Player Matchup

Atlas
Atlas
 
Atlas
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
GiveNoBlood
Izanami
Level 120
God Stats
6W - 2L
1,624 SR
Queue Stats
50W - 32L
1,558 Elo+
Party 3
Bellona
Bellona
GivinDaBeevus
Bellona
Level 46
God Stats
1W - 2L
1,706 SR
Queue Stats
142W - 86L
1,715 Elo+
Party 1
Janus
Janus
shokoNy
Janus
Level 146
God Stats
7W - 3L
1,457 SR
Queue Stats
296W - 285L
1,507 Elo+
Solo
Team Averages
Level 101
1,557 SR
1,556 Elo+

VS

Team Averages
Level 95
1,561 SR
1,541 Elo+
Kukulkan
Kukulkan
BlastSloth
Kukulkan
Level 108
God Stats
1W - 3L
1,246 SR
Queue Stats
68W - 74L
1,636 Elo+
Party 2
Cthulhu
Cthulhu
HADESRULEZX
Cthulhu
Level 117
God Stats
2W - 4L
1,683 SR
Queue Stats
12W - 14L
1,530 Elo+
Party 2
Thanatos
Thanatos
Mon3yTrees
Thanatos
Level 149
God Stats
2W - 1L
1,839 SR
Queue Stats
162W - 166L
1,660 Elo+
Party 2
Cerberus
Cerberus
OneUpDeeson
Cerberus
Level 56
God Stats
0W - 3L
1,379 SR
Queue Stats
8W - 16L
1,390 Elo+
Party 2
Chiron
Chiron
Yeseres
Chiron
Level 43
God Stats
2W - 4L
1,658 SR
Queue Stats
150W - 149L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 0 / 3
6,542
727
5,140
5,676
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thor
 
Thor
9
3 / 1 / 4
5,783
643
3,350
7,037
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
GiveNoBlood
Izanami
10
1 / 0 / 3
6,048
672
2,843
4,445
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
11
1 / 0 / 0
6,184
687
2,968
3,313
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
shokoNy
Janus
10
0 / 1 / 3
5,961
662
2,160
4,332
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlastSloth
Kukulkan
9
1 / 2 / 0
5,289
588
3,016
4,227
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
HADESRULEZX
Cthulhu
7
0 / 2 / 0
4,522
502
2,944
8,655
4,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Mon3yTrees
Thanatos
9
1 / 3 / 1
5,158
573
4,054
8,476
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
OneUpDeeson
Cerberus
8
0 / 1 / 1
4,695
522
777
4,745
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
Yeseres
Chiron
4
0 / 1 / 0
3,695
411
2,315
3,055
794
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
2
2
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
3
5.5
W
Thor
 
Thor
3
1
4
5
L
Kukulkan
BlastSloth
Kukulkan
1
2
0
0.5
W
Izanami
GiveNoBlood
Izanami
1
0
3
2.5
W
Bellona
1
0
0
1
L
Cthulhu
HADESRULEZX
Cthulhu
0
2
0
0
L
Thanatos
Mon3yTrees
Thanatos
1
3
1
0.5
L
Cerberus
OneUpDeeson
Cerberus
0
1
1
0.5
L
Chiron
Yeseres
Chiron
0
1
0
0
W
Janus
shokoNy
Janus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,461
Damage
13,106
24,803
Taken
29,158
11,563
Mitigated
13,052
10,576
Healing
10,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,140
2,273
280
2,043
5,676
3,718
0
1,915
3,759
17,377
1,845
W
Thor
 
Thor
3,350
1,027
0
2,804
7,037
2,422
0
647
6,390
0
26,755
L
Kukulkan
BlastSloth
Kukulkan
3,016
519
0
684
4,227
1,753
0
1,505
2,580
38,915
0
W
Izanami
GiveNoBlood
Izanami
2,843
1,898
0
2,261
4,445
1,433
1,284
736
3,709
0
45,063
W
Bellona
2,968
1,106
0
2,551
3,313
2,213
0
502
2,669
0
35,431
L
Cthulhu
HADESRULEZX
Cthulhu
2,944
398
0
1,424
8,655
4,575
0
1,849
6,764
14,911
0
L
Thanatos
Mon3yTrees
Thanatos
4,054
1,389
0
6,440
8,476
3,526
0
1,681
6,747
0
33,644
L
Cerberus
OneUpDeeson
Cerberus
777
26
0
1,207
4,745
2,404
0
522
4,223
19,933
0
L
Chiron
Yeseres
Chiron
2,315
808
348
888
3,055
794
0
1,142
1,913
0
11,481
W
Janus
shokoNy
Janus
2,160
537
0
637
4,332
1,777
720
2,753
1,539
37,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
23,359
334
Minions Killed
230
0
Camps Cleared
0
931,290
Distance Traveled
845,862
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,542
727
22
2
0
182,408
2
W
Thor
5,783
643
57
6
0
183,144
3
L
Kukulkan
5,289
588
69
8
0
168,090
3
W
Izanami
6,048
672
88
10
0
183,058
2
W
Bellona
6,184
687
84
9
0
189,033
4
L
Cthulhu
4,522
502
22
2
0
187,615
2
L
Thanatos
5,158
573
63
7
0
206,728
0
L
Cerberus
4,695
522
56
6
0
194,107
2
L
Chiron
3,695
411
20
2
0
89,322
1
W
Janus
5,961
662
83
9
0
193,647
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role