Player Matchup

Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
MrSkuzzle
Ganesha
Level 54
God Stats
2W - 1L
1,782 SR
Queue Stats
139W - 108L
1,554 Elo+
Party 2
Sol
Sol
RartLmao
Sol
Level 124
God Stats
1W - 1L
1,320 SR
Queue Stats
128W - 92L
1,560 Elo+
Party 2
Hel
Hel
TheTaskmasterX7
Hel
Level 149
God Stats
6W - 2L
1,856 SR
Queue Stats
539W - 586L
1,535 Elo+
Solo
Team Averages
Level 106
1,592 SR
1,530 Elo+

VS

Team Averages
Level 47
1,553 SR
1,612 Elo+
Chaac
Chaac
Beanbruddah
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,694 Elo+
Party 3
Xing Tian
Xing Tian
BussyOverlord69
Xing Tian
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,584 Elo+
Party 1
Fenrir
Fenrir
Ratio2to1
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,584 Elo+
Party 1
Odin
Odin
lillaporta
Odin
Level 130
God Stats
3W - 5L
1,555 SR
Queue Stats
201W - 202L
1,584 Elo+
Solo
Yemoja
Yemoja
uwubaybee
Yemoja
Level 35
God Stats
2W - 1L
1,709 SR
Queue Stats
111W - 107L
1,615 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
7 / 2 / 9
11,516
768
21,192
13,835
7,830
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
 
Sun Wukong
19
4 / 2 / 12
11,336
756
19,725
22,321
17,505
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
MrSkuzzle
Ganesha
17
0 / 3 / 19
11,307
754
10,732
17,783
22,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
5 / 2 / 11
11,737
782
23,374
12,265
6,757
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 2 / 10
10,401
693
11,845
14,409
8,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 5
9,835
656
22,747
18,023
18,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
BussyOverlord69
Xing Tian
16
2 / 6 / 5
9,375
625
14,393
23,791
19,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Ratio2to1
Fenrir
16
2 / 5 / 6
9,201
613
11,348
20,047
11,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 3 / 5
10,028
669
7,454
22,052
26,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
uwubaybee
Yemoja
16
1 / 3 / 6
10,200
680
8,212
14,966
14,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
19
Kills
11
11
Deaths
19
61
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
9
5.75
W
Sun Wukong
 
Sun Wukong
4
2
12
5
L
4
2
5
3.25
L
Xing Tian
BussyOverlord69
Xing Tian
2
6
5
0.75
W
Ganesha
MrSkuzzle
Ganesha
0
3
19
3.17
W
5
2
11
5.25
L
Fenrir
Ratio2to1
Fenrir
2
5
6
1
W
3
2
10
4
L
2
3
5
1.5
L
Yemoja
uwubaybee
Yemoja
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,868
Damage
64,154
80,613
Taken
98,879
62,598
Mitigated
90,175
46,859
Healing
45,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,192
8,606
2,221
4,661
13,835
7,830
1,479
3,034
9,913
0
33,420
W
Sun Wukong
 
Sun Wukong
19,725
3,548
748
6,015
22,321
17,505
235
6,588
15,733
0
35,660
L
22,747
1,400
206
7,413
18,023
18,390
283
7,222
10,801
0
46,033
L
Xing Tian
BussyOverlord69
Xing Tian
14,393
648
1,022
1,297
23,791
19,469
144
11,322
12,469
29,352
0
W
Ganesha
MrSkuzzle
Ganesha
10,732
1,201
1,176
2,137
17,783
22,015
775
6,195
11,588
20,723
0
W
23,374
9,695
578
2,518
12,265
6,757
3,699
2,235
10,030
50,365
0
L
Fenrir
Ratio2to1
Fenrir
11,348
2,946
1,432
2,404
20,047
11,248
0
7,617
12,430
0
19,994
W
11,845
684
17,930
8,875
14,409
8,491
1,733
4,553
9,856
24,458
0
L
7,454
416
3,684
6,942
22,052
26,833
0
11,086
10,966
0
19,578
L
Yemoja
uwubaybee
Yemoja
8,212
2,018
16,141
4,526
14,966
14,235
0
8,704
6,262
12,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,297
Gold Earned
48,639
182
Minions Killed
129
0
Camps Cleared
0
1,467,111
Distance Traveled
1,385,005
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,516
768
38
3
0
291,453
6
W
Sun Wukong
11,336
756
38
3
0
328,111
4
L
Chaac
9,835
656
47
3
0
306,910
2
L
Xing Tian
9,375
625
15
1
0
274,828
0
W
Ganesha
11,307
754
0
0
0
288,163
1
W
Sol
11,737
782
71
5
0
273,971
0
L
Fenrir
9,201
613
31
2
0
285,132
1
W
Hel
10,401
693
35
2
0
285,413
5
L
Odin
10,028
669
21
1
0
276,946
0
L
Yemoja
10,200
680
15
1
0
241,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role