
cascogz_07
Scylla
2,182
368
0
976
4,023
1,218
0
566
3,316
30,821
0
W
Camazotz
m41ckbr
Camazotz
3,863
825
0
6,451
10,652
3,829
0
1,771
8,781
0
33,111
L
Bellona
singagura
Bellona
4,489
1,128
0
4,089
7,179
5,324
351
211
6,960
0
38,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,143
Gold Earned
29,583
320
Minions Killed
338
0
Camps Cleared
0
1,051,571
Distance Traveled
1,078,610
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,325
575
87
8
0
217,452
2
L
Jormungandr
4,934
449
62
6
0
216,766
1
L
Hachiman
5,334
485
53
5
0
177,792
2
W
Neith
6,025
548
75
7
0
177,381
2
W
Ra
6,375
580
101
9
0
252,075
3
L
Arachne
5,572
507
72
7
0
233,754
5
W
Aphrodite
5,233
476
8
1
0
207,428
6
L
Scylla
4,863
442
56
5
0
199,343
1
W
Camazotz
5,625
511
67
6
0
224,274
3
L
Bellona
6,440
585
77
7
0
223,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role