Player Matchup

Jing Wei
Jing Wei
Bourgs
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,158 Elo+
Party 3
Lancelot
Lancelot
Jollyhitman
Lancelot
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
371W - 369L
1,507 Elo+
Party 2
Charybdis
Charybdis
JollysCarry
Charybdis
Level 117
God Stats
10W - 8L
1,475 SR
Queue Stats
377W - 373L
1,507 Elo+
Party 2
Fenrir
Fenrir
OddBall 1999
Fenrir
Level 93
God Stats
0W - 2L
1,402 SR
Queue Stats
60W - 56L
1,438 Elo+
Party 3
Hel
Hel
Wicho0ty24
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,494 Elo+
Solo
Team Averages
Level 74
1,475 SR
1,421 Elo+

VS

Team Averages
Level 33
1,547 SR
1,375 Elo+
Bacchus
Bacchus
Azatholt095
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,366 Elo+
Solo
Eset
Eset
CptBigShmeat
Eset
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
323W - 333L
1,429 Elo+
Party 1
Aphrodite
Aphrodite
Elandria7519
Aphrodite
Level 28
God Stats
8W - 1L
1,736 SR
Queue Stats
175W - 158L
1,463 Elo+
Solo
Agni
Agni
KylieC35
Agni
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,261 Elo+
Solo
Vamana
Vamana
ShmellyElite
Vamana
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 52L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bourgs
Jing Wei
18
1 / 4 / 7
9,925
620
18,100
16,268
8,100
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Jollyhitman
Lancelot
16
6 / 5 / 6
10,233
640
14,830
21,524
17,101
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
JollysCarry
Charybdis
17
0 / 4 / 7
9,664
604
12,499
16,283
7,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
16
4 / 6 / 7
9,895
618
13,099
23,422
24,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 7
9,042
565
6,302
10,047
5,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azatholt095
Bacchus
17
2 / 3 / 13
11,147
697
11,382
19,991
33,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
3 / 3 / 12
11,143
696
17,362
14,072
7,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Elandria7519
Aphrodite
16
2 / 3 / 11
10,368
648
10,483
16,523
11,359
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Agni
19
3 / 4 / 13
11,420
714
15,697
11,855
6,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
20
9 / 1 / 9
11,968
748
20,528
28,157
33,035
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
77
13
Kills
19
20
Deaths
14
34
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Azatholt095
Bacchus
2
3
13
2.83
L
Jing Wei
Bourgs
Jing Wei
1
4
7
1.13
W
3
3
12
3
W
Aphrodite
Elandria7519
Aphrodite
2
3
11
2.5
L
Lancelot
Jollyhitman
Lancelot
6
5
6
1.8
L
Charybdis
JollysCarry
Charybdis
0
4
7
0.88
W
Agni
3
4
13
2.38
L
Fenrir
4
6
7
1.25
W
Vamana
9
1
9
13.5
L
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,830
Damage
75,452
87,544
Taken
90,598
62,462
Mitigated
91,464
42,258
Healing
49,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Azatholt095
Bacchus
11,382
963
285
2,142
19,991
33,257
450
1,347
18,303
17,624
0
L
Jing Wei
Bourgs
Jing Wei
18,100
13,067
772
4,277
16,268
8,100
0
10,173
6,095
0
36,181
W
17,362
1,281
9,250
1,921
14,072
7,702
706
884
13,015
41,002
0
W
Aphrodite
Elandria7519
Aphrodite
10,483
2,132
13,160
7,931
16,523
11,359
1,816
1,139
15,056
19,805
0
L
Lancelot
Jollyhitman
Lancelot
14,830
1,876
4,141
4,405
21,524
17,101
0
13,559
7,965
0
23,698
L
Charybdis
JollysCarry
Charybdis
12,499
7,390
2,195
2,073
16,283
7,846
984
9,935
6,348
0
32,323
W
Agni
15,697
1,111
2,586
1,128
11,855
6,111
1,608
712
10,927
37,468
0
L
Fenrir
13,099
1,010
1,652
4,406
23,422
24,309
452
16,201
7,221
0
19,832
W
Vamana
20,528
10,531
2,407
9,007
28,157
33,035
2,066
2,220
25,816
3,937
34,259
L
6,302
834
12,344
5,993
10,047
5,106
0
7,086
2,961
16,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,759
Gold Earned
56,046
138
Minions Killed
156
0
Camps Cleared
0
1,264,775
Distance Traveled
1,449,180
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,147
697
6
0
0
299,728
4
L
Jing Wei
9,925
620
35
2
0
260,240
0
W
Eset
11,143
696
44
3
0
308,732
2
W
Aphrodite
10,368
648
20
1
0
231,317
0
L
Lancelot
10,233
640
19
1
0
275,225
0
L
Charybdis
9,664
604
53
3
0
223,889
0
W
Agni
11,420
714
64
4
0
256,564
0
L
Fenrir
9,895
618
11
1
0
289,694
0
W
Vamana
11,968
748
22
1
0
352,839
2
L
Hel
9,042
565
20
1
0
215,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role