Player Matchup

Heimdallr
Heimdallr
Silver I
CaRe115
Heimdallr
Silver I
Level 124
God Stats
3W - 4L
1,363 SR
Queue Stats
83W - 86L
1,202 MMR
Party 1
Merlin
Merlin
Silver I
CaReLeGaCy
Merlin
Silver I
Level 70
God Stats
4W - 6L
1,606 SR
Queue Stats
104W - 109L
1,408 MMR
Party 1
Serqet
Serqet
Gold IV
Jbh0
Serqet
Gold IV
Level 100
God Stats
12W - 6L
1,763 SR
Queue Stats
43W - 46L
1,338 MMR
Party 2
Loki
Loki
Gold V
droowwhh
Loki
Gold V
Level 102
God Stats
4W - 8L
1,231 SR
Queue Stats
643W - 654L
1,292 MMR
Solo
Cliodhna
Cliodhna
Gold IV
sbg3
Cliodhna
Gold IV
Level 108
God Stats
5W - 4L
1,601 SR
Queue Stats
178W - 184L
1,390 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,513 SR
1,326 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,553 SR
1,326 MMR
Anhur
Anhur
Gold V
ProllyWorkin
Anhur
Gold V
Level 152
God Stats
25W - 30L
1,573 SR
Queue Stats
325W - 336L
1,291 MMR
Solo
Ymir
Ymir
Bronze III
Tiatan95
Ymir
Bronze III
Level 89
God Stats
1W - 1L
1,686 SR
Queue Stats
1W - 5L
1,350 MMR
Solo
Vulcan
Vulcan
Gold III
Ultimatrium
Vulcan
Gold III
Level 149
God Stats
9W - 6L
1,667 SR
Queue Stats
116W - 126L
1,337 MMR
Solo
Tiamat
Tiamat
Gold V
Welgaia
Tiamat
Gold V
Level 127
God Stats
3W - 6L
1,518 SR
Queue Stats
149W - 166L
1,346 MMR
Solo
Xing Tian
Xing Tian
Silver II
narpigger
Xing Tian
Silver II
Level 38
God Stats
2W - 6L
1,323 SR
Queue Stats
35W - 49L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CaRe115
Heimdallr
18
3 / 1 / 6
12,124
551
9,015
10,552
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
CaReLeGaCy
Merlin
19
4 / 1 / 6
12,374
562
13,318
7,989
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Jbh0
Serqet
17
1 / 1 / 12
12,019
546
9,892
18,000
23,463
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
18
8 / 0 / 8
12,845
584
11,763
17,722
8,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
sbg3
Cliodhna
20
8 / 0 / 6
14,335
652
17,457
16,753
14,022
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
LancelotKing ArthurShivaXbalanque

VS

Bans
KaliRavanaMulanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
8,207
373
4,794
9,986
3,170
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
0 / 5 / 2
8,629
392
4,279
19,675
21,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
15
1 / 6 / 0
9,114
414
6,733
16,406
8,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Welgaia
Tiamat
16
1 / 4 / 1
9,634
438
8,445
16,678
13,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
narpigger
Xing Tian
15
0 / 6 / 1
9,382
426
4,478
19,347
17,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
7
24
Kills
3
3
Deaths
24
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CaRe115
Heimdallr
3
1
6
6
W
Merlin
CaReLeGaCy
Merlin
4
1
6
7
W
Serqet
Jbh0
Serqet
1
1
12
7
L
1
3
0
0.33
L
Ymir
0
5
2
0.2
L
Vulcan
1
6
0
0.17
L
Tiamat
Welgaia
Tiamat
1
4
1
0.38
W
Loki
8
0
8
12
L
Xing Tian
narpigger
Xing Tian
0
6
1
0.08
W
Cliodhna
sbg3
Cliodhna
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,445
Damage
28,729
71,016
Taken
82,092
53,871
Mitigated
64,867
33,142
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CaRe115
Heimdallr
9,015
4,256
0
4,429
10,552
4,406
8,376
2,243
8,309
0
104,064
W
Merlin
CaReLeGaCy
Merlin
13,318
572
0
2,581
7,989
3,745
1,841
4,975
2,994
115,739
0
W
Serqet
Jbh0
Serqet
9,892
832
0
3,623
18,000
23,463
609
7,752
10,140
0
32,461
L
4,794
2,563
0
2,626
9,986
3,170
0
0
9,986
0
51,273
L
Ymir
4,279
92
0
2,717
19,675
21,901
0
4,384
14,760
23,521
0
L
Vulcan
6,733
2,860
0
2,758
16,406
8,679
0
1,663
14,424
77,858
8,930
L
Tiamat
Welgaia
Tiamat
8,445
676
0
3,818
16,678
13,599
26
5,807
10,602
78,005
0
W
Loki
11,763
3,760
0
8,233
17,722
8,235
2,764
6,371
11,319
0
120,258
L
Xing Tian
narpigger
Xing Tian
4,478
400
0
0
19,347
17,518
0
1,464
16,499
64,119
0
W
Cliodhna
sbg3
Cliodhna
17,457
2,338
0
14,276
16,753
14,022
1,429
4,603
11,752
0
115,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,697
Gold Earned
44,966
709
Minions Killed
526
0
Camps Cleared
0
2,313,683
Distance Traveled
1,820,307
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,124
551
140
6
0
390,865
6
W
Merlin
12,374
562
196
9
0
421,617
6
W
Serqet
12,019
546
24
1
0
492,114
3
L
Anhur
8,207
373
87
4
0
239,491
4
L
Ymir
8,629
392
28
1
0
420,424
2
L
Vulcan
9,114
414
139
6
0
400,677
1
L
Tiamat
9,634
438
154
7
0
386,314
6
W
Loki
12,845
584
136
6
0
525,180
3
L
Xing Tian
9,382
426
118
5
0
373,401
3
W
Cliodhna
14,335
652
213
10
0
483,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role