Player Matchup

Skadi
Skadi
Aenlein
Skadi
Level 53
God Stats
14W - 3L
1,555 SR
Queue Stats
57W - 54L
1,402 Elo+
Party 3
Nu Wa
Nu Wa
Babybrainboi
Nu Wa
Level 29
God Stats
9W - 6L
1,201 SR
Queue Stats
35W - 34L
1,379 Elo+
Party 3
King Arthur
King Arthur
Deemer1997
King Arthur
Level 103
God Stats
4W - 3L
1,522 SR
Queue Stats
131W - 148L
1,443 Elo+
Party 1
Thor
Thor
GilletteAbdi1312
Thor
Level 18
God Stats
3W - 6L
1,500 SR
Queue Stats
102W - 110L
1,268 Elo+
Party 1
Jormungandr
Jormungandr
Toppleton
Jormungandr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 25L
1,375 Elo+
Party 3
Team Averages
Level 46
1,456 SR
1,374 Elo+

VS

Team Averages
Level 55
1,449 SR
1,347 Elo+
Nemesis
Nemesis
DamsGTRS
Nemesis
Level 59
God Stats
9W - 9L
1,423 SR
Queue Stats
16W - 24L
1,370 Elo+
Party 2
Ymir
Ymir
IoanDavies123
Ymir
Level 62
God Stats
1W - 0L
1,258 SR
Queue Stats
5W - 7L
1,330 Elo+
Solo
Chernobog
Chernobog
Karantras
Chernobog
Level 108
God Stats
146W - 128L
1,565 SR
Queue Stats
205W - 190L
1,486 Elo+
Solo
Amaterasu
Amaterasu
MrDazers
Amaterasu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 17L
1,347 Elo+
Party 2
Vulcan
Vulcan
Rayzer13234
Vulcan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aenlein
Skadi
11
1 / 2 / 0
6,443
460
5,724
7,635
2,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 3 / 1
6,767
483
6,540
7,593
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Deemer1997
King Arthur
11
0 / 3 / 0
6,485
463
5,627
13,205
9,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 5 / 1
5,956
425
2,523
11,951
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Toppleton
Jormungandr
10
0 / 0 / 0
6,496
464
6,842
12,225
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DamsGTRS
Nemesis
13
5 / 2 / 5
8,442
603
10,527
11,836
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 1
7,383
527
3,817
7,735
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chernobog
Karantras
Chernobog
12
4 / 0 / 2
7,342
524
9,357
7,281
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
MrDazers
Amaterasu
14
3 / 0 / 2
8,545
610
7,743
13,274
11,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
13
1 / 1 / 3
8,206
586
4,882
6,316
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
13
13
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
Aenlein
Skadi
1
2
0
0.5
L
1
3
1
0.5
W
Nemesis
DamsGTRS
Nemesis
5
2
5
3.75
L
King Arthur
Deemer1997
King Arthur
0
3
0
0
L
1
5
1
0.3
W
0
0
1
0.5
W
Chernobog
Karantras
Chernobog
4
0
2
5
W
Amaterasu
MrDazers
Amaterasu
3
0
2
4
W
Vulcan
1
1
3
2.5
L
Jormungandr
Toppleton
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,256
Damage
36,326
52,609
Taken
46,442
28,304
Mitigated
28,123
12,759
Healing
17,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Aenlein
Skadi
5,724
2,752
0
1,048
7,635
2,420
0
1,514
6,121
0
45,503
L
6,540
948
64
816
7,593
2,822
99
3,007
4,290
40,230
0
W
Nemesis
DamsGTRS
Nemesis
10,527
5,432
0
1,588
11,836
5,058
0
2,065
9,639
0
68,216
L
King Arthur
Deemer1997
King Arthur
5,627
584
0
5,204
13,205
9,104
0
385
12,782
0
40,266
L
2,523
992
0
2,406
11,951
4,080
0
814
11,102
0
28,200
W
3,817
263
302
2,442
7,735
6,463
300
3,132
4,495
26,048
5,650
W
Chernobog
Karantras
Chernobog
9,357
4,997
0
3,834
7,281
2,963
1,790
2,998
4,215
0
51,208
W
Amaterasu
MrDazers
Amaterasu
7,743
2,904
0
8,091
13,274
11,728
425
805
12,333
0
57,141
W
Vulcan
4,882
814
0
1,461
6,316
1,911
489
3,228
2,710
56,195
0
L
Jormungandr
Toppleton
Jormungandr
6,842
2,220
169
3,052
12,225
9,878
0
1,762
10,423
30,545
2,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,147
Gold Earned
39,918
343
Minions Killed
444
0
Camps Cleared
0
1,319,496
Distance Traveled
1,491,168
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,443
460
92
7
0
258,867
3
L
Nu Wa
6,767
483
89
6
0
247,108
4
W
Nemesis
8,442
603
108
8
0
322,227
4
L
King Arthur
6,485
463
72
5
0
281,478
0
L
Thor
5,956
425
50
4
0
256,392
3
W
Ymir
7,383
527
26
2
0
300,723
4
W
Chernobog
7,342
524
86
6
0
278,667
2
W
Amaterasu
8,545
610
105
8
0
303,528
3
W
Vulcan
8,206
586
119
9
0
286,023
0
L
Jormungandr
6,496
464
40
3
0
275,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role