Player Matchup

Cthulhu
Cthulhu
BlondedIV
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Bushido6
Danzaburou
Level 48
God Stats
10W - 8L
1,501 SR
Queue Stats
43W - 69L
1,321 Elo+
Party 3
Nemesis
Nemesis
Ethiopia XI
Nemesis
Level 66
God Stats
32W - 37L
1,453 SR
Queue Stats
56W - 84L
1,345 Elo+
Party 3
Chaac
Chaac
blizzyslayer420
Chaac
Level 111
God Stats
0W - 1L
1,386 SR
Queue Stats
105W - 122L
1,352 Elo+
Party 1
Poseidon
Poseidon
endoflist
Poseidon
Level 119
God Stats
11W - 12L
1,371 SR
Queue Stats
123W - 171L
1,329 Elo+
Party 1
Team Averages
Level 71
1,442 SR
1,369 Elo+

VS

Team Averages
Level 37
1,489 SR
1,335 Elo+
Sol
Sol
All Asura 9
Sol
Level 46
God Stats
2W - 0L
1,741 SR
Queue Stats
8W - 8L
1,313 Elo+
Solo
Ares
Ares
IglesiaMilitar05
Ares
Level 61
God Stats
21W - 23L
1,523 SR
Queue Stats
68W - 78L
1,341 Elo+
Solo
Apollo
Apollo
L3GACYxC1iPz
Apollo
Level 29
God Stats
4W - 6L
1,396 SR
Queue Stats
12W - 18L
1,362 Elo+
Party 2
Ullr
Ullr
Runs With Bread
Ullr
Level 15
God Stats
2W - 2L
1,382 SR
Queue Stats
2W - 3L
1,296 Elo+
Party 2
Nemesis
Nemesis
ZzAquaticzZ
Nemesis
Level 34
God Stats
9W - 9L
1,404 SR
Queue Stats
12W - 18L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlondedIV
Cthulhu
4
0 / 1 / 0
3,208
535
403
2,615
1,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
Bushido6
Danzaburou
6
0 / 1 / 0
3,721
620
1,378
3,438
908
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Ethiopia XI
Nemesis
1
0 / 0 / 0
2,752
459
0
78
30
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 1 / 0
3,988
665
1,992
3,136
1,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Poseidon
endoflist
Poseidon
7
0 / 0 / 0
4,037
673
1,649
2,670
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,715
619
1,454
2,446
961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 1
3,780
630
717
1,650
806
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Apollo
6
1 / 0 / 1
3,865
644
2,192
2,825
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 1 / 0
3,223
537
445
2,645
684
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nemesis
ZzAquaticzZ
Nemesis
6
1 / 1 / 0
3,684
614
628
3,707
956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Cthulhu
BlondedIV
Cthulhu
0
1
0
0
L
Danzaburou
Bushido6
Danzaburou
0
1
0
0
L
Nemesis
Ethiopia XI
Nemesis
0
0
0
0
W
1
0
1
1.5
W
Apollo
1
0
1
1.5
W
0
1
0
0
W
Nemesis
ZzAquaticzZ
Nemesis
1
1
0
1
L
1
1
0
1
L
Poseidon
endoflist
Poseidon
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,422
Damage
5,436
11,937
Taken
13,273
4,708
Mitigated
4,309
3,268
Healing
3,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,454
452
0
585
2,446
961
371
1,495
912
16,543
3,552
L
Cthulhu
BlondedIV
Cthulhu
403
28
0
285
2,615
1,188
0
273
2,342
5,043
0
L
Danzaburou
Bushido6
Danzaburou
1,378
428
0
1,301
3,438
908
0
444
2,994
0
17,220
L
Nemesis
Ethiopia XI
Nemesis
0
0
0
0
78
30
0
78
0
0
602
W
717
0
199
293
1,650
806
0
139
1,511
10,857
0
W
Apollo
2,192
1,631
0
1,373
2,825
902
0
264
2,561
0
20,027
W
445
209
0
0
2,645
684
114
0
2,393
0
7,569
W
Nemesis
ZzAquaticzZ
Nemesis
628
164
0
563
3,707
956
292
154
3,475
0
15,539
L
1,992
72
0
882
3,136
1,706
0
54
3,082
0
18,320
L
Poseidon
endoflist
Poseidon
1,649
190
0
800
2,670
876
0
1,158
1,512
25,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,706
Gold Earned
18,267
119
Minions Killed
141
0
Camps Cleared
0
458,367
Distance Traveled
582,555
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,715
619
52
9
0
95,583
0
L
Cthulhu
3,208
535
6
1
0
76,420
0
L
Danzaburou
3,721
620
36
6
0
110,784
1
L
Nemesis
2,752
459
5
1
0
36,723
0
W
Ares
3,780
630
15
3
0
133,330
2
W
Apollo
3,865
644
40
7
0
112,841
0
W
Ullr
3,223
537
16
3
0
122,193
0
W
Nemesis
3,684
614
18
3
0
118,608
0
L
Chaac
3,988
665
26
4
0
119,547
1
L
Poseidon
4,037
673
46
8
0
114,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role