Player Matchup

Athena
Athena
Lulepbpsrb
Athena
Level 160
God Stats
12W - 14L
1,511 SR
Queue Stats
657W - 653L
1,504 Elo+
Party 1
Hercules
Hercules
MosquitoControl
Hercules
Level 110
God Stats
6W - 5L
1,476 SR
Queue Stats
312W - 280L
1,510 Elo+
Party 1
Merlin
Merlin
Talanarr
Merlin
Level 158
God Stats
1W - 11L
1,147 SR
Queue Stats
657W - 583L
1,476 Elo+
Party 1
Ishtar
Ishtar
Triperko
Ishtar
Level 153
God Stats
4W - 12L
1,212 SR
Queue Stats
1,002W - 933L
1,512 Elo+
Party 1
Shiva
Shiva
Yikes4ever69
Shiva
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 120
1,369 SR
1,500 Elo+

VS

Team Averages
Level 79
1,473 SR
1,605 Elo+
Mulan
Mulan
FlipDaPancakes
Mulan
Level 29
God Stats
4W - 0L
1,717 SR
Queue Stats
131W - 41L
1,787 Elo+
Party 2
Artio
Artio
InfectedUKK
Artio
Level 27
God Stats
2W - 1L
1,281 SR
Queue Stats
21W - 35L
1,383 Elo+
Solo
Anhur
Anhur
KissMeImIrish
Anhur
Level 158
God Stats
1W - 1L
1,540 SR
Queue Stats
122W - 80L
1,712 Elo+
Party 2
Baron Samedi
Baron Samedi
SoloChad
Baron Samedi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 80L
1,676 Elo+
Party 2
Sol
Sol
vanobino
Sol
Level 23
God Stats
4W - 2L
1,324 SR
Queue Stats
161W - 165L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Lulepbpsrb
Athena
15
0 / 8 / 3
8,290
691
4,268
26,656
31,695
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
16
3 / 7 / 2
8,657
721
7,363
27,705
28,095
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Talanarr
Merlin
16
3 / 9 / 5
9,428
786
10,542
13,936
6,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ishtar
Triperko
Ishtar
16
3 / 8 / 4
9,677
806
17,944
18,275
11,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 7 / 4
7,896
658
12,481
20,691
23,245
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 22
10,454
871
22,592
17,226
21,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
0 / 1 / 34
9,714
810
8,586
16,703
14,235
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
17 / 3 / 12
11,957
996
28,569
18,713
9,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
SoloChad
Baron Samedi
19
8 / 1 / 27
11,082
924
23,395
11,543
6,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
7 / 3 / 21
10,507
876
17,212
13,465
5,828
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
155
10
Kills
39
39
Deaths
10
18
Assists
116
Player
Kills
Deaths
Assists
KDA
W
7
2
22
9
W
0
1
34
17
W
17
3
12
7.67
L
Athena
Lulepbpsrb
Athena
0
8
3
0.19
L
Hercules
3
7
2
0.57
W
Baron Samedi
SoloChad
Baron Samedi
8
1
27
21.5
L
Merlin
Talanarr
Merlin
3
9
5
0.61
L
Ishtar
Triperko
Ishtar
3
8
4
0.63
L
1
7
4
0.43
W
7
3
21
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,598
Damage
100,354
107,263
Taken
77,650
100,918
Mitigated
58,543
24,975
Healing
48,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,592
1,606
1,668
4,865
17,226
21,781
236
3,270
13,560
1,355
33,711
W
8,586
1,308
7,335
7,534
16,703
14,235
383
4,507
11,925
14,334
0
W
28,569
19,615
1,358
6,185
18,713
9,873
599
3,078
15,247
0
40,972
L
Athena
Lulepbpsrb
Athena
4,268
385
618
2,589
26,656
31,695
0
11,371
14,758
11,288
0
L
Hercules
7,363
1,562
2,248
7,490
27,705
28,095
0
16,214
10,984
0
16,273
W
Baron Samedi
SoloChad
Baron Samedi
23,395
1,324
8,428
4,263
11,543
6,826
155
1,210
10,235
38,413
0
L
Merlin
Talanarr
Merlin
10,542
510
862
561
13,936
6,608
0
5,627
8,126
19,248
0
L
Ishtar
Triperko
Ishtar
17,944
10,598
391
2,800
18,275
11,275
0
6,912
11,104
0
31,330
L
12,481
1,652
3,080
4,336
20,691
23,245
0
9,941
10,329
0
18,332
W
17,212
5,296
1,828
4,977
13,465
5,828
6,609
2,745
10,582
34,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,948
Gold Earned
53,714
99
Minions Killed
117
0
Camps Cleared
0
881,517
Distance Traveled
1,165,057
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,454
871
22
2
0
245,312
4
W
Artio
9,714
810
8
1
0
269,577
0
W
Anhur
11,957
996
29
2
0
226,186
0
L
Athena
8,290
691
6
1
0
187,690
1
L
Hercules
8,657
721
19
2
0
182,407
0
W
Baron Samedi
11,082
924
25
2
0
240,167
0
L
Merlin
9,428
786
37
3
0
162,227
0
L
Ishtar
9,677
806
29
2
0
156,661
4
L
Shiva
7,896
658
8
1
0
192,532
0
W
Sol
10,507
876
33
3
0
183,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role