Player Matchup

Ne Zha
Ne Zha
Wolf_Gamer_17
Ne Zha
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
55W - 81L
1,407 Elo+
Solo
Bellona
Bellona
goldeneye601
Bellona
Level 126
God Stats
8W - 14L
1,459 SR
Queue Stats
244W - 337L
1,411 Elo+
Solo
Baron Samedi
Baron Samedi
kratos19790
Baron Samedi
Level 48
God Stats
9W - 5L
1,651 SR
Queue Stats
49W - 65L
1,392 Elo+
Solo
Team Averages
Level 78
1,536 SR
1,403 Elo+

VS

Team Averages
Level 23
1,354 SR
965 Elo+
Nu Wa
Nu Wa
Abdallah1x2
Nu Wa
Level 47
God Stats
0W - 2L
1,228 SR
Queue Stats
10W - 42L
1,123 Elo+
Party 1
Cthulhu
Cthulhu
FQH-Y6
Cthulhu
Level 7
God Stats
0W - 2L
1,334 SR
Queue Stats
0W - 7L
884 Elo+
Party 1
Sun Wukong
Sun Wukong
darkmanrealwood
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 17L
888 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 13
8,357
836
7,348
10,703
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
goldeneye601
Bellona
12
7 / 1 / 10
8,314
831
9,778
10,564
9,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
kratos19790
Baron Samedi
13
8 / 1 / 11
8,547
855
13,154
6,872
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 2
6,536
654
3,524
9,465
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
FQH-Y6
Cthulhu
10
1 / 6 / 2
6,996
700
6,676
14,575
13,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
darkmanrealwood
Sun Wukong
9
0 / 6 / 2
5,953
595
5,294
11,706
6,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
19
Kills
2
4
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Cthulhu
FQH-Y6
Cthulhu
1
6
2
0.33
W
4
2
13
5.25
L
Sun Wukong
darkmanrealwood
Sun Wukong
0
6
2
0.17
W
Bellona
goldeneye601
Bellona
7
1
10
12
W
Baron Samedi
kratos19790
Baron Samedi
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,280
Damage
15,494
28,139
Taken
35,746
22,247
Mitigated
23,277
12,053
Healing
1,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,524
729
0
0
9,465
3,296
0
4,426
5,039
5,383
0
L
Cthulhu
FQH-Y6
Cthulhu
6,676
719
0
529
14,575
13,413
0
4,994
9,581
12,561
0
W
7,348
1,810
0
2,176
10,703
8,766
0
3,916
6,787
0
22,250
L
Sun Wukong
darkmanrealwood
Sun Wukong
5,294
763
0
827
11,706
6,568
0
3,734
7,972
0
17,791
W
Bellona
goldeneye601
Bellona
9,778
4,462
332
2,619
10,564
9,748
186
3,934
6,630
0
19,200
W
Baron Samedi
kratos19790
Baron Samedi
13,154
1,068
3,239
3,687
6,872
3,733
119
3,109
3,763
35,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,218
Gold Earned
19,485
105
Minions Killed
48
8
Camps Cleared
0
530,714
Distance Traveled
487,280
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,536
654
4
0
0
144,814
0
L
Cthulhu
6,996
700
16
2
0
161,677
0
W
Ne Zha
8,357
836
27
3
3
174,982
3
L
Sun Wukong
5,953
595
28
3
0
180,789
0
W
Bellona
8,314
831
26
3
1
185,616
1
W
Baron Samedi
8,547
855
52
5
4
170,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role