Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Catrop-_-
Hel
Level 104
God Stats
2W - 2L
1,284 SR
Queue Stats
67W - 90L
1,344 Elo+
Party 3
Sun Wukong
Sun Wukong
mxgic-XD
Sun Wukong
Level 123
God Stats
1W - 0L
1,223 SR
Queue Stats
101W - 81L
1,492 Elo+
Solo
Team Averages
Level 129
1,401 SR
1,467 Elo+

VS

Team Averages
Level 95
1,536 SR
1,418 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Larusso0
Kuzenbo
Level 127
God Stats
0W - 1L
1,489 SR
Queue Stats
47W - 66L
1,489 Elo+
Solo
Bakasura
Bakasura
MarcksonOliveira
Bakasura
Level 61
God Stats
6W - 5L
1,540 SR
Queue Stats
109W - 113L
1,384 Elo+
Party 1
Anubis
Anubis
Zayitt
Anubis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,291 Elo+
Party 1
Chaac
Chaac
x FJ Goat x
Chaac
Level 103
God Stats
6W - 4L
1,651 SR
Queue Stats
209W - 261L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 2
7,126
648
5,219
4,268
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
 
Da Ji
11
6 / 1 / 5
7,016
638
8,204
7,912
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
11
0 / 3 / 2
6,066
551
4,445
11,643
7,744
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 5
6,850
623
5,607
4,223
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
mxgic-XD
Sun Wukong
11
3 / 0 / 5
6,664
606
3,675
7,054
4,384
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
0 / 2 / 1
5,616
511
2,501
5,773
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Larusso0
Kuzenbo
8
1 / 3 / 0
5,263
478
1,457
6,991
5,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 0
6,124
557
3,181
11,822
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Zayitt
Anubis
8
0 / 5 / 0
4,999
454
878
7,532
3,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 1
6,060
551
7,671
10,456
5,861
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
15
Kills
4
4
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
W
Da Ji
 
Da Ji
6
1
5
8.5
W
Achilles
 
Achilles
0
3
2
0.33
L
Cernunnos
 
Cernunnos
0
2
1
0.25
W
3
0
5
5.5
L
Kuzenbo
Larusso0
Kuzenbo
1
3
0
0.33
L
1
3
0
0.33
L
Anubis
Zayitt
Anubis
0
5
0
0
W
Sun Wukong
mxgic-XD
Sun Wukong
3
0
5
5.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,150
Damage
15,688
35,100
Taken
42,574
18,234
Mitigated
21,235
12,768
Healing
12,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,219
2,181
0
2,354
4,268
1,618
348
574
3,694
46,708
8,508
W
Da Ji
 
Da Ji
8,204
2,020
0
250
7,912
3,216
0
670
7,177
0
46,450
W
Achilles
 
Achilles
4,445
1,005
0
3,530
11,643
7,744
420
0
11,643
0
35,443
L
Cernunnos
 
Cernunnos
2,501
619
0
879
5,773
1,930
0
2,631
3,142
0
38,272
W
5,607
555
1,147
2,390
4,223
1,272
864
567
3,366
44,570
0
L
Kuzenbo
Larusso0
Kuzenbo
1,457
487
0
758
6,991
5,467
0
2,208
4,783
13,768
0
L
3,181
2,167
0
4,848
11,822
4,654
0
2,739
9,083
0
41,568
L
Anubis
Zayitt
Anubis
878
347
0
1,601
7,532
3,323
0
1,741
5,791
26,041
0
W
Sun Wukong
mxgic-XD
Sun Wukong
3,675
1,090
496
2,601
7,054
4,384
593
524
6,530
0
33,081
L
7,671
1,809
0
3,932
10,456
5,861
0
689
9,767
0
40,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,722
Gold Earned
28,062
397
Minions Killed
295
0
Camps Cleared
0
1,163,212
Distance Traveled
1,051,493
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,126
648
115
10
0
208,521
5
W
Da Ji
7,016
638
74
7
0
249,364
2
W
Achilles
6,066
551
64
6
0
225,861
2
L
Cernunnos
5,616
511
69
6
0
199,346
0
W
Hel
6,850
623
91
8
0
233,497
1
L
Kuzenbo
5,263
478
21
2
0
210,058
7
L
Bakasura
6,124
557
82
7
0
248,507
0
L
Anubis
4,999
454
48
4
0
163,122
5
W
Sun Wukong
6,664
606
53
5
0
245,969
2
L
Chaac
6,060
551
75
7
0
230,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role