Player Matchup

Arachne
Arachne
CheerfulPikl
Arachne
Level 13
God Stats
7W - 10L
1,317 SR
Queue Stats
53W - 69L
1,102 Elo+
Party 1
Set
Set
ImWorldsGreatest
Set
Level 69
God Stats
25W - 35L
976 SR
Queue Stats
225W - 255L
1,334 Elo+
Solo
Anubis
Anubis
LoonyJ
Anubis
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 53L
1,278 Elo+
Party 1
Hel
Hel
OzzySins
Hel
Level 7
God Stats
2W - 9L
1,291 SR
Queue Stats
16W - 28L
1,500 Elo+
Party 1
Ymir
Ymir
ScottsHotSeamen
Ymir
Level 66
God Stats
5W - 10L
1,351 SR
Queue Stats
6W - 10L
1,314 Elo+
Solo
Team Averages
Level 44
1,287 SR
1,306 Elo+

VS

Team Averages
Level 46
1,354 SR
1,399 Elo+
Sobek
Sobek
ItsTheJester989
Sobek
Level 109
God Stats
1W - 1L
1,112 SR
Queue Stats
217W - 224L
1,402 Elo+
Party 2
Izanami
Izanami
Lunar_Wolfy42
Izanami
Level 7
God Stats
4W - 2L
1,254 SR
Queue Stats
43W - 42L
1,321 Elo+
Party 2
Poseidon
Poseidon
SyPher IG
Poseidon
Level 7
God Stats
2W - 3L
1,188 SR
Queue Stats
57W - 87L
1,209 Elo+
Party 3
Pele
Pele
TheBigFattyDoink
Pele
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
sabnovaa
Nu Wa
Level 103
God Stats
75W - 45L
1,714 SR
Queue Stats
740W - 735L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CheerfulPikl
Arachne
14
1 / 5 / 2
8,202
432
3,743
16,144
6,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 0
9,004
474
3,461
16,854
8,345
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
LoonyJ
Anubis
16
5 / 2 / 0
9,231
486
4,606
10,717
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 3 / 1
6,685
352
2,607
6,969
3,981
Magic Focus

Magic Focus

+20
Magical Power

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
6,400
337
4,349
13,337
7,699
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
9,037
476
6,501
12,927
14,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
14
0 / 1 / 4
8,803
463
4,544
4,849
2,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
SyPher IG
Poseidon
15
0 / 4 / 0
9,294
489
2,799
5,977
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
12 / 0 / 1
11,571
609
9,795
12,089
4,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
sabnovaa
Nu Wa
18
3 / 2 / 8
11,595
610
14,784
8,112
3,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
17
19
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
CheerfulPikl
Arachne
1
5
2
0.4
L
1
7
0
0.14
W
2
0
2
3
L
Anubis
LoonyJ
Anubis
5
2
0
2.5
W
Izanami
0
1
4
2
L
0
3
1
0.17
L
0
2
0
0
W
Poseidon
SyPher IG
Poseidon
0
4
0
0
W
12
0
1
12.5
W
Nu Wa
sabnovaa
Nu Wa
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,766
Damage
38,423
64,021
Taken
43,954
31,951
Mitigated
26,900
17,739
Healing
12,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CheerfulPikl
Arachne
3,743
2,055
0
6,662
16,144
6,843
0
2,660
13,352
0
68,042
L
3,461
2,167
0
1,254
16,854
8,345
1,024
7,383
9,063
0
57,452
W
6,501
473
0
4,949
12,927
14,589
81
4,682
8,245
29,789
5,835
L
Anubis
LoonyJ
Anubis
4,606
413
0
5,721
10,717
5,083
759
4,593
5,972
61,911
0
W
Izanami
4,544
2,619
0
585
4,849
2,069
3,599
3,337
1,512
0
59,149
L
2,607
1,278
1,092
1,188
6,969
3,981
0
4,404
2,489
22,051
0
L
4,349
1,305
157
1,665
13,337
7,699
0
3,298
9,913
28,316
0
W
Poseidon
SyPher IG
Poseidon
2,799
236
0
0
5,977
2,048
161
2,890
3,087
60,848
0
W
9,795
1,812
0
5,584
12,089
4,740
834
138
11,951
0
74,489
W
Nu Wa
sabnovaa
Nu Wa
14,784
3,845
0
1,061
8,112
3,454
1,410
515
7,597
84,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,522
Gold Earned
50,300
396
Minions Killed
558
0
Camps Cleared
0
1,573,098
Distance Traveled
1,617,585
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,202
432
103
5
0
383,209
5
L
Set
9,004
474
118
6
0
305,335
0
W
Sobek
9,037
476
50
3
0
347,571
6
L
Anubis
9,231
486
102
5
0
298,235
5
W
Izanami
8,803
463
109
6
0
271,659
2
L
Hel
6,685
352
35
2
0
273,778
0
L
Ymir
6,400
337
38
2
0
312,541
3
W
Poseidon
9,294
489
97
5
0
336,410
3
W
Pele
11,571
609
135
7
0
357,835
4
W
Nu Wa
11,595
610
167
9
0
304,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role