Player Matchup

Sol
Sol
HanniDF1
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,244 Elo+
Party 2
Ne Zha
Ne Zha
TeppichDoktor777
Ne Zha
Level 43
God Stats
2W - 5L
1,399 SR
Queue Stats
97W - 175L
1,268 Elo+
Party 2
Izanami
Izanami
z-xX-Future-Xx-z
Izanami
Level 48
God Stats
4W - 5L
1,335 SR
Queue Stats
94W - 184L
1,263 Elo+
Party 2
Team Averages
Level 36
1,411 SR
1,258 Elo+

VS

Team Averages
Level 48
1,569 SR
1,520 Elo+
Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
akuumuu_
Shiva
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 16L
1,580 Elo+
Party 1
Kuzenbo
Kuzenbo
junius-33
Kuzenbo
Level 49
God Stats
1W - 0L
1,708 SR
Queue Stats
16W - 9L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
6,607
661
4,611
11,006
3,762
8
1 / 5 / 1
6,293
629
4,076
8,687
3,274
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 5 / 1
6,359
636
7,688
11,893
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 0 / 7
8,467
847
9,963
7,268
2,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Shiva
akuumuu_
Shiva
12
6 / 2 / 9
7,947
795
10,603
9,889
8,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
junius-33
Kuzenbo
12
4 / 0 / 13
8,701
870
7,372
7,728
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
17
17
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
7
10.5
L
1
7
1
0.21
L
1
5
1
0.3
W
Shiva
akuumuu_
Shiva
6
2
9
5.25
W
Kuzenbo
junius-33
Kuzenbo
4
0
13
10.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,375
Damage
27,938
31,586
Taken
24,885
11,713
Mitigated
19,903
3,884
Healing
9,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,963
3,622
384
4,134
7,268
2,938
1,015
1,488
5,780
0
33,621
L
4,611
882
0
1,207
11,006
3,762
470
2,794
8,212
13,503
0
L
4,076
1,379
0
637
8,687
3,274
0
1,080
7,607
0
7,794
W
Shiva
akuumuu_
Shiva
10,603
1,799
41
2,658
9,889
8,407
194
2,308
7,581
230
24,812
W
Kuzenbo
junius-33
Kuzenbo
7,372
2,641
0
2,748
7,728
8,558
245
1,399
6,329
10,702
0
L
7,688
5,385
308
1,732
11,893
4,677
697
4,048
7,845
0
30,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,259
Gold Earned
25,115
84
Minions Killed
90
2
Camps Cleared
6
437,811
Distance Traveled
540,093
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,467
847
61
6
4
164,663
4
L
Sol
6,607
661
16
2
2
150,791
0
L
Ne Zha
6,293
629
7
1
0
138,854
2
W
Shiva
7,947
795
19
2
0
174,290
3
W
Kuzenbo
8,701
870
10
1
2
201,140
2
L
Izanami
6,359
636
61
6
0
148,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role