Player Matchup

Sol
Sol
Johhkr
Sol
Level 65
God Stats
13W - 17L
1,483 SR
Queue Stats
108W - 189L
1,367 Elo+
Party 1
Arachne
Arachne
MarshmelIlo
Arachne
Level 66
God Stats
19W - 17L
1,519 SR
Queue Stats
103W - 183L
1,343 Elo+
Party 1
King Arthur
King Arthur
UndyingSarrows
King Arthur
Level 128
God Stats
1W - 1L
1,327 SR
Queue Stats
63W - 76L
1,360 Elo+
Solo
Team Averages
Level 86
1,443 SR
1,356 Elo+

VS

Team Averages
Level 98
1,661 SR
1,514 Elo+
Tiamat
Tiamat
Mister_Yeastwood
Tiamat
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 55L
1,512 Elo+
Party 2
Sun Wukong
Sun Wukong
QuantumLimitz
Sun Wukong
Level 69
God Stats
4W - 2L
1,784 SR
Queue Stats
34W - 30L
1,516 Elo+
Party 2
Bakasura
Bakasura
Quazkiller
Bakasura
Level 109
God Stats
6W - 1L
1,700 SR
Queue Stats
45W - 47L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Johhkr
Sol
17
2 / 5 / 9
11,819
657
23,450
23,282
7,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
MarshmelIlo
Arachne
17
6 / 4 / 4
12,320
684
13,597
25,646
12,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
UndyingSarrows
King Arthur
15
3 / 6 / 5
11,597
644
18,552
25,241
21,948
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 7
12,404
689
20,542
19,274
12,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sun Wukong
QuantumLimitz
Sun Wukong
20
4 / 2 / 10
13,670
759
20,064
21,274
23,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Quazkiller
Bakasura
19
9 / 4 / 5
13,895
772
19,676
27,211
18,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
11
Kills
15
15
Deaths
11
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sol
Johhkr
Sol
2
5
9
1.3
L
Arachne
MarshmelIlo
Arachne
6
4
4
2
W
2
5
7
1.1
W
Sun Wukong
QuantumLimitz
Sun Wukong
4
2
10
4.5
W
Bakasura
Quazkiller
Bakasura
9
4
5
2.88
L
King Arthur
UndyingSarrows
King Arthur
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,599
Damage
60,282
74,169
Taken
67,759
42,236
Mitigated
54,032
15,249
Healing
25,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Johhkr
Sol
23,450
6,071
0
7,610
23,282
7,387
0
6,550
15,747
67,144
0
L
Arachne
MarshmelIlo
Arachne
13,597
9,465
0
7,367
25,646
12,901
16
8,287
16,051
0
56,176
W
20,542
1,972
0
5,494
19,274
12,868
365
8,697
10,577
65,527
0
W
Sun Wukong
QuantumLimitz
Sun Wukong
20,064
3,918
0
8,593
21,274
23,071
581
8,161
13,113
0
61,968
W
Bakasura
Quazkiller
Bakasura
19,676
13,534
0
11,383
27,211
18,093
1,602
7,718
19,493
0
40,536
L
King Arthur
UndyingSarrows
King Arthur
18,552
1,025
0
272
25,241
21,948
66
5,739
18,040
0
46,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,736
Gold Earned
39,969
217
Minions Killed
272
4
Camps Cleared
12
946,313
Distance Traveled
1,014,326
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,819
657
93
5
1
286,397
4
L
Arachne
12,320
684
69
4
1
345,227
1
W
Tiamat
12,404
689
118
7
9
312,965
1
W
Sun Wukong
13,670
759
85
5
1
364,005
4
W
Bakasura
13,895
772
69
4
2
337,356
0
L
King Arthur
11,597
644
55
3
2
314,689
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role