Player Matchup

Atlas
Atlas
Azrael900
Atlas
Level 126
God Stats
5W - 3L
1,643 SR
Queue Stats
209W - 217L
1,547 Elo+
Solo
Danzaburou
Danzaburou
ChickenWaing
Danzaburou
Level 101
God Stats
47W - 30L
1,676 SR
Queue Stats
490W - 356L
1,623 Elo+
Party 1
Xing Tian
Xing Tian
WallnutNew
Xing Tian
Level 129
God Stats
3W - 2L
1,425 SR
Queue Stats
332W - 270L
1,611 Elo+
Party 1
Nemesis
Nemesis
aggrOmegalul
Nemesis
Level 6
God Stats
2W - 0L
1,783 SR
Queue Stats
21W - 8L
1,737 Elo+
Party 1
Mulan
Mulan
smurfingyikes
Mulan
Level 13
God Stats
6W - 0L
1,783 SR
Queue Stats
50W - 14L
1,938 Elo+
Party 1
Team Averages
Level 75
1,662 SR
1,691 Elo+

VS

Team Averages
Level 95
1,591 SR
1,533 Elo+
Bacchus
Bacchus
TheHenry15
Bacchus
Level 98
God Stats
16W - 4L
1,822 SR
Queue Stats
285W - 274L
1,523 Elo+
Party 3
Ishtar
Ishtar
TzusSempai
Ishtar
Level 129
God Stats
6W - 5L
1,500 SR
Queue Stats
276W - 260L
1,547 Elo+
Party 3
Kukulkan
Kukulkan
URtremendo
Kukulkan
Level 38
God Stats
5W - 5L
1,500 SR
Queue Stats
55W - 51L
1,571 Elo+
Solo
Horus
Horus
UncleShanks
Horus
Level 106
God Stats
48W - 32L
1,666 SR
Queue Stats
295W - 298L
1,511 Elo+
Party 2
Cu Chulainn
Cu Chulainn
yoits2k12
Cu Chulainn
Level 104
God Stats
21W - 25L
1,470 SR
Queue Stats
623W - 623L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Azrael900
Atlas
10
3 / 2 / 0
5,848
585
5,134
10,103
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
ChickenWaing
Danzaburou
11
2 / 0 / 1
6,344
634
4,115
4,418
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
WallnutNew
Xing Tian
10
3 / 0 / 2
5,769
577
4,434
7,629
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
aggrOmegalul
Nemesis
11
3 / 1 / 1
6,154
615
4,849
7,759
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 1 / 5
5,917
592
4,397
7,081
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
TheHenry15
Bacchus
9
1 / 2 / 0
5,410
541
1,820
7,444
3,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
TzusSempai
Ishtar
5
0 / 0 / 1
4,192
419
2,158
3,407
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
URtremendo
Kukulkan
9
0 / 3 / 0
5,495
550
4,398
6,895
2,619
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 4 / 1
5,888
589
5,965
8,487
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
yoits2k12
Cu Chulainn
9
1 / 4 / 0
5,442
544
4,053
9,640
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
4
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
Azrael900
Atlas
3
2
0
1.5
W
Danzaburou
ChickenWaing
Danzaburou
2
0
1
2.5
L
Bacchus
TheHenry15
Bacchus
1
2
0
0.5
L
Ishtar
TzusSempai
Ishtar
0
0
1
0.5
L
Kukulkan
URtremendo
Kukulkan
0
3
0
0
L
2
4
1
0.63
W
Xing Tian
WallnutNew
Xing Tian
3
0
2
4
W
Nemesis
aggrOmegalul
Nemesis
3
1
1
3.5
W
1
1
5
3.5
L
Cu Chulainn
yoits2k12
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,929
Damage
18,394
36,990
Taken
35,873
17,228
Mitigated
15,716
13,206
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Azrael900
Atlas
5,134
2,072
0
2,125
10,103
4,216
177
0
9,609
30,514
0
W
Danzaburou
ChickenWaing
Danzaburou
4,115
2,497
0
2,693
4,418
1,500
192
628
3,790
0
42,932
L
Bacchus
TheHenry15
Bacchus
1,820
380
494
2,185
7,444
3,479
0
659
6,779
19,512
5,021
L
Ishtar
TzusSempai
Ishtar
2,158
1,151
0
1,622
3,407
719
0
0
3,407
0
16,655
L
Kukulkan
URtremendo
Kukulkan
4,398
771
0
500
6,895
2,619
0
3,066
3,549
38,163
0
L
5,965
2,226
45
2,937
8,487
4,936
0
3,507
4,588
0
37,082
W
Xing Tian
WallnutNew
Xing Tian
4,434
300
0
1,000
7,629
3,972
0
3,378
4,251
33,420
0
W
Nemesis
aggrOmegalul
Nemesis
4,849
2,553
0
3,206
7,759
2,753
0
911
6,732
0
39,697
W
4,397
746
0
4,182
7,081
4,787
0
1,151
5,930
182
26,969
L
Cu Chulainn
yoits2k12
Cu Chulainn
4,053
973
0
927
9,640
3,963
0
1,716
7,800
0
38,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,032
Gold Earned
26,427
333
Minions Killed
298
0
Camps Cleared
0
1,006,266
Distance Traveled
821,666
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,848
585
73
7
0
179,279
2
W
Danzaburou
6,344
634
72
7
0
186,467
3
L
Bacchus
5,410
541
48
5
0
173,033
0
L
Ishtar
4,192
419
37
4
0
91,626
1
L
Kukulkan
5,495
550
85
9
0
166,213
1
L
Horus
5,888
589
61
6
0
185,348
0
W
Xing Tian
5,769
577
66
7
0
212,383
3
W
Nemesis
6,154
615
81
8
0
230,988
2
W
Mulan
5,917
592
41
4
0
197,149
0
L
Cu Chulainn
5,442
544
67
7
0
205,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role