Player Matchup

Hera
Hera
 
Hera
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
O00ii00O
Ah Muzen Cab
Level 92
God Stats
39W - 24L
1,601 SR
Queue Stats
315W - 286L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
VindonnusApollo
Gilgamesh
Level 156
God Stats
28W - 32L
1,526 SR
Queue Stats
310W - 342L
1,513 Elo+
Solo
Team Averages
Level 118
1,542 SR
1,524 Elo+

VS

Team Averages
Level 86
1,492 SR
1,467 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Ambussing
Achilles
Level 58
God Stats
0W - 2L
1,555 SR
Queue Stats
133W - 154L
1,476 Elo+
Party 1
Thanatos
Thanatos
FOR SKINNER8789
Thanatos
Level 107
God Stats
4W - 9L
1,422 SR
Queue Stats
69W - 73L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 1 / 7
10,148
781
7,489
4,511
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
O00ii00O
Ah Muzen Cab
15
3 / 0 / 10
9,714
747
15,665
8,671
4,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
VindonnusApollo
Gilgamesh
14
5 / 1 / 8
9,475
729
8,112
13,021
9,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
13
0 / 3 / 2
7,909
608
7,400
8,380
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Ambussing
Achilles
11
1 / 5 / 0
8,189
630
5,196
16,989
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
11
1 / 5 / 1
7,718
594
4,461
10,944
5,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
13
Kills
2
2
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
7
8.5
L
Baba Yaga
 
Baba Yaga
0
3
2
0.33
L
Achilles
Ambussing
Achilles
1
5
0
0.2
L
Thanatos
1
5
1
0.3
W
Ah Muzen Cab
O00ii00O
Ah Muzen Cab
3
0
10
8
W
Gilgamesh
VindonnusApollo
Gilgamesh
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,266
Damage
17,057
26,203
Taken
36,313
15,757
Mitigated
25,663
9,253
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,489
1,371
0
1,121
4,511
1,797
1,688
1,342
3,169
40,677
0
L
Baba Yaga
 
Baba Yaga
7,400
353
0
1,271
8,380
3,049
0
1,200
7,091
38,514
0
L
Achilles
Ambussing
Achilles
5,196
950
0
1,596
16,989
17,319
0
4,584
11,931
0
16,856
L
Thanatos
4,461
289
21
4,136
10,944
5,295
0
1,914
8,851
0
15,590
W
Ah Muzen Cab
O00ii00O
Ah Muzen Cab
15,665
6,287
0
4,530
8,671
4,098
312
1,942
6,729
0
56,179
W
Gilgamesh
VindonnusApollo
Gilgamesh
8,112
2,634
0
3,602
13,021
9,862
358
5,262
7,759
0
21,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
23,816
163
Minions Killed
155
10
Camps Cleared
2
774,167
Distance Traveled
639,699
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,148
781
79
6
3
257,634
3
L
Baba Yaga
7,909
608
67
5
0
225,606
4
L
Achilles
8,189
630
51
4
1
218,940
1
L
Thanatos
7,718
594
37
3
1
195,153
2
W
Ah Muzen Cab
9,714
747
67
5
5
265,485
1
W
Gilgamesh
9,475
729
17
1
2
251,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role