Player Matchup

Pele
Pele
 
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
KuBa16PL
Lancelot
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,535 Elo+
Party 1
Nemesis
Nemesis
sadzikloc
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,535 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,524 Elo+

VS

Team Averages
Level 155
1,755 SR
1,793 Elo+
Da Ji
Da Ji
Aggrolord
Da Ji
Level 149
God Stats
2W - 1L
1,624 SR
Queue Stats
46W - 18L
1,766 Elo+
Party 2
Guan Yu
Guan Yu
Diffen
Guan Yu
Level 157
God Stats
17W - 1L
1,853 SR
Queue Stats
202W - 78L
1,805 Elo+
Party 2
Merlin
Merlin
Jewbaka
Merlin
Level 160
God Stats
9W - 3L
1,788 SR
Queue Stats
213W - 79L
1,808 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
2 / 7 / 0
5,578
697
5,318
11,286
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
KuBa16PL
Lancelot
8
0 / 4 / 2
5,101
638
3,229
8,426
2,815
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
sadzikloc
Nemesis
8
0 / 6 / 2
5,081
635
3,883
9,884
3,556
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aggrolord
Da Ji
12
9 / 2 / 6
7,758
970
9,062
10,320
6,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Guan Yu
Diffen
Guan Yu
12
4 / 0 / 10
7,647
956
6,031
6,872
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Jewbaka
Merlin
12
4 / 0 / 13
7,440
930
10,609
4,773
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
17
17
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
7
0
0.29
W
Da Ji
Aggrolord
Da Ji
9
2
6
6
W
Guan Yu
Diffen
Guan Yu
4
0
10
9
W
Merlin
Jewbaka
Merlin
4
0
13
10.5
L
Lancelot
KuBa16PL
Lancelot
0
4
2
0.25
L
Nemesis
sadzikloc
Nemesis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,430
Damage
25,702
29,596
Taken
21,965
10,180
Mitigated
14,428
2,818
Healing
11,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,318
686
0
1,304
11,286
3,809
0
4,752
6,534
0
14,073
W
Da Ji
Aggrolord
Da Ji
9,062
3,191
0
2,344
10,320
6,496
512
159
10,161
0
20,093
W
Guan Yu
Diffen
Guan Yu
6,031
1,308
2,868
4,609
6,872
6,059
662
236
6,636
0
14,045
W
Merlin
Jewbaka
Merlin
10,609
1,548
0
1,547
4,773
1,873
850
149
4,624
35,102
0
L
Lancelot
KuBa16PL
Lancelot
3,229
884
0
1,028
8,426
2,815
0
2,596
5,830
0
7,282
L
Nemesis
sadzikloc
Nemesis
3,883
1,867
0
486
9,884
3,556
0
3,261
6,623
0
9,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,760
Gold Earned
22,845
43
Minions Killed
92
0
Camps Cleared
6
418,294
Distance Traveled
480,120
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,578
697
20
3
0
123,740
0
W
Da Ji
7,758
970
23
3
1
151,628
2
W
Guan Yu
7,647
956
22
3
3
177,764
1
W
Merlin
7,440
930
47
6
2
150,728
1
L
Lancelot
5,101
638
11
1
0
158,438
2
L
Nemesis
5,081
635
12
2
0
136,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role