Player Matchup

Discordia
Discordia
CloudStrife511
Discordia
Level 134
God Stats
12W - 7L
1,671 SR
Queue Stats
205W - 106L
1,662 Elo+
Party 1
Hades
Hades
Mihawk060
Hades
Level 63
God Stats
4W - 2L
1,445 SR
Queue Stats
200W - 88L
1,646 Elo+
Party 1
Sol
Sol
RaiZeM29
Sol
Level 54
God Stats
9W - 8L
1,610 SR
Queue Stats
165W - 76L
1,675 Elo+
Party 1
Team Averages
Level 84
1,575 SR
1,661 Elo+

VS

Team Averages
Level 130
1,749 SR
1,810 Elo+
Nu Wa
Nu Wa
Lermiss
Nu Wa
Level 149
God Stats
16W - 2L
1,957 SR
Queue Stats
457W - 75L
1,922 Elo+
Party 2
Geb
Geb
Lermus
Geb
Level 160
God Stats
12W - 3L
1,757 SR
Queue Stats
898W - 164L
1,997 Elo+
Party 2
Hercules
Hercules
NeedFriends3227
Hercules
Level 81
God Stats
5W - 3L
1,534 SR
Queue Stats
89W - 90L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CloudStrife511
Discordia
16
1 / 4 / 3
11,067
615
12,689
14,307
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hades
Mihawk060
Hades
16
1 / 8 / 3
11,468
637
11,420
25,376
11,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 5 / 2
11,141
619
16,531
19,034
7,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lermiss
Nu Wa
20
6 / 2 / 10
14,102
783
23,392
14,057
9,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Lermus
Geb
18
7 / 1 / 10
14,191
788
19,106
24,605
31,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
15
4 / 1 / 10
12,407
689
10,079
27,249
34,833
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
17
17
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Discordia
CloudStrife511
Discordia
1
4
3
0.63
W
Nu Wa
Lermiss
Nu Wa
6
2
10
5.5
W
Geb
Lermus
Geb
7
1
10
12
L
Hades
Mihawk060
Hades
1
8
3
0.31
W
Hercules
4
1
10
9
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,640
Damage
52,577
58,717
Taken
65,911
23,851
Mitigated
75,574
13,406
Healing
30,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
CloudStrife511
Discordia
12,689
1,016
0
1,588
14,307
4,896
205
11,202
3,105
61,767
0
W
Nu Wa
Lermiss
Nu Wa
23,392
6,756
113
4,347
14,057
9,683
1,844
11,272
2,785
88,950
0
W
Geb
Lermus
Geb
19,106
2,514
775
8,709
24,605
31,058
925
13,094
11,511
62,816
0
L
Hades
Mihawk060
Hades
11,420
1,934
620
5,356
25,376
11,369
0
18,790
6,586
48,410
0
W
Hercules
10,079
2,272
0
16,723
27,249
34,833
1,069
15,236
12,013
423
30,750
L
16,531
4,751
0
5,842
19,034
7,586
529
13,013
6,021
40,540
3,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,676
Gold Earned
40,700
203
Minions Killed
197
3
Camps Cleared
11
954,810
Distance Traveled
989,991
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,067
615
78
4
1
350,744
3
W
Nu Wa
14,102
783
121
7
4
304,884
3
W
Geb
14,191
788
40
2
3
368,626
3
L
Hades
11,468
637
75
4
2
305,633
3
W
Hercules
12,407
689
36
2
4
316,481
0
L
Sol
11,141
619
50
3
0
298,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role