Player Matchup

Pele
Pele
 
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
RM BloodBath
Ah Puch
Level 133
God Stats
8W - 5L
1,581 SR
Queue Stats
418W - 450L
1,412 Elo+
Solo
Cabrakan
Cabrakan
Tarfin
Cabrakan
Level 160
God Stats
2W - 4L
1,214 SR
Queue Stats
195W - 193L
1,469 Elo+
Solo
Ravana
Ravana
frostyjalapeno
Ravana
Level 126
God Stats
2W - 2L
1,380 SR
Queue Stats
61W - 61L
1,545 Elo+
Solo
Shiva
Shiva
nenoboywonder
Shiva
Level 160
God Stats
5W - 7L
1,441 SR
Queue Stats
572W - 640L
1,497 Elo+
Solo
Team Averages
Level 145
1,423 SR
1,484 Elo+

VS

Team Averages
Level 148
1,528 SR
1,468 Elo+
Olorun
Olorun
 
Olorun
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
A Retir3d Ninja
Kuzenbo
Level 160
God Stats
0W - 2L
1,479 SR
Queue Stats
87W - 81L
1,480 Elo+
Party 1
Bellona
Bellona
LovelyKaori1096
Bellona
Level 140
God Stats
2W - 1L
1,548 SR
Queue Stats
112W - 100L
1,497 Elo+
Party 1
Scylla
Scylla
Redlineninja22
Scylla
Level 147
God Stats
1W - 1L
1,802 SR
Queue Stats
40W - 50L
1,428 Elo+
Party 2
Merlin
Merlin
Slickback777
Merlin
Level 160
God Stats
4W - 10L
1,310 SR
Queue Stats
459W - 527L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
2 / 2 / 12
8,813
801
7,954
11,712
5,796
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
RM BloodBath
Ah Puch
16
8 / 1 / 6
9,762
887
21,260
6,938
3,652
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
Tarfin
Cabrakan
15
0 / 0 / 11
8,947
813
6,105
17,917
15,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
10 / 1 / 5
9,991
908
11,429
8,652
7,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 4 / 17
8,292
754
8,196
17,441
18,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
2 / 4 / 4
8,007
728
7,649
11,036
5,750
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 4 / 4
7,908
719
4,740
14,374
19,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 4 / 5
7,373
670
10,665
15,114
14,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 3
7,952
723
7,167
8,049
3,577
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
14
1 / 3 / 4
7,595
690
11,703
9,497
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
28
20
Kills
8
8
Deaths
20
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
2
12
4
L
Olorun
 
Olorun
2
4
4
1
L
1
4
4
0.75
L
1
4
5
0.88
W
Ah Puch
RM BloodBath
Ah Puch
8
1
6
11
L
3
5
3
0.9
L
Merlin
1
3
4
1
W
Cabrakan
Tarfin
Cabrakan
0
0
11
5.5
W
10
1
5
12.5
W
0
4
17
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,944
Damage
41,924
62,660
Taken
58,070
50,504
Mitigated
48,614
33,674
Healing
14,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,954
757
2,533
4,086
11,712
5,796
1,263
5,782
5,930
0
26,314
L
Olorun
 
Olorun
7,649
5,104
502
2,082
11,036
5,750
0
5,216
5,820
16,346
0
L
4,740
1,871
544
2,176
14,374
19,464
0
6,757
7,617
6,437
0
L
10,665
3,314
1,137
3,592
15,114
14,939
0
6,117
8,997
0
19,185
W
Ah Puch
RM BloodBath
Ah Puch
21,260
1,120
963
1,179
6,938
3,652
1,411
4,174
2,764
37,154
0
L
7,167
797
817
551
8,049
3,577
0
4,476
3,573
16,467
0
L
Merlin
11,703
110
683
1,975
9,497
4,884
0
4,799
4,698
31,998
0
W
Cabrakan
Tarfin
Cabrakan
6,105
424
1,877
11,021
17,917
15,854
563
8,840
9,077
12,741
0
W
11,429
3,083
1,253
2,876
8,652
7,007
1,357
4,283
4,369
0
21,657
W
8,196
1,296
2,692
5,194
17,441
18,195
426
8,180
9,261
0
17,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,805
Gold Earned
38,835
143
Minions Killed
118
0
Camps Cleared
0
1,092,885
Distance Traveled
905,443
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,813
801
31
3
0
260,691
3
L
Olorun
8,007
728
28
3
0
131,255
0
L
Kuzenbo
7,908
719
4
0
0
206,187
0
L
Bellona
7,373
670
23
2
0
214,821
0
W
Ah Puch
9,762
887
45
4
0
216,104
1
L
Scylla
7,952
723
27
2
0
173,207
0
L
Merlin
7,595
690
36
3
0
179,973
1
W
Cabrakan
8,947
813
11
1
0
209,435
0
W
Ravana
9,991
908
31
3
0
203,432
0
W
Shiva
8,292
754
25
2
0
203,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role