Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Ceela
Cernunnos
Level 96
God Stats
8W - 9L
1,519 SR
Queue Stats
285W - 264L
1,530 Elo+
Solo
Hercules
Hercules
Fercrat
Hercules
Level 102
God Stats
16W - 10L
1,581 SR
Queue Stats
132W - 118L
1,515 Elo+
Solo
Kali
Kali
ObLULvion
Kali
Level 120
God Stats
20W - 16L
1,574 SR
Queue Stats
322W - 318L
1,604 Elo+
Party 2
Team Averages
Level 112
1,535 SR
1,530 Elo+

VS

Team Averages
Level 147
1,556 SR
1,534 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DiaHard70
King Arthur
Level 118
God Stats
13W - 16L
1,477 SR
Queue Stats
188W - 174L
1,565 Elo+
Solo
Loki
Loki
东京八十万萝莉总教头
Loki
Level 160
God Stats
22W - 19L
1,642 SR
Queue Stats
427W - 410L
1,563 Elo+
Party 1
Vulcan
Vulcan
叫我逗妇乳
Vulcan
Level 157
God Stats
9W - 12L
1,658 SR
Queue Stats
102W - 101L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 0 / 1
4,377
625
1,232
3,062
1,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
 
Chang'e
8
0 / 0 / 0
4,374
625
476
2,313
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Ceela
Cernunnos
8
2 / 1 / 0
4,625
661
3,146
4,294
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Fercrat
Hercules
8
2 / 0 / 1
4,523
646
3,038
4,384
3,197
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kali
7
1 / 0 / 1
4,272
610
2,286
4,749
1,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
1 / 0 / 0
4,503
643
1,649
4,987
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
 
Fenrir
3
0 / 1 / 0
3,395
485
1,355
2,887
974
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
DiaHard70
King Arthur
7
0 / 2 / 0
4,397
628
2,120
6,054
3,490
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 2 / 1
3,996
571
1,642
4,778
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
4,430
633
1,509
2,173
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
1
0.5
W
Chang'e
 
Chang'e
0
0
0
0
L
Ao Kuang
 
Ao Kuang
1
0
0
1
L
Fenrir
 
Fenrir
0
1
0
0
W
Cernunnos
Ceela
Cernunnos
2
1
0
2
L
King Arthur
DiaHard70
King Arthur
0
2
0
0
W
Hercules
Fercrat
Hercules
2
0
1
2.5
W
Kali
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,178
Damage
8,275
18,802
Taken
20,879
8,357
Mitigated
7,904
7,969
Healing
5,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,232
275
0
1,752
3,062
1,804
0
122
2,876
11,285
2,692
W
Chang'e
 
Chang'e
476
0
314
1,541
2,313
659
0
618
1,695
26,451
0
L
Ao Kuang
 
Ao Kuang
1,649
306
0
1,053
4,987
1,531
0
126
4,861
24,937
0
L
Fenrir
 
Fenrir
1,355
545
0
1,100
2,887
974
0
477
2,403
0
4,004
W
Cernunnos
Ceela
Cernunnos
3,146
1,602
0
1,934
4,294
1,053
375
986
3,241
0
25,653
L
King Arthur
DiaHard70
King Arthur
2,120
182
0
995
6,054
3,490
0
0
6,054
0
27,290
W
Hercules
Fercrat
Hercules
3,038
1,813
0
1,471
4,384
3,197
0
300
4,059
0
27,140
W
Kali
2,286
1,314
0
957
4,749
1,644
0
1,132
3,617
0
24,887
L
1,642
344
0
1,986
4,778
1,147
0
492
4,286
0
19,556
L
1,509
652
0
565
2,173
762
0
324
1,803
28,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,171
Gold Earned
20,721
235
Minions Killed
220
0
Camps Cleared
0
716,672
Distance Traveled
674,928
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,377
625
29
4
0
139,594
2
W
Chang'e
4,374
625
74
11
0
138,697
2
L
Ao Kuang
4,503
643
58
8
0
157,381
1
L
Fenrir
3,395
485
7
1
0
69,265
0
W
Cernunnos
4,625
661
48
7
0
128,330
1
L
King Arthur
4,397
628
61
9
0
139,601
3
W
Hercules
4,523
646
38
5
0
143,106
2
W
Kali
4,272
610
46
7
0
166,945
3
L
Loki
3,996
571
32
5
0
158,187
0
L
Vulcan
4,430
633
62
9
0
150,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role