Player Matchup

Mulan
Mulan
Ovechkin0819
Mulan
Level 88
God Stats
10W - 11L
1,468 SR
Queue Stats
148W - 155L
1,526 Elo+
Solo
Thor
Thor
POCOCHINpurple
Thor
Level 122
God Stats
3W - 3L
1,308 SR
Queue Stats
20W - 18L
1,469 Elo+
Solo
Atlas
Atlas
Will1s
Atlas
Level 119
God Stats
11W - 16L
1,557 SR
Queue Stats
663W - 655L
1,482 Elo+
Party 1
Merlin
Merlin
daldrug
Merlin
Level 106
God Stats
98W - 101L
1,534 SR
Queue Stats
268W - 260L
1,474 Elo+
Solo
Xbalanque
Xbalanque
frostfirejay
Xbalanque
Level 109
God Stats
47W - 40L
1,605 SR
Queue Stats
1,012W - 982L
1,454 Elo+
Party 1
Team Averages
Level 109
1,494 SR
1,481 Elo+

VS

Team Averages
Level 127
1,409 SR
1,446 Elo+
Nu Wa
Nu Wa
GraevieBoatte
Nu Wa
Level 115
God Stats
16W - 11L
1,651 SR
Queue Stats
262W - 246L
1,536 Elo+
Solo
Skadi
Skadi
KingJorm
Skadi
Level 148
God Stats
18W - 20L
1,315 SR
Queue Stats
363W - 380L
1,488 Elo+
Solo
Terra
Terra
SalemValentine
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,263 Elo+
Solo
King Arthur
King Arthur
TURKEYSKILLS
King Arthur
Level 153
God Stats
1W - 2L
1,133 SR
Queue Stats
67W - 69L
1,459 Elo+
Solo
He Bo
He Bo
badguy274
He Bo
Level 109
God Stats
0W - 2L
1,447 SR
Queue Stats
44W - 42L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 4
11,883
540
21,088
24,194
22,106
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
5 / 2 / 7
11,246
511
11,203
20,222
10,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Atlas
Will1s
Atlas
16
5 / 3 / 8
10,989
500
14,309
19,398
23,966
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
daldrug
Merlin
18
2 / 2 / 3
11,762
535
18,570
11,511
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
frostfirejay
Xbalanque
19
3 / 3 / 5
12,036
547
17,313
15,581
7,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 5
8,766
398
13,186
14,258
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
KingJorm
Skadi
17
3 / 6 / 2
10,446
475
10,985
20,471
7,332
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 0 / 7
10,222
465
7,615
26,707
18,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
TURKEYSKILLS
King Arthur
17
4 / 6 / 3
11,033
502
15,474
23,775
22,372
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
badguy274
He Bo
18
3 / 4 / 3
10,996
500
15,196
18,766
7,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
20
Kills
12
12
Deaths
20
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
L
Skadi
KingJorm
Skadi
3
6
2
0.67
W
5
2
4
3.5
W
5
2
7
4.25
L
2
0
7
5.5
L
King Arthur
TURKEYSKILLS
King Arthur
4
6
3
0.92
W
Atlas
Will1s
Atlas
5
3
8
3
L
He Bo
badguy274
He Bo
3
4
3
1.13
W
Merlin
daldrug
Merlin
2
2
3
1.75
W
Xbalanque
frostfirejay
Xbalanque
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,483
Damage
62,456
90,906
Taken
103,977
69,133
Mitigated
60,919
24,766
Healing
30,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,186
2,295
0
1,284
14,258
5,219
0
6,827
7,085
66,100
0
L
Skadi
KingJorm
Skadi
10,985
6,328
0
3,581
20,471
7,332
1,299
4,702
15,702
0
96,909
W
21,088
3,001
0
11,312
24,194
22,106
552
8,751
15,443
779
83,587
W
11,203
2,415
0
7,878
20,222
10,151
0
7,439
12,783
0
96,955
L
7,615
831
2,447
13,205
26,707
18,616
0
12,499
13,911
32,422
0
L
King Arthur
TURKEYSKILLS
King Arthur
15,474
1,862
1,008
3,372
23,775
22,372
50
3,968
19,699
0
59,615
W
Atlas
Will1s
Atlas
14,309
5,382
0
2,162
19,398
23,966
0
10,230
9,168
44,182
2,332
L
He Bo
badguy274
He Bo
15,196
2,369
0
5,463
18,766
7,380
0
4,541
14,102
101,012
0
W
Merlin
daldrug
Merlin
18,570
2,220
0
1,021
11,511
5,320
2,825
6,246
5,265
115,787
0
W
Xbalanque
frostfirejay
Xbalanque
17,313
5,566
0
2,393
15,581
7,590
6,733
3,331
12,250
47
124,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,916
Gold Earned
51,463
727
Minions Killed
554
0
Camps Cleared
0
2,040,357
Distance Traveled
1,877,275
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,766
398
120
5
0
355,609
8
L
Skadi
10,446
475
154
7
0
345,155
5
W
Mulan
11,883
540
147
7
0
438,742
4
W
Thor
11,246
511
129
6
0
439,157
7
L
Terra
10,222
465
40
2
0
411,854
10
L
King Arthur
11,033
502
95
4
0
375,282
4
W
Atlas
10,989
500
42
2
0
398,337
2
L
He Bo
10,996
500
145
7
0
389,375
4
W
Merlin
11,762
535
199
9
0
373,741
6
W
Xbalanque
12,036
547
210
10
0
390,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role