Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
PauGa12
Bakasura
Level 28
God Stats
3W - 0L
1,724 SR
Queue Stats
37W - 48L
1,349 Elo+
Party 3
He Bo
He Bo
SOY_jAvI_B-P
He Bo
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 66L
1,419 Elo+
Party 3
Cu Chulainn
Cu Chulainn
jared100
Cu Chulainn
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,351 Elo+
Party 1
Team Averages
Level 49
1,545 SR
1,424 Elo+

VS

Team Averages
Level 59
1,514 SR
1,464 Elo+
Morgan Le Fay
Morgan Le Fay
Canelloni89
Morgan Le Fay
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,485 Elo+
Party 2
Atlas
Atlas
Cracker1818
Atlas
Level 96
God Stats
12W - 9L
1,562 SR
Queue Stats
107W - 113L
1,461 Elo+
Party 2
Vamana
Vamana
JustSk4te
Vamana
Level 45
God Stats
0W - 2L
1,530 SR
Queue Stats
54W - 46L
1,475 Elo+
Party 2
Arachne
Arachne
Oleeejka
Arachne
Level 64
God Stats
5W - 3L
1,466 SR
Queue Stats
47W - 40L
1,462 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheMaini
Ah Muzen Cab
Level 73
God Stats
0W - 2L
1,513 SR
Queue Stats
13W - 13L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
3 / 2 / 9
10,333
544
9,187
18,043
27,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Neith
 
Neith
15
3 / 1 / 9
9,754
513
13,213
10,742
5,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
PauGa12
Bakasura
19
10 / 2 / 7
11,808
621
16,709
15,994
7,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
10 / 5 / 4
10,536
555
15,918
14,192
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
jared100
Cu Chulainn
16
1 / 3 / 0
10,125
533
11,263
17,894
21,671
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Canelloni89
Morgan Le Fay
13
1 / 10 / 5
8,546
450
8,711
18,011
7,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 5 / 3
9,126
480
9,290
18,329
11,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
JustSk4te
Vamana
17
3 / 0 / 0
10,218
538
12,135
18,490
25,262
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
Oleeejka
Arachne
14
3 / 5 / 4
9,359
493
8,973
20,434
9,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
TheMaini
Ah Muzen Cab
15
3 / 7 / 3
9,284
489
10,397
14,761
5,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
27
Kills
13
13
Deaths
27
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
9
3.75
W
Neith
 
Neith
3
1
9
7.5
L
Morgan Le Fay
Canelloni89
Morgan Le Fay
1
10
5
0.35
L
3
5
3
0.9
L
Vamana
JustSk4te
Vamana
3
0
0
3
L
Arachne
Oleeejka
Arachne
3
5
4
1
W
Bakasura
PauGa12
Bakasura
10
2
7
6.75
W
10
5
4
2.4
L
Ah Muzen Cab
TheMaini
Ah Muzen Cab
3
7
3
0.64
W
Cu Chulainn
jared100
Cu Chulainn
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,290
Damage
49,506
76,865
Taken
90,025
68,044
Mitigated
59,787
19,123
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,187
1,806
595
4,078
18,043
27,006
407
5,332
12,711
32,164
4,266
W
Neith
 
Neith
13,213
6,335
0
3,746
10,742
5,725
1,314
1,541
9,201
0
72,431
L
Morgan Le Fay
Canelloni89
Morgan Le Fay
8,711
2,240
0
592
18,011
7,647
1,009
7,331
9,170
34,133
0
L
9,290
4,101
0
1,882
18,329
11,870
0
7,647
10,119
35,529
0
L
Vamana
JustSk4te
Vamana
12,135
6,619
0
7,955
18,490
25,262
559
1,399
17,091
0
91,425
L
Arachne
Oleeejka
Arachne
8,973
5,834
0
9,099
20,434
9,246
0
4,044
16,349
0
55,842
W
Bakasura
PauGa12
Bakasura
16,709
11,556
0
2,981
15,994
7,597
1,946
5,341
10,653
0
88,884
W
15,918
1,693
123
4,134
14,192
6,045
907
6,298
7,894
71,602
0
L
Ah Muzen Cab
TheMaini
Ah Muzen Cab
10,397
3,368
0
1,655
14,761
5,762
0
4,570
9,832
0
61,845
W
Cu Chulainn
jared100
Cu Chulainn
11,263
2,976
0
3,466
17,894
21,671
447
0
17,894
0
83,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,556
Gold Earned
46,533
567
Minions Killed
425
0
Camps Cleared
0
1,912,033
Distance Traveled
1,707,627
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,333
544
38
2
0
383,182
5
W
Neith
9,754
513
116
6
0
330,286
2
L
Morgan Le Fay
8,546
450
41
2
0
297,454
0
L
Atlas
9,126
480
38
2
0
348,766
5
L
Vamana
10,218
538
160
8
0
361,695
0
L
Arachne
9,359
493
95
5
0
375,074
2
W
Bakasura
11,808
621
177
9
0
493,399
4
W
He Bo
10,536
555
92
5
0
345,180
5
L
Ah Muzen Cab
9,284
489
91
5
0
324,638
2
W
Cu Chulainn
10,125
533
144
8
0
359,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role