Player Matchup

Artemis
Artemis
ApZ King
Artemis
Level 59
God Stats
1W - 1L
1,290 SR
Queue Stats
24W - 38L
1,325 Elo+
Party 1
Hera
Hera
TheSheWolf21
Hera
Level 149
God Stats
23W - 26L
1,441 SR
Queue Stats
320W - 473L
1,359 Elo+
Solo
Cthulhu
Cthulhu
Vlad Dimitrov
Cthulhu
Level 12
God Stats
1W - 3L
1,167 SR
Queue Stats
8W - 24L
1,215 Elo+
Party 1
Team Averages
Level 73
1,299 SR
1,300 Elo+

VS

Team Averages
Level 98
1,580 SR
1,436 Elo+
Geb
Geb
NotToXiCzPRz
Geb
Level 86
God Stats
5W - 4L
1,706 SR
Queue Stats
55W - 73L
1,352 Elo+
Solo
Lancelot
Lancelot
TRUPR
Lancelot
Level 158
God Stats
18W - 17L
1,523 SR
Queue Stats
221W - 222L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
glogfraud
Ah Muzen Cab
Level 49
God Stats
2W - 3L
1,512 SR
Queue Stats
37W - 31L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ApZ King
Artemis
18
2 / 5 / 6
12,997
619
19,577
14,475
6,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 0 / 3
13,569
646
23,510
10,412
6,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
18
2 / 1 / 6
14,162
674
16,940
32,220
55,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 5
12,830
611
9,656
33,614
42,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
TRUPR
Lancelot
18
6 / 4 / 0
13,232
630
17,279
23,914
14,065
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
glogfraud
Ah Muzen Cab
19
0 / 1 / 5
12,545
597
22,268
18,956
10,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
8
Kills
6
6
Deaths
8
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
ApZ King
Artemis
2
5
6
1
L
0
3
5
0.83
L
Lancelot
TRUPR
Lancelot
6
4
0
1.5
W
4
0
3
5.5
W
Cthulhu
2
1
6
5
L
Ah Muzen Cab
glogfraud
Ah Muzen Cab
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,027
Damage
49,203
57,107
Taken
76,484
67,950
Mitigated
67,708
4,733
Healing
24,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ApZ King
Artemis
19,577
7,989
0
1,170
14,475
6,681
1,931
3,844
10,631
0
50,191
L
9,656
1,090
0
8,885
33,614
42,994
116
17,913
15,701
34,160
0
L
Lancelot
TRUPR
Lancelot
17,279
2,905
0
7,158
23,914
14,065
596
10,306
13,608
0
73,919
W
23,510
5,164
0
547
10,412
6,039
506
2,004
8,408
70,770
0
W
Cthulhu
16,940
1,001
843
2,173
32,220
55,230
86
4,173
28,047
45,298
0
L
Ah Muzen Cab
glogfraud
Ah Muzen Cab
22,268
8,574
0
8,202
18,956
10,649
681
12,956
6,000
0
73,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,728
Gold Earned
38,607
252
Minions Killed
234
5
Camps Cleared
9
1,140,571
Distance Traveled
1,267,799
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,997
619
83
4
4
344,504
3
L
Geb
12,830
611
35
2
0
387,610
0
L
Lancelot
13,232
630
90
4
9
438,068
2
W
Hera
13,569
646
94
4
1
365,839
0
W
Cthulhu
14,162
674
75
4
0
430,228
1
L
Ah Muzen Cab
12,545
597
109
5
0
442,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role