Player Matchup

Ra
Ra
Dojoi
Ra
Level 160
God Stats
1W - 1L
1,219 SR
Queue Stats
204W - 242L
1,561 Elo+
Solo
Tyr
Tyr
ItsNayzzz
Tyr
Level 126
God Stats
5W - 5L
1,665 SR
Queue Stats
529W - 532L
1,611 Elo+
Solo
Merlin
Merlin
MiniSpaps
Merlin
Level 157
God Stats
1W - 0L
1,625 SR
Queue Stats
76W - 77L
1,594 Elo+
Solo
Sun Wukong
Sun Wukong
galltamsTHEhun
Sun Wukong
Level 133
God Stats
7W - 6L
1,490 SR
Queue Stats
325W - 317L
1,543 Elo+
Solo
Persephone
Persephone
stuyy97
Persephone
Level 140
God Stats
1W - 1L
1,251 SR
Queue Stats
50W - 52L
1,555 Elo+
Solo
Team Averages
Level 143
1,450 SR
1,573 Elo+

VS

Team Averages
Level 148
1,769 SR
1,557 Elo+
Gilgamesh
Gilgamesh
Cenile
Gilgamesh
Level 156
God Stats
1W - 1L
1,859 SR
Queue Stats
29W - 24L
1,594 Elo+
Party 1
Skadi
Skadi
RosettKilla
Skadi
Level 157
God Stats
7W - 2L
1,758 SR
Queue Stats
881W - 810L
1,522 Elo+
Solo
Sobek
Sobek
WildByHeart
Sobek
Level 139
God Stats
1W - 1L
1,715 SR
Queue Stats
191W - 193L
1,519 Elo+
Solo
Sylvanus
Sylvanus
aemlan
Sylvanus
Level 160
God Stats
0W - 1L
2,022 SR
Queue Stats
65W - 50L
1,570 Elo+
Party 1
Ishtar
Ishtar
blackbox13
Ishtar
Level 127
God Stats
2W - 1L
1,491 SR
Queue Stats
129W - 144L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
1 / 3 / 19
13,200
695
16,586
24,177
25,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 5 / 17
13,685
720
21,613
41,998
56,617
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
MiniSpaps
Merlin
20
8 / 3 / 12
13,849
729
38,223
22,246
14,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
galltamsTHEhun
Sun Wukong
20
3 / 4 / 14
12,529
659
25,950
34,791
32,404
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Persephone
stuyy97
Persephone
20
12 / 4 / 13
15,225
801
44,977
21,732
12,165
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cenile
Gilgamesh
20
10 / 4 / 4
14,401
758
29,513
51,259
42,177
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 8 / 10
12,015
632
22,786
23,639
13,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 6 / 12
12,459
656
12,174
33,918
59,652
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
aemlan
Sylvanus
19
1 / 4 / 11
12,104
637
25,379
31,208
40,591
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
blackbox13
Ishtar
20
4 / 6 / 12
12,340
649
33,009
25,637
16,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
68
28
Kills
19
19
Deaths
28
75
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cenile
Gilgamesh
10
4
4
3
W
Ra
1
3
19
3.5
W
4
5
17
2.5
W
Merlin
MiniSpaps
Merlin
8
3
12
4.67
L
3
8
10
1
L
1
6
12
1.17
L
Sylvanus
aemlan
Sylvanus
1
4
11
1.63
L
Ishtar
blackbox13
Ishtar
4
6
12
1.67
W
Sun Wukong
galltamsTHEhun
Sun Wukong
3
4
14
2.5
W
Persephone
stuyy97
Persephone
12
4
13
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

147,349
Damage
122,861
144,944
Taken
165,661
140,743
Mitigated
172,425
75,325
Healing
84,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cenile
Gilgamesh
29,513
6,218
7,148
21,729
51,259
42,177
142
30,583
20,676
1,211
43,721
W
Ra
16,586
2,732
18,200
11,229
24,177
25,064
1,823
7,124
17,053
37,587
0
W
21,613
3,149
2,600
13,561
41,998
56,617
488
9,990
32,008
0
38,024
W
Merlin
MiniSpaps
Merlin
38,223
3,106
3,165
2,004
22,246
14,493
2,954
6,871
15,375
64,115
0
L
22,786
8,380
2,530
3,372
23,639
13,595
2,106
13,738
9,901
0
49,249
L
12,174
517
3,369
8,763
33,918
59,652
0
19,560
14,358
18,620
0
L
Sylvanus
aemlan
Sylvanus
25,379
2,737
17,163
14,474
31,208
40,591
0
20,258
10,950
34,699
0
L
Ishtar
blackbox13
Ishtar
33,009
12,500
1,489
4,791
25,637
16,410
563
15,647
9,990
0
77,935
W
Sun Wukong
galltamsTHEhun
Sun Wukong
25,950
1,954
2,695
11,499
34,791
32,404
794
7,712
27,079
0
37,390
W
Persephone
stuyy97
Persephone
44,977
2,044
5,768
4,604
21,732
12,165
2,273
6,718
15,010
79,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,488
Gold Earned
63,319
226
Minions Killed
201
0
Camps Cleared
0
1,880,212
Distance Traveled
1,689,922
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
14,401
758
33
2
0
382,939
1
W
Ra
13,200
695
56
3
0
376,402
0
W
Tyr
13,685
720
17
1
0
382,238
1
W
Merlin
13,849
729
69
4
0
340,012
2
L
Skadi
12,015
632
50
3
0
290,235
0
L
Sobek
12,459
656
11
1
0
365,962
0
L
Sylvanus
12,104
637
18
1
0
340,138
0
L
Ishtar
12,340
649
89
5
0
310,648
0
W
Sun Wukong
12,529
659
21
1
0
403,298
0
W
Persephone
15,225
801
63
3
0
378,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role