Player Matchup

Ishtar
Ishtar
Axis01
Ishtar
Level 82
God Stats
4W - 1L
1,829 SR
Queue Stats
29W - 35L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
Baumber
Cthulhu
Level 82
God Stats
20W - 14L
1,658 SR
Queue Stats
73W - 67L
1,598 Elo+
Party 3
Fenrir
Fenrir
BeanDejo
Fenrir
Level 101
God Stats
1W - 3L
1,334 SR
Queue Stats
327W - 347L
1,447 Elo+
Party 1
Chaac
Chaac
ItsJustDavis
Chaac
Level 68
God Stats
6W - 5L
1,703 SR
Queue Stats
173W - 210L
1,400 Elo+
Party 1
Thoth
Thoth
WingNuutzz
Thoth
Level 127
God Stats
6W - 8L
1,474 SR
Queue Stats
849W - 910L
1,432 Elo+
Party 1
Team Averages
Level 92
1,599 SR
1,472 Elo+

VS

Team Averages
Level 147
1,609 SR
1,525 Elo+
Anubis
Anubis
 
Anubis
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
CrazedGod
Ne Zha
Level 142
God Stats
3W - 1L
1,815 SR
Queue Stats
192W - 161L
1,552 Elo+
Party 2
Ah Puch
Ah Puch
Flaccid_Lad
Ah Puch
Level 160
God Stats
13W - 12L
1,569 SR
Queue Stats
204W - 185L
1,564 Elo+
Party 2
Skadi
Skadi
Lek Doido
Skadi
Level 156
God Stats
241W - 210L
1,556 SR
Queue Stats
565W - 592L
1,452 Elo+
Solo
Chaac
Chaac
The_Synthetic
Chaac
Level 145
God Stats
18W - 11L
1,606 SR
Queue Stats
184W - 170L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Axis01
Ishtar
8
0 / 2 / 1
4,626
463
3,014
5,418
1,160
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Baumber
Cthulhu
9
0 / 1 / 0
5,173
517
3,925
6,274
4,182
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
BeanDejo
Fenrir
8
0 / 4 / 1
4,968
497
3,205
9,455
3,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

7
1 / 0 / 0
4,956
496
1,082
7,857
4,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
9
0 / 2 / 0
5,154
515
1,583
4,525
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 0 / 2
5,108
511
4,190
3,325
1,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
CrazedGod
Ne Zha
10
2 / 1 / 3
5,952
595
4,340
7,624
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Puch
Flaccid_Lad
Ah Puch
10
2 / 0 / 0
5,955
596
3,307
6,578
3,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
Lek Doido
Skadi
10
1 / 0 / 2
5,525
553
4,740
4,973
1,314
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
3 / 0 / 1
6,418
642
5,938
7,981
3,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
9
9
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
2
2
L
Ishtar
Axis01
Ishtar
0
2
1
0.25
L
Cthulhu
Baumber
Cthulhu
0
1
0
0
L
Fenrir
BeanDejo
Fenrir
0
4
1
0.13
W
Ne Zha
CrazedGod
Ne Zha
2
1
3
3.5
W
Ah Puch
Flaccid_Lad
Ah Puch
2
0
0
2
L
1
0
0
1
W
Skadi
Lek Doido
Skadi
1
0
2
2
W
3
0
1
3.5
L
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,809
Damage
22,515
33,529
Taken
30,481
14,481
Mitigated
13,016
9,595
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,190
958
370
1,397
3,325
1,812
444
0
3,325
25,678
2,091
L
Ishtar
Axis01
Ishtar
3,014
1,855
0
1,054
5,418
1,160
0
1,447
3,812
0
27,824
L
Cthulhu
Baumber
Cthulhu
3,925
590
0
2,817
6,274
4,182
0
3,057
3,217
35,660
0
L
Fenrir
BeanDejo
Fenrir
3,205
1,009
0
1,308
9,455
3,472
0
298
9,118
0
30,347
W
Ne Zha
CrazedGod
Ne Zha
4,340
2,163
0
1,669
7,624
2,663
0
207
7,417
0
35,415
W
Ah Puch
Flaccid_Lad
Ah Puch
3,307
659
0
4,908
6,578
3,546
336
3,754
2,824
35,381
0
L
1,082
91
0
3,716
7,857
4,293
0
2,034
5,473
0
9,776
W
Skadi
Lek Doido
Skadi
4,740
1,850
0
750
4,973
1,314
546
0
4,973
0
38,660
W
5,938
1,632
0
3,403
7,981
3,681
0
1,323
6,434
0
52,652
L
Thoth
1,583
65
0
700
4,525
1,374
86
0
4,525
30,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,877
Gold Earned
28,958
244
Minions Killed
345
0
Camps Cleared
0
948,745
Distance Traveled
954,705
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,108
511
42
4
0
166,088
1
L
Ishtar
4,626
463
47
5
0
182,550
3
L
Cthulhu
5,173
517
65
7
0
206,790
1
L
Fenrir
4,968
497
57
6
0
173,021
2
W
Ne Zha
5,952
595
83
8
0
228,457
0
W
Ah Puch
5,955
596
58
6
0
174,533
1
L
Chaac
4,956
496
7
1
0
198,467
1
W
Skadi
5,525
553
77
8
0
175,931
3
W
Chaac
6,418
642
85
9
0
209,696
4
L
Thoth
5,154
515
68
7
0
187,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role