Player Matchup

Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
AloadaLove
Kuzenbo
Diamond II
Level 160
God Stats
2W - 2L
1,805 SR
Queue Stats
195W - 193L
2,153 MMR
Party 2
Rama
Rama
Diamond III
Dìfferential
Rama
Diamond III
Level 89
God Stats
4W - 3L
1,595 SR
Queue Stats
218W - 193L
2,198 MMR
Party 2
Yu Huang
Yu Huang
Diamond IV
NavacondaOP
Yu Huang
Diamond IV
Level 160
God Stats
3W - 4L
1,558 SR
Queue Stats
177W - 166L
2,205 MMR
Solo
Cthulhu
Cthulhu
Diamond V
PhoenixPhinx
Cthulhu
Diamond V
Level 126
God Stats
0W - 2L
1,368 SR
Queue Stats
161W - 142L
2,137 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,565 SR
2,039 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,617 SR
2,241 MMR
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Elsapo2000
Guan Yu
Diamond I
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 51L
2,599 MMR
Party 1
Anubis
Anubis
Diamond II
OmarKray
Anubis
Diamond II
Level 160
God Stats
4W - 1L
1,689 SR
Queue Stats
197W - 204L
2,417 MMR
Party 1
Cernunnos
Cernunnos
Platinum I
Powwweerrrr
Cernunnos
Platinum I
Level 160
God Stats
1W - 0L
1,683 SR
Queue Stats
54W - 40L
1,942 MMR
Solo
Osiris
Osiris
Diamond I
simplylucky123
Osiris
Diamond I
Level 158
God Stats
14W - 11L
1,714 SR
Queue Stats
286W - 283L
2,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
5
0 / 1 / 0
3,069
614
947
4,135
1,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
AloadaLove
Kuzenbo
4
2 / 1 / 1
3,649
730
1,008
3,192
2,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

6
2 / 1 / 2
3,646
729
3,496
3,749
1,031
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
NavacondaOP
Yu Huang
6
0 / 1 / 0
3,116
623
373
1,865
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
PhoenixPhinx
Cthulhu
1
0 / 0 / 0
2,424
485
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
KhepriCabrakanNemesisHou YiAtlas

VS

Bans
UllrSylvanusDa JiIshtarSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 1 / 0
3,269
654
1,248
3,319
1,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
Elsapo2000
Guan Yu
6
1 / 0 / 0
3,599
720
2,679
1,451
526
Anubis
OmarKray
Anubis
7
1 / 0 / 0
3,846
769
1,054
2,173
957
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
Powwweerrrr
Cernunnos
4
2 / 3 / 0
3,327
665
2,239
3,579
774
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 1
3,427
685
550
1,635
887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
4
4
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Sobek
 
Sobek
0
1
0
0
L
Kuzenbo
AloadaLove
Kuzenbo
2
1
1
2.5
L
2
1
2
3
W
Guan Yu
Elsapo2000
Guan Yu
1
0
0
1
L
Yu Huang
NavacondaOP
Yu Huang
0
1
0
0
W
Anubis
OmarKray
Anubis
1
0
0
1
L
Cthulhu
PhoenixPhinx
Cthulhu
0
0
0
0
W
Cernunnos
Powwweerrrr
Cernunnos
2
3
0
0.67
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,824
Damage
7,770
12,941
Taken
12,157
4,824
Mitigated
4,786
3,730
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
947
323
0
565
4,135
1,066
0
0
4,135
0
10,340
W
Sobek
 
Sobek
1,248
311
0
1,594
3,319
1,642
0
622
2,697
6,180
0
L
Kuzenbo
AloadaLove
Kuzenbo
1,008
529
0
1,045
3,192
2,213
0
656
2,536
4,555
0
L
3,496
3,152
0
1,620
3,749
1,031
0
592
3,157
0
18,580
W
Guan Yu
Elsapo2000
Guan Yu
2,679
284
0
606
1,451
526
0
0
1,451
0
17,184
L
Yu Huang
NavacondaOP
Yu Huang
373
260
0
500
1,865
514
0
1,054
811
15,765
0
W
Anubis
OmarKray
Anubis
1,054
171
0
1,176
2,173
957
0
339
1,834
26,400
0
L
Cthulhu
PhoenixPhinx
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
Powwweerrrr
Cernunnos
2,239
894
0
549
3,579
774
0
386
3,193
0
13,201
W
550
50
0
948
1,635
887
0
34
1,601
0
16,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,904
Gold Earned
17,468
86
Minions Killed
159
0
Camps Cleared
0
389,750
Distance Traveled
504,290
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,069
614
30
6
0
106,959
2
W
Sobek
3,269
654
9
2
0
99,668
1
L
Kuzenbo
3,649
730
6
1
0
84,832
0
L
Rama
3,646
729
25
5
0
90,352
1
W
Guan Yu
3,599
720
34
7
0
105,623
2
L
Yu Huang
3,116
623
25
5
0
94,843
2
W
Anubis
3,846
769
51
10
0
86,718
0
L
Cthulhu
2,424
485
0
0
0
12,764
0
W
Cernunnos
3,327
665
20
4
0
96,483
0
W
Osiris
3,427
685
45
9
0
115,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role