Player Matchup

Susano
Susano
WhoBurntDaBeanz
Susano
Level 18
God Stats
1W - 0L
1,513 SR
Queue Stats
9W - 18L
1,112 Elo+
Party 2
Chaac
Chaac
durbanp
Chaac
Level 28
God Stats
2W - 4L
1,269 SR
Queue Stats
3W - 12L
1,066 Elo+
Party 2
Raijin
Raijin
suicidal1warrior
Raijin
Level 45
God Stats
2W - 3L
1,059 SR
Queue Stats
9W - 19L
1,112 Elo+
Party 2
Team Averages
Level 30
1,280 SR
1,097 Elo+

VS

Team Averages
Level 60
1,539 SR
1,283 Elo+
Cabrakan
Cabrakan
KinglyMoss35625
Cabrakan
Level 46
God Stats
0W - 2L
1,404 SR
Queue Stats
19W - 33L
1,253 Elo+
Solo
Neith
Neith
YeetMaster69187
Neith
Level 28
God Stats
14W - 19L
1,374 SR
Queue Stats
14W - 22L
1,285 Elo+
Party 1
Chronos
Chronos
lYoloMaster69l
Chronos
Level 105
God Stats
6W - 7L
1,839 SR
Queue Stats
17W - 34L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 7
11,083
693
9,398
10,083
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
durbanp
Chaac
15
5 / 0 / 8
10,835
677
12,832
13,175
16,195
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 1 / 9
10,547
659
10,694
8,835
4,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
9
0 / 8 / 1
8,157
510
3,533
14,061
11,348
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 3 / 1
8,819
551
5,064
12,457
6,235
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 2 / 1
10,545
659
12,552
14,439
7,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
3
3
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
8
1
0.06
W
4
2
7
3.75
L
1
3
1
0.5
W
Chaac
durbanp
Chaac
5
0
8
9
L
2
2
1
1.25
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,924
Damage
21,149
32,093
Taken
40,957
25,451
Mitigated
25,060
8,918
Healing
5,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
3,533
716
289
862
14,061
11,348
0
5,158
8,903
10,122
0
W
9,398
1,770
194
2,298
10,083
5,248
552
4,660
5,423
0
46,230
L
5,064
1,316
0
2,234
12,457
6,235
92
2,510
9,947
0
18,172
W
Chaac
durbanp
Chaac
12,832
2,870
319
3,532
13,175
16,195
987
6,293
6,882
0
30,306
L
12,552
4,102
0
2,535
14,439
7,477
320
3,289
11,150
50,690
5,419
W
10,694
596
327
2,248
8,835
4,008
1,049
4,484
4,351
41,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,465
Gold Earned
27,521
166
Minions Killed
131
9
Camps Cleared
5
890,751
Distance Traveled
651,814
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,157
510
13
1
0
143,140
2
W
Susano
11,083
693
65
4
8
300,992
1
L
Neith
8,819
551
26
2
2
231,773
1
W
Chaac
10,835
677
32
2
1
320,783
4
L
Chronos
10,545
659
92
6
3
276,901
2
W
Raijin
10,547
659
69
4
0
268,976
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role