Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
King_of_Monkies4
Neith
Level 149
God Stats
3W - 2L
1,760 SR
Queue Stats
214W - 212L
1,513 Elo+
Party 2
Ganesha
Ganesha
Matticas1992
Ganesha
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 104L
1,531 Elo+
Party 2
Ah Puch
Ah Puch
Prythvi
Ah Puch
Level 11
God Stats
1W - 2L
1,300 SR
Queue Stats
11W - 13L
1,126 Elo+
Party 1
Arachne
Arachne
VOLK312023
Arachne
Level 143
God Stats
12W - 14L
1,778 SR
Queue Stats
495W - 527L
1,445 Elo+
Solo
Team Averages
Level 112
1,568 SR
1,423 Elo+

VS

Team Averages
Level 133
1,607 SR
1,549 Elo+
Medusa
Medusa
EinSTEINgpgt01
Medusa
Level 119
God Stats
11W - 12L
1,445 SR
Queue Stats
93W - 85L
1,496 Elo+
Solo
Hun Batz
Hun Batz
Ronin021
Hun Batz
Level 148
God Stats
14W - 5L
1,786 SR
Queue Stats
152W - 171L
1,554 Elo+
Solo
Anubis
Anubis
TheSargentZero
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,601 Elo+
Solo
Cthulhu
Cthulhu
bootyeater666
Cthulhu
Level 154
God Stats
105W - 114L
1,551 SR
Queue Stats
567W - 627L
1,519 Elo+
Solo
Agni
Agni
momopi1228
Agni
Level 158
God Stats
1W - 0L
1,753 SR
Queue Stats
36W - 31L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 2 / 3
10,506
657
11,600
25,838
30,232
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 7 / 4
11,076
692
14,758
16,746
7,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Matticas1992
Ganesha
16
0 / 7 / 5
10,537
659
6,372
26,803
30,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
Prythvi
Ah Puch
18
0 / 7 / 5
10,953
685
16,878
18,016
7,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
VOLK312023
Arachne
19
3 / 1 / 4
11,477
717
8,109
23,047
14,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 8
11,016
689
10,998
15,453
7,737
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Ronin021
Hun Batz
20
6 / 2 / 9
12,152
760
15,624
19,959
23,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
9 / 0 / 7
12,941
809
20,777
9,561
5,568
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
17
2 / 1 / 15
11,000
688
14,207
15,868
25,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
4 / 2 / 18
11,729
733
29,034
12,365
5,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
9
Kills
23
24
Deaths
9
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
3
2.25
W
2
4
8
1.5
L
3
7
4
0.71
L
Ganesha
Matticas1992
Ganesha
0
7
5
0.36
L
Ah Puch
Prythvi
Ah Puch
0
7
5
0.36
W
Hun Batz
Ronin021
Hun Batz
6
2
9
5.25
W
9
0
7
12.5
L
Arachne
VOLK312023
Arachne
3
1
4
5
W
Cthulhu
2
1
15
9.5
W
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,717
Damage
90,640
110,450
Taken
73,206
88,990
Mitigated
68,059
15,885
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,600
728
273
768
25,838
30,232
155
11,936
13,417
133
31,432
W
10,998
6,218
695
1,722
15,453
7,737
2,523
6,254
9,199
0
36,013
L
14,758
4,405
0
2,813
16,746
7,183
1,951
11,050
5,453
0
54,477
L
Ganesha
Matticas1992
Ganesha
6,372
584
2,431
2,467
26,803
30,278
121
16,863
9,347
23,386
0
L
Ah Puch
Prythvi
Ah Puch
16,878
558
0
1,261
18,016
7,148
0
11,133
6,780
59,326
0
W
Hun Batz
Ronin021
Hun Batz
15,624
5,269
0
1,480
19,959
23,812
1,378
3,546
16,413
0
53,512
W
20,777
959
465
5,410
9,561
5,568
1,135
2,796
6,765
67,939
0
L
Arachne
VOLK312023
Arachne
8,109
5,764
0
5,872
23,047
14,149
559
11,437
11,435
0
38,029
W
Cthulhu
14,207
686
3,453
1,361
15,868
25,023
257
5,046
10,822
39,512
0
W
29,034
2,696
0
1,497
12,365
5,919
1,395
5,741
6,624
51,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,549
Gold Earned
58,838
317
Minions Killed
346
0
Camps Cleared
0
1,521,571
Distance Traveled
1,650,869
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,506
657
43
3
0
322,604
2
W
Medusa
11,016
689
54
3
0
338,704
2
L
Neith
11,076
692
85
5
0
258,535
1
L
Ganesha
10,537
659
6
0
0
287,533
0
L
Ah Puch
10,953
685
111
7
0
289,972
1
W
Hun Batz
12,152
760
93
6
0
355,456
4
W
Anubis
12,941
809
106
7
0
335,822
4
L
Arachne
11,477
717
72
5
0
362,927
2
W
Cthulhu
11,000
688
49
3
0
289,808
1
W
Agni
11,729
733
44
3
0
331,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role