Player Matchup

Serqet
Serqet
Masters
BigBriffa
Serqet
Masters
Level 131
God Stats
5W - 4L
1,716 SR
Queue Stats
946W - 917L
2,541 MMR
Solo
Ao Kuang
Ao Kuang
Diamond I
KomboBreaker
Ao Kuang
Diamond I
Level 68
God Stats
1W - 1L
1,337 SR
Queue Stats
68W - 43L
2,658 MMR
Solo
Ishtar
Ishtar
Diamond II
Neck
Ishtar
Diamond II
Level 157
God Stats
5W - 2L
1,881 SR
Queue Stats
88W - 64L
2,394 MMR
Party 1
Ra
Ra
Diamond I
peenstar
Ra
Diamond I
Level 88
God Stats
10W - 8L
1,702 SR
Queue Stats
143W - 101L
2,475 MMR
Party 1
Bacchus
Bacchus
Diamond I
player5674784
Bacchus
Diamond I
Level 160
God Stats
2W - 1L
1,673 SR
Queue Stats
202W - 190L
2,375 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 121
1,662 SR
2,488 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 148
1,724 SR
2,154 MMR
Janus
Janus
Masters
 
Janus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond II
 
Horus
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Masters
AshvinTheGreat
Mercury
Masters
Level 102
God Stats
6W - 3L
1,577 SR
Queue Stats
206W - 180L
2,835 MMR
Party 3
Cerberus
Cerberus
Masters
Bayleafe
Cerberus
Masters
Level 160
God Stats
2W - 1L
2,167 SR
Queue Stats
130W - 106L
2,596 MMR
Party 3
Zeus
Zeus
Masters
Tanero
Zeus
Masters
Level 160
God Stats
9W - 8L
1,874 SR
Queue Stats
368W - 358L
2,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BigBriffa
Serqet
13
3 / 1 / 4
7,427
619
6,173
9,344
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ao Kuang
KomboBreaker
Ao Kuang
15
8 / 0 / 2
9,072
756
12,082
14,017
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Neck
Ishtar
13
1 / 1 / 7
7,706
642
5,101
6,255
2,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 1 / 4
7,967
664
10,818
8,712
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
9
0 / 1 / 7
6,429
536
4,126
9,430
9,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
Ne ZhaDa JiHadesKhepri

VS

Bans
CliodhnaKaliLancelotGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 2 / 2
5,981
498
4,616
7,823
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
 
Horus
10
1 / 6 / 1
5,901
492
6,721
12,980
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
2 / 3 / 1
6,360
530
4,560
11,372
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Bayleafe
Cerberus
10
0 / 3 / 1
5,678
473
4,183
10,921
7,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zeus
Tanero
Zeus
12
1 / 3 / 0
6,705
559
3,679
8,605
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
17
Kills
4
4
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
2
0.5
L
Horus
 
Horus
1
6
1
0.25
L
2
3
1
0.83
L
Cerberus
Bayleafe
Cerberus
0
3
1
0.17
W
Serqet
BigBriffa
Serqet
3
1
4
5
W
Ao Kuang
KomboBreaker
Ao Kuang
8
0
2
9
W
Ishtar
Neck
Ishtar
1
1
7
4.5
L
Zeus
Tanero
Zeus
1
3
0
0.33
W
5
1
4
7
W
Bacchus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,300
Damage
23,759
47,758
Taken
51,701
24,507
Mitigated
25,754
17,020
Healing
12,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,616
255
0
800
7,823
3,077
0
5,607
2,105
53,730
0
L
Horus
 
Horus
6,721
2,713
446
4,556
12,980
8,308
0
10,054
2,617
0
37,902
L
4,560
2,221
0
950
11,372
4,126
0
4,464
6,740
0
43,579
L
Cerberus
Bayleafe
Cerberus
4,183
482
0
2,580
10,921
7,551
0
4,322
6,599
19,371
0
W
Serqet
BigBriffa
Serqet
6,173
1,275
0
593
9,344
3,939
0
1,022
8,302
60
62,550
W
Ao Kuang
KomboBreaker
Ao Kuang
12,082
2,484
0
9,075
14,017
5,467
71
1,134
12,199
67,590
0
W
Ishtar
Neck
Ishtar
5,101
3,441
0
2,180
6,255
2,412
860
2,317
3,938
0
58,881
L
Zeus
Tanero
Zeus
3,679
1,270
0
3,326
8,605
2,692
0
2,417
6,188
51,960
0
W
10,818
1,276
1,468
1,660
8,712
3,630
0
4,821
3,891
64,512
0
W
Bacchus
4,126
855
0
2,044
9,430
9,059
0
3,184
6,164
17,315
1,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
30,625
457
Minions Killed
387
0
Camps Cleared
0
1,311,192
Distance Traveled
1,226,211
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,981
498
97
8
0
240,950
5
L
Horus
5,901
492
56
5
0
243,483
0
L
Mercury
6,360
530
83
7
0
301,696
0
L
Cerberus
5,678
473
43
4
0
222,743
6
W
Serqet
7,427
619
107
9
0
301,633
3
W
Ao Kuang
9,072
756
115
10
0
252,300
1
W
Ishtar
7,706
642
118
10
0
225,711
5
L
Zeus
6,705
559
108
9
0
217,339
7
W
Ra
7,967
664
99
8
0
274,896
4
W
Bacchus
6,429
536
18
2
0
256,652
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role