Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bolmpo
Thanatos
Level 82
God Stats
6W - 3L
1,580 SR
Queue Stats
222W - 216L
1,473 Elo+
Party 1
Bacchus
Bacchus
Calyps098
Bacchus
Level 27
God Stats
3W - 2L
1,627 SR
Queue Stats
23W - 27L
1,521 Elo+
Solo
Merlin
Merlin
Sqauncho
Merlin
Level 41
God Stats
7W - 9L
1,436 SR
Queue Stats
84W - 91L
1,445 Elo+
Party 1
Xbalanque
Xbalanque
Warblade1291
Xbalanque
Level 57
God Stats
1W - 3L
1,513 SR
Queue Stats
17W - 29L
1,355 Elo+
Solo
Team Averages
Level 44
1,531 SR
1,459 Elo+

VS

Team Averages
Level 96
1,627 SR
1,466 Elo+
Heimdallr
Heimdallr
PITSOMBRIO2004
Heimdallr
Level 118
God Stats
3W - 0L
1,598 SR
Queue Stats
43W - 36L
1,499 Elo+
Solo
Apollo
Apollo
PiranhudoRJ
Apollo
Level 156
God Stats
8W - 6L
1,971 SR
Queue Stats
251W - 317L
1,380 Elo+
Party 2
Thor
Thor
SasquatchMagic
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,503 Elo+
Solo
Achilles
Achilles
ScrewTopValley
Achilles
Level 28
God Stats
112W - 70L
1,687 SR
Queue Stats
298W - 210L
1,625 Elo+
Solo
Sol
Sol
Vinny175
Sol
Level 160
God Stats
5W - 5L
1,378 SR
Queue Stats
196W - 232L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
2 / 2 / 7
13,403
670
11,022
24,405
29,702
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Bolmpo
Thanatos
20
8 / 8 / 6
14,699
735
17,478
30,477
20,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Calyps098
Bacchus
19
1 / 5 / 4
12,090
605
13,719
30,238
55,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Sqauncho
Merlin
20
7 / 4 / 9
15,790
790
34,105
26,328
15,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Warblade1291
Xbalanque
18
0 / 12 / 5
12,048
602
6,762
26,550
14,279
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
PITSOMBRIO2004
Heimdallr
20
10 / 5 / 10
15,659
783
26,715
23,521
9,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
20
0 / 2 / 5
13,808
690
12,672
17,423
8,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 6 / 8
14,833
742
17,955
28,293
27,411
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Achilles
20
13 / 0 / 7
17,286
864
38,603
18,550
21,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 5 / 8
14,345
717
21,523
25,803
9,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
69
18
Kills
31
31
Deaths
18
31
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
2
7
2.75
L
Thanatos
Bolmpo
Thanatos
8
8
6
1.38
L
Bacchus
Calyps098
Bacchus
1
5
4
0.6
W
Heimdallr
PITSOMBRIO2004
Heimdallr
10
5
10
3
W
Apollo
0
2
5
1.25
W
6
6
8
1.67
W
Achilles
13
0
7
16.5
L
Merlin
Sqauncho
Merlin
7
4
9
2.88
W
2
5
8
1.2
L
Xbalanque
Warblade1291
Xbalanque
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,086
Damage
117,468
137,998
Taken
113,590
135,135
Mitigated
76,837
40,555
Healing
22,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
11,022
1,379
3,622
7,892
24,405
29,702
444
5,370
18,883
0
33,923
L
Thanatos
Bolmpo
Thanatos
17,478
2,557
252
17,214
30,477
20,472
639
2,898
27,447
0
48,535
L
Bacchus
Calyps098
Bacchus
13,719
1,018
789
2,955
30,238
55,252
136
2,627
27,352
25,640
0
W
Heimdallr
PITSOMBRIO2004
Heimdallr
26,715
17,082
0
4,672
23,521
9,979
972
11,181
11,852
0
62,592
W
Apollo
12,672
5,336
0
2,138
17,423
8,251
6,829
7,143
10,018
0
69,765
W
17,955
3,173
0
500
28,293
27,411
345
11,561
15,855
803
50,576
W
Achilles
38,603
6,671
0
3,885
18,550
21,538
2,320
7,302
10,202
34
86,026
L
Merlin
Sqauncho
Merlin
34,105
3,676
0
4,940
26,328
15,430
1,083
7,310
18,814
108,389
0
W
21,523
6,744
179
10,691
25,803
9,658
1,919
8,051
17,459
85,887
0
L
Xbalanque
Warblade1291
Xbalanque
6,762
2,097
1,078
1,813
26,550
14,279
260
3,883
22,609
0
29,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,030
Gold Earned
75,931
315
Minions Killed
422
0
Camps Cleared
0
2,049,161
Distance Traveled
1,996,536
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
13,403
670
49
2
0
459,762
4
L
Thanatos
14,699
735
43
2
0
434,603
5
L
Bacchus
12,090
605
19
1
0
456,511
1
W
Heimdallr
15,659
783
64
3
0
384,621
0
W
Apollo
13,808
690
112
6
0
403,270
3
W
Thor
14,833
742
66
3
0
371,260
0
W
Achilles
17,286
864
97
5
0
463,461
1
L
Merlin
15,790
790
156
8
0
384,065
3
W
Sol
14,345
717
83
4
0
373,924
2
L
Xbalanque
12,048
602
48
2
0
314,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role