Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
saiki_ki
Chaac
Level 78
God Stats
3W - 1L
1,773 SR
Queue Stats
76W - 86L
1,458 Elo+
Party 2
Jing Wei
Jing Wei
ydrinne
Jing Wei
Level 15
God Stats
0W - 5L
1,219 SR
Queue Stats
31W - 39L
1,546 Elo+
Party 2
Team Averages
Level 84
1,497 SR
1,501 Elo+

VS

Team Averages
Level 81
1,712 SR
1,536 Elo+
Chaac
Chaac
Hikikomori_bana
Chaac
Level 89
God Stats
1W - 0L
1,740 SR
Queue Stats
46W - 57L
1,398 Elo+
Solo
Fenrir
Fenrir
XVNyzer
Fenrir
Level 126
God Stats
7W - 2L
1,621 SR
Queue Stats
283W - 156L
1,617 Elo+
Party 1
Nox
Nox
akuumuu_
Nox
Level 27
God Stats
1W - 1L
1,775 SR
Queue Stats
37W - 16L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 3 / 6
12,280
614
20,398
14,830
7,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
saiki_ki
Chaac
19
5 / 4 / 3
13,620
681
21,012
38,268
41,821
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
ydrinne
Jing Wei
17
3 / 8 / 5
12,964
648
17,013
21,920
9,354
Hidden Dagger

Hidden Dagger

+15
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 8
13,217
661
17,773
27,346
27,296
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
XVNyzer
Fenrir
19
6 / 2 / 8
13,567
678
26,425
30,560
43,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
4 / 4 / 10
13,764
688
22,207
16,058
8,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
9
Kills
15
15
Deaths
9
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
6
1.33
W
5
3
8
3
W
Fenrir
XVNyzer
Fenrir
6
2
8
5
W
4
4
10
2.25
L
Chaac
saiki_ki
Chaac
5
4
3
1.63
L
Jing Wei
ydrinne
Jing Wei
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,423
Damage
66,405
75,018
Taken
73,964
58,839
Mitigated
79,866
22,397
Healing
20,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,398
5,401
0
4,220
14,830
7,664
566
1,500
13,330
52,394
3,571
W
17,773
1,851
1,651
12,309
27,346
27,296
886
4,849
22,497
0
55,819
W
Fenrir
XVNyzer
Fenrir
26,425
7,898
0
2,988
30,560
43,657
1,104
10,238
20,322
0
49,189
W
22,207
3,867
0
3,399
16,058
8,913
1,228
4,440
11,618
63,693
0
L
Chaac
saiki_ki
Chaac
21,012
5,518
0
14,629
38,268
41,821
171
15,761
22,507
0
56,318
L
Jing Wei
ydrinne
Jing Wei
17,013
10,963
0
3,548
21,920
9,354
869
5,649
16,271
0
45,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
40,548
210
Minions Killed
228
7
Camps Cleared
11
1,063,432
Distance Traveled
1,112,762
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,280
614
84
4
4
336,292
4
W
Chaac
13,217
661
84
4
1
372,073
3
W
Fenrir
13,567
678
51
3
7
387,073
1
W
Nox
13,764
688
93
5
3
353,616
3
L
Chaac
13,620
681
76
4
1
393,637
0
L
Jing Wei
12,964
648
50
3
2
333,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role