Player Matchup

Medusa
Medusa
SlightlyLegit
Medusa
Level 78
God Stats
18W - 18L
1,579 SR
Queue Stats
75W - 61L
1,485 Elo+
Party 2
Eset
Eset
SoulBrotherJake
Eset
Level 49
God Stats
20W - 36L
1,263 SR
Queue Stats
134W - 157L
1,344 Elo+
Party 2
Sobek
Sobek
The TroDog
Sobek
Level 25
God Stats
28W - 34L
1,400 SR
Queue Stats
45W - 44L
1,286 Elo+
Party 2
Team Averages
Level 51
1,414 SR
1,371 Elo+

VS

Team Averages
Level 104
1,442 SR
1,364 Elo+
Ao Kuang
Ao Kuang
IronSparrow5304
Ao Kuang
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 113L
1,386 Elo+
Party 1
Anubis
Anubis
Xx88s_for_lifexX
Anubis
Level 126
God Stats
15W - 26L
1,327 SR
Queue Stats
67W - 94L
1,358 Elo+
Party 1
Fenrir
Fenrir
bsbush84
Fenrir
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 11L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 4
10,255
789
17,582
11,713
5,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 2 / 11
8,575
660
4,623
7,042
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
14
5 / 1 / 10
10,127
779
5,471
12,592
15,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
1 / 7 / 1
7,702
592
9,912
12,342
5,972
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 1
8,550
658
10,936
8,863
4,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
bsbush84
Fenrir
10
1 / 4 / 1
7,334
564
3,309
14,920
6,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
3
3
Deaths
15
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
7
1
0.21
W
9
0
4
11
W
1
2
11
3.25
W
Sobek
5
1
10
10
L
1
4
1
0.38
L
Fenrir
bsbush84
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,676
Damage
24,157
31,347
Taken
36,125
24,523
Mitigated
17,346
9,765
Healing
6,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
9,912
1,957
215
1,962
12,342
5,972
0
3,340
9,002
21,039
0
W
17,582
8,400
0
2,701
11,713
5,760
646
8,559
2,812
0
52,223
W
4,623
0
605
1,015
7,042
2,956
0
4,396
2,498
17,262
0
W
Sobek
5,471
497
0
5,444
12,592
15,807
156
7,260
4,992
15,444
0
L
10,936
120
200
2,832
8,863
4,781
0
2,700
6,163
42,127
0
L
Fenrir
bsbush84
Fenrir
3,309
707
0
1,181
14,920
6,593
14
4,738
10,182
0
11,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
23,586
127
Minions Killed
123
4
Camps Cleared
7
732,838
Distance Traveled
599,019
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,702
592
22
2
2
208,735
2
W
Medusa
10,255
789
84
6
3
241,851
3
W
Eset
8,575
660
27
2
0
242,044
2
W
Sobek
10,127
779
16
1
1
248,943
2
L
Anubis
8,550
658
84
6
2
196,634
3
L
Fenrir
7,334
564
17
1
3
193,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role