Player Matchup

Heimdallr
Heimdallr
LotLizardWizard
Heimdallr
Level 147
God Stats
9W - 8L
1,511 SR
Queue Stats
331W - 269L
1,673 Elo+
Party 2
Yu Huang
Yu Huang
MaverickThaDon
Yu Huang
Level 156
God Stats
4W - 1L
1,601 SR
Queue Stats
196W - 179L
1,556 Elo+
Party 1
Chaac
Chaac
TrueToDairy
Chaac
Level 27
God Stats
1W - 2L
1,193 SR
Queue Stats
52W - 41L
1,653 Elo+
Party 2
Lancelot
Lancelot
notfr3yamain
Lancelot
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 121L
1,484 Elo+
Party 1
Atlas
Atlas
Блыат
Atlas
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,838 Elo+
Party 2
Team Averages
Level 84
1,461 SR
1,641 Elo+

VS

Team Averages
Level 76
1,492 SR
1,492 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Cyclone2
Medusa
Level 121
God Stats
2W - 8L
1,369 SR
Queue Stats
104W - 96L
1,542 Elo+
Solo
Yemoja
Yemoja
EdwardDark_
Yemoja
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,565 Elo+
Solo
Nu Wa
Nu Wa
LostSlinky
Nu Wa
Level 18
God Stats
0W - 2L
1,316 SR
Queue Stats
0W - 2L
1,333 Elo+
Party 3
Chaac
Chaac
temp-943355
Chaac
Level 40
God Stats
0W - 1L
1,774 SR
Queue Stats
27W - 38L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LotLizardWizard
Heimdallr
12
3 / 2 / 0
7,162
512
9,194
10,634
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
14
1 / 0 / 3
7,925
566
5,663
5,787
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 2
7,531
538
8,650
13,379
8,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
notfr3yamain
Lancelot
12
5 / 1 / 1
7,314
522
5,420
9,766
3,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
11
1 / 1 / 3
7,000
500
4,631
11,543
9,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 3 / 1
5,930
424
5,746
7,123
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Cyclone2
Medusa
11
2 / 4 / 1
6,411
458
5,022
10,456
3,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yemoja
9
1 / 2 / 1
6,009
429
3,816
12,348
7,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nu Wa
10
0 / 2 / 1
5,758
411
3,478
6,838
2,290
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
5,798
414
3,001
8,118
4,825
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
4
5
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
1
0.17
L
Medusa
Cyclone2
Medusa
2
4
1
0.63
L
Yemoja
1
2
1
0.75
L
Nu Wa
0
2
1
0.25
W
Heimdallr
LotLizardWizard
Heimdallr
3
2
0
1.5
W
Yu Huang
1
0
3
2.5
W
3
1
2
4
W
Lancelot
notfr3yamain
Lancelot
5
1
1
5.5
L
1
2
0
0.5
W
Atlas
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,558
Damage
21,063
51,109
Taken
44,883
28,355
Mitigated
20,692
14,336
Healing
15,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,746
423
0
2,110
7,123
2,114
257
709
6,414
42,900
0
L
Medusa
Cyclone2
Medusa
5,022
2,540
0
1,263
10,456
3,712
0
1,630
8,826
0
44,190
L
Yemoja
3,816
762
3,222
3,511
12,348
7,751
0
3,192
9,156
17,046
0
L
Nu Wa
3,478
556
0
1,547
6,838
2,290
144
3,580
3,258
30,046
0
W
Heimdallr
LotLizardWizard
Heimdallr
9,194
5,303
0
3,011
10,634
4,188
77
1,710
8,898
0
63,664
W
Yu Huang
5,663
478
0
250
5,787
2,400
0
1,582
4,119
68,573
0
W
8,650
2,804
0
5,750
13,379
8,488
300
4,890
8,463
0
55,271
W
Lancelot
notfr3yamain
Lancelot
5,420
1,963
0
690
9,766
3,981
0
1,328
8,382
0
49,213
L
3,001
792
0
4,268
8,118
4,825
225
1,183
6,935
0
26,234
W
Atlas
4,631
1,606
1,976
2,659
11,543
9,298
66
3,310
8,207
15,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,932
Gold Earned
29,906
453
Minions Killed
243
0
Camps Cleared
0
1,290,410
Distance Traveled
1,175,955
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,930
424
63
5
0
228,418
0
L
Medusa
6,411
458
67
5
0
253,264
4
L
Yemoja
6,009
429
26
2
0
209,952
2
L
Nu Wa
5,758
411
37
3
0
238,294
5
W
Heimdallr
7,162
512
99
7
0
224,328
2
W
Yu Huang
7,925
566
134
10
0
261,767
4
W
Chaac
7,531
538
117
8
0
257,938
3
W
Lancelot
7,314
522
87
6
0
303,382
1
L
Chaac
5,798
414
50
4
0
246,027
1
W
Atlas
7,000
500
16
1
0
242,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role