Player Matchup

Ne Zha
Ne Zha
ELARRUINA_RACHAS
Ne Zha
Level 156
God Stats
1W - 3L
1,482 SR
Queue Stats
274W - 267L
1,554 Elo+
Party 2
Chaac
Chaac
EddyCisneros4716
Chaac
Level 111
God Stats
4W - 2L
1,654 SR
Queue Stats
373W - 360L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
Sn1pesS
Sylvanus
Level 146
God Stats
14W - 12L
1,794 SR
Queue Stats
144W - 126L
1,658 Elo+
Party 3
Bacchus
Bacchus
itzBenGaMeZ
Bacchus
Level 145
God Stats
3W - 2L
1,906 SR
Queue Stats
309W - 306L
1,547 Elo+
Party 2
Ullr
Ullr
testesazules
Ullr
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 64L
1,567 Elo+
Party 3
Team Averages
Level 123
1,667 SR
1,575 Elo+

VS

Team Averages
Level 136
1,616 SR
1,501 Elo+
Guan Yu
Guan Yu
ESPINBLACK
Guan Yu
Level 160
God Stats
12W - 13L
1,710 SR
Queue Stats
576W - 588L
1,509 Elo+
Party 1
Pele
Pele
Hexsdfghjkll
Pele
Level 116
God Stats
24W - 21L
1,603 SR
Queue Stats
201W - 201L
1,489 Elo+
Party 1
Chiron
Chiron
MFGROOVE
Chiron
Level 109
God Stats
5W - 6L
1,597 SR
Queue Stats
214W - 191L
1,515 Elo+
Solo
Scylla
Scylla
NathanKenner021
Scylla
Level 146
God Stats
3W - 5L
1,537 SR
Queue Stats
434W - 456L
1,495 Elo+
Party 1
Athena
Athena
iSmiler
Athena
Level 147
God Stats
60W - 42L
1,633 SR
Queue Stats
725W - 714L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,274
448
3,567
12,719
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 0
7,558
540
8,101
11,192
7,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Sn1pesS
Sylvanus
13
0 / 2 / 0
7,154
511
6,139
11,541
6,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
itzBenGaMeZ
Bacchus
10
0 / 4 / 0
5,471
391
5,281
12,804
11,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 0
6,050
432
1,817
9,324
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ESPINBLACK
Guan Yu
13
0 / 0 / 2
8,170
584
6,221
9,117
11,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
5 / 1 / 2
8,327
595
6,647
10,774
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
MFGROOVE
Chiron
15
2 / 0 / 1
8,898
636
9,463
8,988
3,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 0 / 5
7,865
562
9,338
5,692
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
iSmiler
Athena
13
4 / 0 / 6
8,338
596
5,795
8,811
8,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
13
13
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Guan Yu
ESPINBLACK
Guan Yu
0
0
2
1
L
1
2
0
0.5
W
5
1
2
6
W
Chiron
MFGROOVE
Chiron
2
0
1
2.5
W
2
0
5
4.5
L
Sylvanus
Sn1pesS
Sylvanus
0
2
0
0
W
Athena
iSmiler
Athena
4
0
6
7
L
Bacchus
itzBenGaMeZ
Bacchus
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,905
Damage
37,464
57,580
Taken
43,382
32,797
Mitigated
30,295
16,335
Healing
15,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,567
1,002
0
3,109
12,719
4,366
0
1,945
10,774
0
52,683
W
Guan Yu
ESPINBLACK
Guan Yu
6,221
1,185
287
4,086
9,117
11,478
285
0
9,117
0
57,575
L
8,101
1,287
0
3,971
11,192
7,649
0
137
10,199
0
60,206
W
6,647
1,457
0
2,214
10,774
4,664
730
1,264
9,510
0
67,483
W
Chiron
MFGROOVE
Chiron
9,463
3,456
207
3,984
8,988
3,853
978
2,631
6,357
0
83,170
W
9,338
1,116
0
1,722
5,692
2,235
692
3,508
2,184
63,829
0
L
Sylvanus
Sn1pesS
Sylvanus
6,139
897
807
4,391
11,541
6,042
0
5,646
5,895
58,755
17,102
W
Athena
iSmiler
Athena
5,795
1,988
0
2,991
8,811
8,065
493
3,630
5,181
19,232
0
L
Bacchus
itzBenGaMeZ
Bacchus
5,281
716
198
1,883
12,804
11,936
0
6,166
6,638
28,581
0
L
1,817
1,242
0
1,976
9,324
2,804
0
1,239
8,085
0
38,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,507
Gold Earned
41,598
444
Minions Killed
512
0
Camps Cleared
0
1,314,192
Distance Traveled
1,375,610
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,274
448
81
6
0
303,343
2
W
Guan Yu
8,170
584
111
8
0
255,775
0
L
Chaac
7,558
540
119
9
0
268,980
6
W
Pele
8,327
595
128
9
0
290,191
5
W
Chiron
8,898
636
132
9
0
261,696
3
W
Scylla
7,865
562
107
8
0
262,111
6
L
Sylvanus
7,154
511
136
10
0
229,795
4
W
Athena
8,338
596
34
2
0
305,837
8
L
Bacchus
5,471
391
36
3
0
257,922
2
L
Ullr
6,050
432
72
5
0
254,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role