Player Matchup

Set
Set
MrGhilliePanda
Set
Level 68
God Stats
0W - 4L
1,257 SR
Queue Stats
59W - 42L
1,568 Elo+
Solo
Scylla
Scylla
ZekeGod101
Scylla
Level 82
God Stats
23W - 25L
1,588 SR
Queue Stats
186W - 205L
1,455 Elo+
Solo
Da Ji
Da Ji
e6chosen1
Da Ji
Level 148
God Stats
18W - 14L
1,654 SR
Queue Stats
29W - 29L
1,541 Elo+
Party 1
Atlas
Atlas
furth3rmore
Atlas
Level 85
God Stats
0W - 4L
1,500 SR
Queue Stats
142W - 130L
1,555 Elo+
Party 1
Horus
Horus
wartaco924
Horus
Level 160
God Stats
13W - 13L
1,579 SR
Queue Stats
602W - 688L
1,452 Elo+
Solo
Team Averages
Level 109
1,516 SR
1,514 Elo+

VS

Team Averages
Level 119
1,572 SR
1,478 Elo+
Artemis
Artemis
Deus_Exitium405
Artemis
Level 123
God Stats
22W - 17L
1,564 SR
Queue Stats
141W - 148L
1,424 Elo+
Solo
Ra
Ra
HewGWreckshun
Ra
Level 136
God Stats
5W - 0L
1,719 SR
Queue Stats
18W - 16L
1,584 Elo+
Solo
Erlang Shen
Erlang Shen
ICUB4UC ME 2872
Erlang Shen
Level 102
God Stats
6W - 6L
1,451 SR
Queue Stats
189W - 183L
1,472 Elo+
Solo
Horus
Horus
RogueRoyale_TV
Horus
Level 107
God Stats
5W - 2L
1,595 SR
Queue Stats
206W - 220L
1,459 Elo+
Solo
Awilix
Awilix
doublejo78675
Awilix
Level 125
God Stats
41W - 42L
1,530 SR
Queue Stats
138W - 158L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,685
461
5,395
12,104
4,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
ZekeGod101
Scylla
15
0 / 4 / 0
8,398
400
8,000
14,347
6,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
e6chosen1
Da Ji
14
2 / 4 / 0
8,562
408
8,950
17,859
8,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 1 / 2
9,541
454
16,097
14,365
14,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
13
0 / 0 / 2
7,673
365
5,166
11,224
9,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 4
10,001
476
11,514
8,955
3,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 1 / 2
11,876
566
11,817
11,848
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
ICUB4UC ME 2872
Erlang Shen
16
0 / 2 / 5
10,098
481
6,908
23,385
15,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
1 / 1 / 6
10,264
489
5,605
13,427
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
4 / 0 / 2
11,174
532
8,711
12,847
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
12
12
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
6
1
2
7
W
Erlang Shen
ICUB4UC ME 2872
Erlang Shen
0
2
5
1.25
L
2
3
0
0.67
W
1
1
6
4
L
Scylla
ZekeGod101
Scylla
0
4
0
0
W
4
0
2
5
L
Da Ji
e6chosen1
Da Ji
2
4
0
0.5
L
0
1
2
1
L
Horus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,608
Damage
44,555
69,899
Taken
70,462
42,854
Mitigated
41,932
16,533
Healing
30,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,514
5,045
0
1,959
8,955
3,779
1,182
1,451
7,176
0
94,709
W
11,817
1,280
2,036
5,524
11,848
5,036
2,002
4,882
6,814
112,251
0
W
Erlang Shen
ICUB4UC ME 2872
Erlang Shen
6,908
2,967
0
10,473
23,385
15,083
168
11,617
11,055
0
73,020
L
5,395
2,293
0
1,719
12,104
4,927
0
813
11,291
0
77,542
W
5,605
2,848
2,083
6,821
13,427
12,593
207
3,153
9,833
0
26,958
L
Scylla
ZekeGod101
Scylla
8,000
196
0
2,614
14,347
6,354
0
5,792
8,555
79,291
0
W
8,711
3,220
779
972
12,847
5,441
2,833
2,672
9,990
0
116,807
L
Da Ji
e6chosen1
Da Ji
8,950
2,153
0
4,172
17,859
8,092
0
4,058
13,801
0
69,255
L
16,097
5,606
0
1,720
14,365
14,254
0
881
13,484
72,745
0
L
Horus
5,166
2,950
1,149
5,159
11,224
9,227
0
273
10,951
0
31,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
53,413
533
Minions Killed
670
0
Camps Cleared
0
1,873,884
Distance Traveled
2,027,775
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,001
476
169
8
0
371,175
3
W
Ra
11,876
566
189
9
0
422,035
3
W
Erlang Shen
10,098
481
118
6
0
365,196
4
L
Set
9,685
461
138
7
0
408,631
4
W
Horus
10,264
489
33
2
0
377,449
1
L
Scylla
8,398
400
120
6
0
370,933
5
W
Awilix
11,174
532
161
8
0
491,920
7
L
Da Ji
8,562
408
89
4
0
386,562
1
L
Atlas
9,541
454
135
6
0
359,241
4
L
Horus
7,673
365
51
2
0
348,517
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role