Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
ABagatov
Osiris
Level 98
God Stats
5W - 8L
1,458 SR
Queue Stats
703W - 770L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Meatherley
Cthulhu
Level 50
God Stats
4W - 5L
1,488 SR
Queue Stats
68W - 90L
1,366 Elo+
Solo
Artemis
Artemis
VikingDaddy69
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,484 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
arikrock111
Morgan Le Fay
Level 80
God Stats
1W - 2L
1,277 SR
Queue Stats
20W - 23L
1,455 Elo+
Party 1
Team Averages
Level 67
1,445 SR
1,447 Elo+

VS

Team Averages
Level 59
1,455 SR
1,582 Elo+
Sylvanus
Sylvanus
Applebot
Sylvanus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,726 Elo+
Party 2
Neith
Neith
Palpetinus
Neith
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,726 Elo+
Party 2
Kali
Kali
Sergimntngroo
Kali
Level 37
God Stats
2W - 4L
1,380 SR
Queue Stats
59W - 72L
1,479 Elo+
Party 3
Scylla
Scylla
meiiker
Scylla
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,512 Elo+
Party 3
Hun Batz
Hun Batz
yodawgitsglenn
Hun Batz
Level 149
God Stats
6W - 4L
1,392 SR
Queue Stats
75W - 79L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 3 / 1
5,748
442
2,342
8,671
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
ABagatov
Osiris
12
0 / 0 / 0
6,521
502
5,464
7,371
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Meatherley
Cthulhu
10
0 / 0 / 2
6,244
480
6,586
10,832
8,259
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
9
1 / 5 / 1
5,481
422
9,379
9,534
3,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
arikrock111
Morgan Le Fay
11
2 / 2 / 0
6,943
534
2,275
7,806
3,230
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Applebot
Sylvanus
11
3 / 1 / 3
6,973
536
5,382
10,226
7,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
10
1 / 0 / 4
5,983
460
8,545
9,037
4,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 0 / 0
6,768
521
4,143
8,496
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
meiiker
Scylla
11
0 / 1 / 2
6,289
484
2,117
6,264
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
12
4 / 2 / 0
7,079
545
4,508
10,052
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
8
10
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
3
1
0.17
L
Osiris
ABagatov
Osiris
0
0
0
0
W
Sylvanus
Applebot
Sylvanus
3
1
3
4.5
L
Cthulhu
Meatherley
Cthulhu
0
0
2
1
W
Neith
1
0
4
3
W
0
0
0
0
L
Artemis
1
5
1
0.3
L
Morgan Le Fay
arikrock111
Morgan Le Fay
2
2
0
1
W
Scylla
meiiker
Scylla
0
1
2
1
W
Hun Batz
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,046
Damage
24,695
44,214
Taken
44,075
25,280
Mitigated
22,253
10,508
Healing
20,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,342
516
0
3,158
8,671
2,940
0
174
8,497
0
29,592
L
Osiris
ABagatov
Osiris
5,464
1,741
0
1,816
7,371
7,533
0
0
7,371
0
48,002
W
Sylvanus
Applebot
Sylvanus
5,382
2,103
2,218
5,082
10,226
7,387
90
2,661
7,565
14,735
0
L
Cthulhu
Meatherley
Cthulhu
6,586
1,069
875
2,222
10,832
8,259
0
2,844
7,988
34,426
0
W
Neith
8,545
3,596
0
1,947
9,037
4,200
804
3,028
6,009
0
42,686
W
4,143
2,097
0
5,245
8,496
4,477
0
0
8,496
0
45,955
L
Artemis
9,379
5,118
0
1,231
9,534
3,318
30
3,024
6,510
0
38,170
L
Morgan Le Fay
arikrock111
Morgan Le Fay
2,275
219
0
1,206
7,806
3,230
237
1,457
6,349
42,286
0
W
Scylla
meiiker
Scylla
2,117
95
0
250
6,264
2,178
0
2,519
3,745
33,726
0
W
Hun Batz
4,508
822
0
5,327
10,052
4,011
0
653
9,399
0
58,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,937
Gold Earned
33,092
340
Minions Killed
337
0
Camps Cleared
0
1,153,536
Distance Traveled
1,222,062
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,748
442
65
5
0
224,105
2
L
Osiris
6,521
502
91
7
0
217,099
6
W
Sylvanus
6,973
536
20
2
0
228,740
3
L
Cthulhu
6,244
480
54
4
0
261,109
3
W
Neith
5,983
460
67
5
0
235,985
0
W
Kali
6,768
521
86
7
0
260,444
4
L
Artemis
5,481
422
52
4
0
223,633
1
L
Morgan Le Fay
6,943
534
78
6
0
227,590
5
W
Scylla
6,289
484
68
5
0
256,058
0
W
Hun Batz
7,079
545
96
7
0
240,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role