Player Matchup

Danzaburou
Danzaburou
FilthyJBooger
Danzaburou
Level 109
God Stats
4W - 9L
1,454 SR
Queue Stats
382W - 461L
1,375 Elo+
Party 1
Merlin
Merlin
Jayford1298
Merlin
Level 29
God Stats
51W - 48L
1,561 SR
Queue Stats
248W - 278L
1,409 Elo+
Party 1
Khepri
Khepri
brokendad
Khepri
Level 60
God Stats
1W - 4L
1,345 SR
Queue Stats
148W - 211L
1,344 Elo+
Solo
Team Averages
Level 66
1,453 SR
1,376 Elo+

VS

Team Averages
Level 68
1,485 SR
1,504 Elo+
Neith
Neith
Pious Robot
Neith
Level 78
God Stats
52W - 91L
1,352 SR
Queue Stats
418W - 514L
1,410 Elo+
Solo
Amaterasu
Amaterasu
Teddy-Pooh-Bear
Amaterasu
Level 120
God Stats
3W - 2L
1,603 SR
Queue Stats
87W - 78L
1,462 Elo+
Party 2
Atlas
Atlas
ipoopoo-on-uwu
Atlas
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 12L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FilthyJBooger
Danzaburou
13
3 / 7 / 1
9,356
668
11,958
16,328
6,870
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
14
1 / 1 / 3
9,129
652
18,049
6,255
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
brokendad
Khepri
12
0 / 4 / 4
8,983
642
6,396
28,615
18,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
9,960
711
16,184
11,946
5,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
Teddy-Pooh-Bear
Amaterasu
16
8 / 1 / 3
11,178
798
12,636
18,756
17,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 8
11,556
825
18,156
19,099
20,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
12
12
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FilthyJBooger
Danzaburou
3
7
1
0.5
L
Merlin
1
1
3
2.5
W
1
1
7
4.5
W
Amaterasu
Teddy-Pooh-Bear
Amaterasu
8
1
3
9.5
L
Khepri
brokendad
Khepri
0
4
4
0.5
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,403
Damage
46,976
51,198
Taken
49,801
27,712
Mitigated
43,531
12,211
Healing
19,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FilthyJBooger
Danzaburou
11,958
5,358
0
2,252
16,328
6,870
0
7,091
9,237
0
29,795
L
Merlin
18,049
1,361
0
750
6,255
2,698
0
2,034
4,221
40,326
0
W
16,184
7,781
374
3,243
11,946
5,453
1,691
6,438
5,046
0
43,024
W
Amaterasu
Teddy-Pooh-Bear
Amaterasu
12,636
5,415
0
8,961
18,756
17,293
376
8,986
9,357
0
45,761
L
Khepri
brokendad
Khepri
6,396
1,039
86
9,123
28,615
18,144
0
9,209
19,406
15,822
0
W
18,156
7,644
0
6,541
19,099
20,785
0
8,817
9,708
46,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,468
Gold Earned
32,694
139
Minions Killed
187
3
Camps Cleared
10
685,440
Distance Traveled
774,635
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,356
668
48
3
1
215,550
1
L
Merlin
9,129
652
70
5
2
251,341
1
W
Neith
9,960
711
68
5
4
241,600
3
W
Amaterasu
11,178
798
67
5
5
285,644
1
L
Khepri
8,983
642
21
2
0
218,549
0
W
Atlas
11,556
825
52
4
1
247,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role