Player Matchup

Sylvanus
Sylvanus
Direwolf40312
Sylvanus
Level 160
God Stats
52W - 54L
1,468 SR
Queue Stats
806W - 871L
1,394 Elo+
Solo
Izanami
Izanami
LightningRose93
Izanami
Level 48
God Stats
40W - 39L
1,741 SR
Queue Stats
215W - 236L
1,405 Elo+
Solo
Hercules
Hercules
eltotolpqtp
Hercules
Level 160
God Stats
21W - 25L
1,424 SR
Queue Stats
1,171W - 1,219L
1,459 Elo+
Solo
Ne Zha
Ne Zha
oatmilk24
Ne Zha
Level 84
God Stats
6W - 11L
1,359 SR
Queue Stats
260W - 309L
1,394 Elo+
Party 1
Scylla
Scylla
scyllā
Scylla
Level 76
God Stats
27W - 21L
1,511 SR
Queue Stats
194W - 223L
1,395 Elo+
Party 1
Team Averages
Level 106
1,501 SR
1,409 Elo+

VS

Team Averages
Level 98
1,542 SR
1,430 Elo+
Mulan
Mulan
AbsolutelyNot552
Mulan
Level 109
God Stats
4W - 4L
1,539 SR
Queue Stats
234W - 243L
1,428 Elo+
Solo
Apollo
Apollo
BrannierxD
Apollo
Level 100
God Stats
1W - 3L
1,405 SR
Queue Stats
108W - 124L
1,426 Elo+
Party 2
Horus
Horus
SantaMuerteMx
Horus
Level 50
God Stats
3W - 5L
1,714 SR
Queue Stats
167W - 198L
1,457 Elo+
Solo
Terra
Terra
dayayimbo
Terra
Level 106
God Stats
6W - 8L
1,415 SR
Queue Stats
285W - 295L
1,375 Elo+
Party 2
Ah Puch
Ah Puch
kronos623
Ah Puch
Level 126
God Stats
10W - 6L
1,638 SR
Queue Stats
418W - 487L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Direwolf40312
Sylvanus
18
2 / 2 / 2
12,574
466
18,451
29,019
42,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 5 / 1
13,660
506
15,981
21,946
9,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
eltotolpqtp
Hercules
16
1 / 1 / 3
10,914
404
10,983
23,690
27,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
oatmilk24
Ne Zha
18
2 / 4 / 4
11,270
417
12,061
22,509
16,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
scyllā
Scylla
20
7 / 0 / 1
14,259
528
37,049
16,593
8,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 4
12,133
449
19,993
28,712
29,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
BrannierxD
Apollo
20
6 / 3 / 0
13,392
496
21,624
25,730
12,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 3 / 6
11,235
416
6,710
26,330
16,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
dayayimbo
Terra
17
0 / 2 / 8
11,620
430
5,116
30,745
34,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Puch
kronos623
Ah Puch
20
4 / 5 / 1
13,355
495
25,243
25,030
10,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
15
Kills
12
12
Deaths
15
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
L
Apollo
BrannierxD
Apollo
6
3
0
2
W
Sylvanus
Direwolf40312
Sylvanus
2
2
2
1.5
W
3
5
1
0.7
L
2
3
6
1.67
L
Terra
dayayimbo
Terra
0
2
8
2
W
Hercules
eltotolpqtp
Hercules
1
1
3
2.5
L
Ah Puch
kronos623
Ah Puch
4
5
1
0.9
W
Ne Zha
oatmilk24
Ne Zha
2
4
4
1
W
Scylla
scyllā
Scylla
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,525
Damage
78,686
113,757
Taken
136,547
103,956
Mitigated
104,209
35,539
Healing
72,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,993
6,293
782
15,802
28,712
29,987
1,397
15,055
13,483
0
108,615
L
Apollo
BrannierxD
Apollo
21,624
14,010
0
8,170
25,730
12,513
5,135
5,499
20,129
0
159,411
W
Sylvanus
Direwolf40312
Sylvanus
18,451
5,238
2,492
10,204
29,019
42,935
474
7,169
21,850
86,392
19,715
W
15,981
9,939
0
3,780
21,946
9,442
1,403
3,828
18,118
0
136,962
L
6,710
4,060
6,774
13,116
26,330
16,314
34
6,614
19,500
0
73,909
L
Terra
dayayimbo
Terra
5,116
664
9,333
11,298
30,745
34,746
257
8,866
21,474
27,256
0
W
Hercules
eltotolpqtp
Hercules
10,983
1,272
300
8,812
23,690
27,263
0
6,805
16,885
33
41,334
L
Ah Puch
kronos623
Ah Puch
25,243
1,049
0
7,414
25,030
10,649
267
15,896
8,362
142,381
0
W
Ne Zha
oatmilk24
Ne Zha
12,061
2,044
0
2,692
22,509
16,314
0
5,771
16,738
310
97,150
W
Scylla
scyllā
Scylla
37,049
1,327
222
7,037
16,593
8,002
336
6,786
9,807
152,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,677
Gold Earned
61,735
818
Minions Killed
749
0
Camps Cleared
0
2,520,893
Distance Traveled
2,414,329
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,133
449
185
7
0
432,513
4
L
Apollo
13,392
496
221
8
0
470,882
4
W
Sylvanus
12,574
466
177
7
0
437,915
4
W
Izanami
13,660
506
222
8
0
482,951
9
L
Horus
11,235
416
93
3
0
481,530
3
L
Terra
11,620
430
27
1
0
535,920
8
W
Hercules
10,914
404
38
1
0
502,823
6
L
Ah Puch
13,355
495
223
8
0
493,484
6
W
Ne Zha
11,270
417
128
5
0
585,388
3
W
Scylla
14,259
528
253
9
0
511,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role