Player Matchup

Ne Zha
Ne Zha
Adamfro1008964
Ne Zha
Level 128
God Stats
74W - 85L
1,436 SR
Queue Stats
180W - 226L
1,310 Elo+
Party 1
Bacchus
Bacchus
DaGudStuff88
Bacchus
Level 107
God Stats
7W - 15L
1,477 SR
Queue Stats
30W - 56L
1,300 Elo+
Party 1
Achilles
Achilles
Mindboggles2692
Achilles
Level 17
God Stats
39W - 56L
1,364 SR
Queue Stats
51W - 82L
1,245 Elo+
Party 1
Team Averages
Level 84
1,426 SR
1,285 Elo+

VS

Team Averages
Level 82
1,488 SR
1,343 Elo+
Medusa
Medusa
Jordan Kachik
Medusa
Level 99
God Stats
2W - 2L
1,510 SR
Queue Stats
31W - 48L
1,279 Elo+
Party 2
Sun Wukong
Sun Wukong
LvSxolarII
Sun Wukong
Level 140
God Stats
3W - 3L
1,454 SR
Queue Stats
187W - 294L
1,250 Elo+
Solo
Sol
Sol
mine_nest0
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 4
9,507
634
14,876
14,140
7,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
DaGudStuff88
Bacchus
14
2 / 3 / 4
9,233
616
9,691
16,335
18,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
13
2 / 3 / 4
9,916
661
6,196
16,870
23,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
9,434
629
10,426
8,790
4,153
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LvSxolarII
Sun Wukong
15
4 / 2 / 7
10,241
683
9,759
14,502
10,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 3 / 6
10,803
720
18,484
14,260
6,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
7
Kills
11
11
Deaths
7
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
Bacchus
DaGudStuff88
Bacchus
2
3
4
1.33
W
3
2
4
2.5
W
Sun Wukong
LvSxolarII
Sun Wukong
4
2
7
3.75
L
Achilles
2
3
4
1.33
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,763
Damage
38,669
47,345
Taken
37,552
49,300
Mitigated
21,198
9,337
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,876
3,748
0
4,721
14,140
7,414
0
4,372
9,768
0
34,840
L
Bacchus
DaGudStuff88
Bacchus
9,691
559
0
3,001
16,335
18,497
58
6,307
10,028
27,072
0
W
10,426
5,116
301
373
8,790
4,153
566
2,339
6,451
0
26,406
W
Sun Wukong
LvSxolarII
Sun Wukong
9,759
1,129
0
1,585
14,502
10,614
0
4,050
10,452
0
29,503
L
Achilles
6,196
1,329
0
1,615
16,870
23,389
0
6,352
10,518
0
26,751
W
18,484
6,395
0
6,641
14,260
6,431
1,923
3,732
10,528
48,330
5,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,656
Gold Earned
30,478
128
Minions Killed
144
6
Camps Cleared
5
787,812
Distance Traveled
785,061
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,507
634
45
3
6
259,154
0
L
Bacchus
9,233
616
46
3
0
260,159
1
W
Medusa
9,434
629
38
3
1
242,841
1
W
Sun Wukong
10,241
683
38
3
0
304,140
2
L
Achilles
9,916
661
37
2
0
268,499
0
W
Sol
10,803
720
68
5
4
238,080
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role