Player Matchup

Tyr
Tyr
ChadsRevenge
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,281 Elo+
Solo
Kali
Kali
GolgiApparatus1
Kali
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,456 Elo+
Solo
Kukulkan
Kukulkan
MR Benyz
Kukulkan
Level 100
God Stats
2W - 2L
1,690 SR
Queue Stats
368W - 402L
1,388 Elo+
Party 1
Lancelot
Lancelot
Ulav
Lancelot
Level 87
God Stats
1W - 3L
1,310 SR
Queue Stats
147W - 150L
1,431 Elo+
Solo
Charybdis
Charybdis
mrsamjc
Charybdis
Level 121
God Stats
3W - 3L
1,487 SR
Queue Stats
264W - 245L
1,473 Elo+
Party 1
Team Averages
Level 78
1,497 SR
1,406 Elo+

VS

Team Averages
Level 79
1,504 SR
1,447 Elo+
Arachne
Arachne
Garfio420
Arachne
Level 97
God Stats
1W - 0L
1,696 SR
Queue Stats
100W - 65L
1,482 Elo+
Solo
Bellona
Bellona
Meme_Rodante
Bellona
Level 109
God Stats
3W - 3L
1,558 SR
Queue Stats
150W - 131L
1,466 Elo+
Solo
King Arthur
King Arthur
abriggs5
King Arthur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 41L
1,326 Elo+
Solo
He Bo
He Bo
huhuhuu
He Bo
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 31L
1,453 Elo+
Solo
Fenrir
Fenrir
juvalminott
Fenrir
Level 71
God Stats
1W - 2L
1,265 SR
Queue Stats
133W - 129L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 6
8,998
562
5,673
22,859
22,562
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 6 / 7
10,906
682
6,820
14,173
8,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
MR Benyz
Kukulkan
20
5 / 9 / 7
12,025
752
20,523
17,110
9,320
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
Ulav
Lancelot
18
6 / 10 / 3
11,330
708
14,344
23,724
17,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
mrsamjc
Charybdis
19
6 / 8 / 11
11,544
722
21,791
18,717
9,556
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Garfio420
Arachne
19
10 / 6 / 25
12,652
791
21,105
21,479
13,838
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Meme_Rodante
Bellona
20
8 / 3 / 27
12,309
769
12,744
22,846
24,476
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
abriggs5
King Arthur
19
5 / 6 / 25
11,953
747
10,967
21,894
26,995
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
huhuhuu
He Bo
20
9 / 3 / 26
13,498
844
18,699
15,146
6,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
20
11 / 5 / 21
13,469
842
22,510
18,671
12,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
167
20
Kills
43
43
Deaths
23
34
Assists
124
Player
Kills
Deaths
Assists
KDA
L
1
10
6
0.4
W
Arachne
Garfio420
Arachne
10
6
25
3.75
L
2
6
7
0.92
L
Kukulkan
MR Benyz
Kukulkan
5
9
7
0.94
W
Bellona
Meme_Rodante
Bellona
8
3
27
7.17
L
Lancelot
Ulav
Lancelot
6
10
3
0.75
W
King Arthur
abriggs5
King Arthur
5
6
25
2.92
W
He Bo
huhuhuu
He Bo
9
3
26
7.33
W
Fenrir
11
5
21
4.3
L
Charybdis
mrsamjc
Charybdis
6
8
11
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,151
Damage
86,025
96,583
Taken
100,036
68,012
Mitigated
84,765
14,939
Healing
40,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,673
832
0
1,893
22,859
22,562
0
3,692
18,833
0
13,437
W
Arachne
Garfio420
Arachne
21,105
14,648
1,813
5,245
21,479
13,838
1,867
4,403
17,076
0
29,646
L
6,820
1,584
1,661
3,134
14,173
8,718
0
4,961
9,108
0
15,776
L
Kukulkan
MR Benyz
Kukulkan
20,523
972
471
516
17,110
9,320
0
2,738
14,167
43,928
0
W
Bellona
Meme_Rodante
Bellona
12,744
4,577
4,862
6,198
22,846
24,476
1,771
2,969
19,425
0
34,420
L
Lancelot
Ulav
Lancelot
14,344
3,187
504
3,371
23,724
17,856
0
5,202
18,388
0
31,623
W
King Arthur
abriggs5
King Arthur
10,967
250
1,189
1,591
21,894
26,995
769
5,231
15,708
0
24,761
W
He Bo
huhuhuu
He Bo
18,699
3,109
5,820
5,874
15,146
6,691
1,815
3,975
11,171
41,229
0
W
Fenrir
22,510
7,858
2,982
5,401
18,671
12,765
3,023
3,945
14,726
0
28,394
L
Charybdis
mrsamjc
Charybdis
21,791
12,426
285
3,104
18,717
9,556
0
2,106
16,333
0
40,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,803
Gold Earned
63,881
171
Minions Killed
138
0
Camps Cleared
0
1,194,957
Distance Traveled
1,556,667
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,998
562
13
1
0
239,187
0
W
Arachne
12,652
791
17
1
0
301,106
6
L
Kali
10,906
682
19
1
0
226,407
0
L
Kukulkan
12,025
752
58
4
0
227,111
0
W
Bellona
12,309
769
34
2
0
333,071
6
L
Lancelot
11,330
708
33
2
0
266,790
0
W
King Arthur
11,953
747
20
1
0
306,041
0
W
He Bo
13,498
844
55
3
0
310,589
0
W
Fenrir
13,469
842
12
1
0
305,860
1
L
Charybdis
11,544
722
48
3
0
235,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role