Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Bryce101
Geb
Level 109
God Stats
0W - 2L
1,440 SR
Queue Stats
127W - 121L
1,403 Elo+
Party 4
Skadi
Skadi
Ryujinjakaa
Skadi
Level 48
God Stats
6W - 3L
1,707 SR
Queue Stats
77W - 82L
1,488 Elo+
Party 3
Poseidon
Poseidon
TomorrowWind
Poseidon
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,304 Elo+
Party 4
Mercury
Mercury
Trenaticall
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,614 Elo+
Party 4
Team Averages
Level 61
1,529 SR
1,462 Elo+

VS

Team Averages
Level 72
1,713 SR
1,559 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
AltTarSalmon
Baron Samedi
Level 44
God Stats
5W - 0L
1,795 SR
Queue Stats
84W - 56L
1,642 Elo+
Party 1
Fenrir
Fenrir
CaptainCuchulain
Fenrir
Level 118
God Stats
17W - 17L
1,620 SR
Queue Stats
1,183W - 828L
1,489 Elo+
Party 1
Ishtar
Ishtar
R3xum
Ishtar
Level 31
God Stats
2W - 0L
1,795 SR
Queue Stats
20W - 16L
1,499 Elo+
Party 2
Guan Yu
Guan Yu
vMidOrTrollv
Guan Yu
Level 37
God Stats
4W - 0L
1,857 SR
Queue Stats
29W - 13L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 2 / 3
7,967
531
7,003
10,105
11,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 0
7,479
499
7,628
15,465
9,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 4 / 0
7,173
478
6,612
9,863
3,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Poseidon
TomorrowWind
Poseidon
13
1 / 5 / 1
7,919
528
7,784
10,338
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Trenaticall
Mercury
7
0 / 6 / 0
5,417
361
2,959
9,880
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 1 / 5
7,044
470
4,720
11,581
10,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
AltTarSalmon
Baron Samedi
15
5 / 2 / 4
8,878
592
7,447
8,583
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
11 / 2 / 4
8,733
582
8,385
12,020
6,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
R3xum
Ishtar
12
2 / 3 / 4
7,144
476
6,448
10,195
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
vMidOrTrollv
Guan Yu
16
1 / 1 / 7
9,117
608
12,144
16,799
15,586
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
8
Kills
20
21
Deaths
9
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
3
1.75
W
Ymir
 
Ymir
1
1
5
3.5
W
Baron Samedi
AltTarSalmon
Baron Samedi
5
2
4
3.5
L
2
4
0
0.5
W
11
2
4
6.5
W
Ishtar
R3xum
Ishtar
2
3
4
1.33
L
3
4
0
0.75
L
Poseidon
TomorrowWind
Poseidon
1
5
1
0.3
L
Mercury
Trenaticall
Mercury
0
6
0
0
W
Guan Yu
vMidOrTrollv
Guan Yu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,986
Damage
39,144
55,651
Taken
59,178
32,408
Mitigated
40,692
4,493
Healing
22,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,003
680
0
1,212
10,105
11,877
0
2,713
7,358
17,880
9,485
W
Ymir
 
Ymir
4,720
753
0
3,924
11,581
10,728
0
2,376
9,205
24,235
0
W
Baron Samedi
AltTarSalmon
Baron Samedi
7,447
500
1,358
3,340
8,583
4,218
272
3,539
5,044
63,403
0
L
7,628
1,354
0
2,079
15,465
9,540
0
884
14,574
48,205
0
W
8,385
1,742
0
3,058
12,020
6,455
0
2,324
9,570
28
50,644
W
Ishtar
R3xum
Ishtar
6,448
3,991
0
2,498
10,195
3,705
63
3,146
7,049
22
42,096
L
6,612
3,039
0
702
9,863
3,941
0
2,243
7,614
0
57,779
L
Poseidon
TomorrowWind
Poseidon
7,784
1,037
0
500
10,338
4,118
0
4,655
5,403
72,861
0
L
Mercury
Trenaticall
Mercury
2,959
1,422
0
0
9,880
2,932
0
1,345
8,485
0
26,642
W
Guan Yu
vMidOrTrollv
Guan Yu
12,144
2,961
566
8,138
16,799
15,586
78
9,011
7,230
0
79,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
40,916
392
Minions Killed
470
0
Camps Cleared
0
1,329,073
Distance Traveled
1,427,064
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,967
531
47
3
0
291,364
4
W
Ymir
7,044
470
26
2
0
264,399
4
W
Baron Samedi
8,878
592
140
9
0
284,674
1
L
Geb
7,479
499
93
6
0
267,934
5
W
Fenrir
8,733
582
84
6
0
317,027
1
W
Ishtar
7,144
476
84
6
0
260,861
2
L
Skadi
7,173
478
79
5
0
269,852
2
L
Poseidon
7,919
528
130
9
0
270,867
3
L
Mercury
5,417
361
43
3
0
229,056
2
W
Guan Yu
9,117
608
136
9
0
300,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role