Player Matchup

Xing Tian
Xing Tian
Gold II
 
Xing Tian
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
Excelen7
Chang'e
Gold IV
Level 141
God Stats
5W - 5L
1,366 SR
Queue Stats
45W - 47L
1,517 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold III
LuL Kimy
Ah Muzen Cab
Gold III
Level 157
God Stats
14W - 9L
1,768 SR
Queue Stats
31W - 29L
1,601 MMR
Party 2
Nemesis
Nemesis
Gold II
MrWiseP4
Nemesis
Gold II
Level 145
God Stats
14W - 7L
1,572 SR
Queue Stats
134W - 132L
1,543 MMR
Solo
Merlin
Merlin
Platinum IV
Pyrrhiccup
Merlin
Platinum IV
Level 150
God Stats
4W - 5L
1,299 SR
Queue Stats
403W - 420L
1,562 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,501 SR
1,545 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,544 SR
1,548 MMR
Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
PsychoticWolf824
Mulan
Gold III
Level 152
God Stats
5W - 6L
1,595 SR
Queue Stats
175W - 182L
1,571 MMR
Solo
Serqet
Serqet
Silver I
TemperatureJames
Serqet
Silver I
Level 142
God Stats
4W - 2L
1,682 SR
Queue Stats
6W - 5L
1,571 MMR
Solo
Charybdis
Charybdis
Bronze III
oceanic-hades908
Charybdis
Bronze III
Level 61
God Stats
0W - 1L
1,458 SR
Queue Stats
2W - 7L
1,500 MMR
Party 1
Sol
Sol
Bronze III
probie2121
Sol
Bronze III
Level 63
God Stats
0W - 1L
1,485 SR
Queue Stats
1W - 1L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
1 / 0 / 3
7,339
524
5,745
9,345
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Excelen7
Chang'e
14
1 / 0 / 5
8,303
593
8,954
12,047
4,750
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
LuL Kimy
Ah Muzen Cab
13
4 / 1 / 1
7,701
550
9,570
9,801
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
MrWiseP4
Nemesis
14
6 / 1 / 5
8,461
604
9,730
8,787
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Pyrrhiccup
Merlin
13
5 / 1 / 1
8,557
611
8,080
7,433
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LancelotKaliLokiIshtar

VS

Bans
AresAtlasShivaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
0 / 1 / 0
5,771
412
2,356
13,142
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 6 / 0
6,657
476
8,606
14,381
9,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 2 / 0
8,228
588
5,890
12,364
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
10
0 / 5 / 1
6,217
444
4,633
10,903
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 1
6,624
473
3,213
12,452
4,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
17
Kills
3
3
Deaths
17
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
3
2.5
L
Kumbhakarna
 
Kumbhakarna
0
1
0
0
W
Chang'e
Excelen7
Chang'e
1
0
5
3.5
W
Ah Muzen Cab
LuL Kimy
Ah Muzen Cab
4
1
1
4.5
W
Nemesis
MrWiseP4
Nemesis
6
1
5
8.5
L
0
6
0
0
W
Merlin
Pyrrhiccup
Merlin
5
1
1
5.5
L
3
2
0
1.5
L
Charybdis
0
5
1
0.1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,079
Damage
24,698
47,413
Taken
63,242
21,805
Mitigated
31,563
17,562
Healing
20,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,745
776
277
2,308
9,345
6,999
140
909
8,136
20,297
2,741
L
Kumbhakarna
 
Kumbhakarna
2,356
86
0
1,150
13,142
8,846
0
3,419
9,723
14,838
0
W
Chang'e
Excelen7
Chang'e
8,954
1,073
225
8,479
12,047
4,750
786
357
10,738
59,165
0
W
Ah Muzen Cab
LuL Kimy
Ah Muzen Cab
9,570
4,738
0
4,993
9,801
3,507
3,493
456
9,210
0
64,159
W
Nemesis
MrWiseP4
Nemesis
9,730
5,123
0
1,080
8,787
3,336
190
1,123
7,378
0
58,854
L
8,606
1,492
0
5,408
14,381
9,829
0
8,351
6,030
174
49,922
W
Merlin
Pyrrhiccup
Merlin
8,080
1,044
0
200
7,433
3,213
887
2,898
4,427
63,716
0
L
5,890
1,690
0
5,778
12,364
5,223
0
2,290
10,074
0
63,490
L
Charybdis
4,633
1,856
71
2,211
10,903
3,286
1,255
2,928
7,975
0
35,140
L
3,213
1,024
0
5,683
12,452
4,379
560
5,390
7,062
45,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,361
Gold Earned
33,497
421
Minions Killed
368
0
Camps Cleared
0
1,278,956
Distance Traveled
1,309,815
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,339
524
35
3
0
274,890
5
L
Kumbhakarna
5,771
412
27
2
0
294,281
1
W
Chang'e
8,303
593
102
7
0
256,434
3
W
Ah Muzen Cab
7,701
550
89
6
0
189,093
0
W
Nemesis
8,461
604
99
7
0
305,889
3
L
Mulan
6,657
476
80
6
0
232,938
0
W
Merlin
8,557
611
96
7
0
252,650
3
L
Serqet
8,228
588
122
9
0
340,865
3
L
Charybdis
6,217
444
62
4
0
196,863
0
L
Sol
6,624
473
77
6
0
244,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role