Player Matchup

Achilles
Achilles
Platinum II
Its Senpaiii
Achilles
Platinum II
Level 120
God Stats
8W - 3L
1,504 SR
Queue Stats
61W - 58L
1,881 MMR
Party 2
Sol
Sol
Diamond V
TTVLyte_Caustic
Sol
Diamond V
Level 129
God Stats
1W - 1L
1,653 SR
Queue Stats
295W - 343L
1,961 MMR
Solo
Skadi
Skadi
Platinum III
Vwsm
Skadi
Platinum III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,799 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,552 SR
1,880 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 96
1,629 SR
1,953 MMR
Yu Huang
Yu Huang
Gold II
Blake Hertrich
Yu Huang
Gold II
Level 122
God Stats
5W - 1L
1,769 SR
Queue Stats
65W - 63L
1,649 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
Lord_Taflic
Kumbhakarna
Platinum V
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 12L
1,991 MMR
Party 1
Horus
Horus
Diamond III
piero344
Horus
Diamond III
Level 123
God Stats
79W - 62L
1,618 SR
Queue Stats
205W - 266L
2,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Its Senpaiii
Achilles
19
3 / 0 / 1
14,430
687
26,008
30,170
49,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
0 / 4 / 4
12,675
604
30,531
22,280
11,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
Vwsm
Skadi
16
1 / 8 / 1
12,115
577
20,676
23,636
10,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasAh Muzen CabBastetShivaBaron Samedi

VS

Bans
ThothScyllaAresBaba YagaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
18
1 / 3 / 9
13,395
638
23,710
21,354
14,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Lord_Taflic
Kumbhakarna
19
6 / 0 / 6
15,143
721
14,464
38,955
66,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
piero344
Horus
18
5 / 1 / 6
13,447
640
24,971
34,381
43,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
12
12
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
1
3
9
1.83
L
Achilles
Its Senpaiii
Achilles
3
0
1
3.5
W
Kumbhakarna
Lord_Taflic
Kumbhakarna
6
0
6
9
L
0
4
4
0.5
L
Skadi
Vwsm
Skadi
1
8
1
0.19
W
Horus
piero344
Horus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,215
Damage
63,145
76,086
Taken
94,690
71,466
Mitigated
124,401
27,067
Healing
39,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
23,710
2,753
694
3,887
21,354
14,364
1,224
5,497
15,857
82,603
0
L
Achilles
Its Senpaiii
Achilles
26,008
5,207
0
12,182
30,170
49,902
0
14,442
15,728
105
50,722
W
Kumbhakarna
Lord_Taflic
Kumbhakarna
14,464
738
951
6,731
38,955
66,904
740
13,783
25,172
43,946
0
L
30,531
12,162
0
11,584
22,280
11,216
1,279
12,461
9,819
68,524
7,608
L
Skadi
Vwsm
Skadi
20,676
10,799
0
3,301
23,636
10,348
90
11,680
11,956
0
60,046
W
Horus
piero344
Horus
24,971
13,641
11,181
15,675
34,381
43,133
1,256
8,871
25,299
0
57,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,220
Gold Earned
41,985
217
Minions Killed
213
7
Camps Cleared
11
1,001,559
Distance Traveled
1,193,257
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
13,395
638
136
6
5
364,632
1
L
Achilles
14,430
687
26
1
1
403,191
6
W
Kumbhakarna
15,143
721
34
2
1
418,909
12
L
Sol
12,675
604
97
5
4
315,870
0
L
Skadi
12,115
577
94
4
2
282,498
0
W
Horus
13,447
640
43
2
5
409,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role