Player Matchup

Hun Batz
Hun Batz
TheDonDon95
Hun Batz
Level 100
God Stats
10W - 9L
1,781 SR
Queue Stats
427W - 415L
1,623 Elo+
Party 1
Chronos
Chronos
Vezokma
Chronos
Level 153
God Stats
69W - 58L
1,573 SR
Queue Stats
277W - 274L
1,630 Elo+
Party 1
Awilix
Awilix
WeeDTrollER13
Awilix
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 203L
1,400 Elo+
Solo
Geb
Geb
lutolete
Geb
Level 157
God Stats
4W - 4L
1,571 SR
Queue Stats
493W - 498L
1,591 Elo+
Solo
Chiron
Chiron
ronardj
Chiron
Level 86
God Stats
13W - 12L
1,584 SR
Queue Stats
30W - 44L
1,418 Elo+
Solo
Team Averages
Level 120
1,602 SR
1,533 Elo+

VS

Team Averages
Level 144
1,446 SR
1,513 Elo+
Nu Wa
Nu Wa
Girthman
Nu Wa
Level 136
God Stats
7W - 1L
1,821 SR
Queue Stats
196W - 107L
1,696 Elo+
Solo
Hun Batz
Hun Batz
HardGamingOW
Hun Batz
Level 155
God Stats
3W - 2L
1,189 SR
Queue Stats
183W - 164L
1,553 Elo+
Solo
Ymir
Ymir
OMEGAZIDD
Ymir
Level 159
God Stats
6W - 3L
1,644 SR
Queue Stats
218W - 269L
1,421 Elo+
Solo
Agni
Agni
Ravenjcm
Agni
Level 150
God Stats
3W - 6L
1,553 SR
Queue Stats
574W - 559L
1,516 Elo+
Solo
Cupid
Cupid
VitaminWar
Cupid
Level 120
God Stats
1W - 5L
1,023 SR
Queue Stats
91W - 90L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TheDonDon95
Hun Batz
11
2 / 6 / 2
7,155
477
7,601
14,009
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Vezokma
Chronos
12
3 / 4 / 1
7,557
504
8,333
14,959
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 6 / 0
4,869
325
1,700
10,702
3,375
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 1 / 2
6,783
452
4,034
8,480
6,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
ronardj
Chiron
12
1 / 1 / 2
6,732
449
5,180
8,403
3,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Girthman
Nu Wa
17
10 / 0 / 4
11,348
757
17,498
9,560
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
HardGamingOW
Hun Batz
16
4 / 2 / 7
9,305
620
10,261
11,536
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
1 / 1 / 0
8,222
548
2,898
9,926
10,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Agni
15
3 / 2 / 5
9,135
609
6,130
8,675
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
12
0 / 2 / 1
7,030
469
4,717
10,102
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
18
18
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Girthman
Nu Wa
10
0
4
12
W
Hun Batz
HardGamingOW
Hun Batz
4
2
7
3.75
W
Ymir
1
1
0
1
W
Agni
3
2
5
2.75
L
Hun Batz
TheDonDon95
Hun Batz
2
6
2
0.5
L
Chronos
Vezokma
Chronos
3
4
1
0.88
W
Cupid
0
2
1
0.25
L
0
6
0
0
L
1
1
2
2
L
Chiron
ronardj
Chiron
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,848
Damage
41,504
56,553
Taken
49,799
22,638
Mitigated
26,123
12,773
Healing
14,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Girthman
Nu Wa
17,498
4,194
117
2,219
9,560
3,594
4,420
993
8,567
88,146
0
W
Hun Batz
HardGamingOW
Hun Batz
10,261
3,928
0
440
11,536
4,978
0
3,085
8,451
49
82,558
W
Ymir
2,898
171
0
2,892
9,926
10,356
15
1,809
8,117
35,769
0
W
Agni
6,130
1,059
0
2,787
8,675
3,642
1,362
4,946
3,729
67,729
0
L
Hun Batz
TheDonDon95
Hun Batz
7,601
2,532
0
2,758
14,009
5,004
0
5,603
8,202
0
52,047
L
Chronos
Vezokma
Chronos
8,333
1,494
0
4,330
14,959
4,765
311
7,400
7,315
58,728
0
W
Cupid
4,717
2,354
1,085
5,244
10,102
3,553
2,690
1,534
8,568
0
46,443
L
1,700
52
0
596
10,702
3,375
0
6,604
3,727
0
19,733
L
4,034
28
0
2,251
8,480
6,181
0
2,440
5,878
23,104
0
L
Chiron
ronardj
Chiron
5,180
1,970
364
2,474
8,403
3,313
0
3,450
4,856
0
48,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
45,040
319
Minions Killed
518
0
Camps Cleared
0
1,300,395
Distance Traveled
1,486,806
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,348
757
156
10
0
284,658
1
W
Hun Batz
9,305
620
130
9
0
351,126
2
W
Ymir
8,222
548
61
4
0
278,554
2
W
Agni
9,135
609
110
7
0
295,488
3
L
Hun Batz
7,155
477
98
7
0
278,557
1
L
Chronos
7,557
504
87
6
0
280,201
6
W
Cupid
7,030
469
61
4
0
276,980
8
L
Awilix
4,869
325
17
1
0
167,583
0
L
Geb
6,783
452
17
1
0
301,665
5
L
Chiron
6,732
449
100
7
0
272,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role