Player Matchup

Cabrakan
Cabrakan
Banananeter
Cabrakan
Level 160
God Stats
38W - 23L
1,639 SR
Queue Stats
154W - 145L
1,616 Elo+
Party 1
Bellona
Bellona
Bashibi
Bellona
Level 65
God Stats
5W - 3L
1,553 SR
Queue Stats
117W - 135L
1,420 Elo+
Solo
Osiris
Osiris
Thomski
Osiris
Level 40
God Stats
7W - 0L
1,846 SR
Queue Stats
9W - 1L
1,964 Elo+
Party 1
Agni
Agni
Zoalqill
Agni
Level 88
God Stats
12W - 14L
1,368 SR
Queue Stats
90W - 93L
1,385 Elo+
Solo
Thanatos
Thanatos
z3rgos
Thanatos
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 11L
1,527 Elo+
Solo
Team Averages
Level 79
1,581 SR
1,582 Elo+

VS

Team Averages
Level 55
1,492 SR
1,480 Elo+
Arachne
Arachne
ELKEINYPA
Arachne
Level 34
God Stats
10W - 9L
1,441 SR
Queue Stats
92W - 91L
1,483 Elo+
Solo
Khepri
Khepri
HondDoetWoef
Khepri
Level 69
God Stats
7W - 11L
1,461 SR
Queue Stats
215W - 235L
1,456 Elo+
Solo
Hercules
Hercules
SOULEXS
Hercules
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 126L
1,432 Elo+
Solo
Ra
Ra
ShinChanBoy
Ra
Level 36
God Stats
3W - 5L
1,381 SR
Queue Stats
52W - 62L
1,510 Elo+
Solo
Neith
Neith
adasdasdasdas
Neith
Level 102
God Stats
10W - 6L
1,677 SR
Queue Stats
124W - 124L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Banananeter
Cabrakan
20
18 / 1 / 8
16,513
635
27,791
20,730
16,513
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Bashibi
Bellona
18
2 / 4 / 5
13,091
504
13,674
22,988
25,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Thomski
Osiris
19
7 / 4 / 14
15,175
584
14,847
27,680
45,462
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
20
6 / 6 / 10
15,216
585
24,133
23,655
11,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
z3rgos
Thanatos
20
19 / 3 / 8
16,802
646
24,476
29,995
16,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ELKEINYPA
Arachne
16
4 / 11 / 4
11,714
451
10,400
30,124
11,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
15
0 / 4 / 9
9,955
383
4,994
11,002
12,027
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hercules
SOULEXS
Hercules
17
0 / 10 / 2
10,790
415
9,188
29,906
21,319
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
10 / 8 / 3
14,125
543
24,811
27,484
14,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 19 / 4
10,870
418
17,355
29,895
12,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
38
52
Kills
16
18
Deaths
52
45
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Banananeter
Cabrakan
18
1
8
22
W
Bellona
Bashibi
Bellona
2
4
5
1.13
L
Arachne
ELKEINYPA
Arachne
4
11
4
0.55
L
Khepri
0
4
9
1.13
L
Hercules
SOULEXS
Hercules
0
10
2
0.1
L
10
8
3
1.44
W
Osiris
Thomski
Osiris
7
4
14
3.5
W
Agni
6
6
10
1.83
L
2
19
4
0.21
W
Thanatos
z3rgos
Thanatos
19
3
8
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,921
Damage
66,748
125,048
Taken
128,411
115,324
Mitigated
71,719
48,119
Healing
24,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Banananeter
Cabrakan
27,791
4,487
0
7,827
20,730
16,513
3,867
1,996
18,657
151,648
2,712
W
Bellona
Bashibi
Bellona
13,674
4,452
0
1,991
22,988
25,327
2,923
6,692
16,161
0
93,110
L
Arachne
ELKEINYPA
Arachne
10,400
7,504
0
5,564
30,124
11,671
427
14,828
15,296
0
57,009
L
Khepri
4,994
375
571
845
11,002
12,027
0
6,126
4,876
34,097
0
L
Hercules
SOULEXS
Hercules
9,188
3,347
67
6,675
29,906
21,319
486
6,719
23,187
0
80,125
L
24,811
2,597
985
6,777
27,484
14,275
185
10,933
16,551
121,489
0
W
Osiris
Thomski
Osiris
14,847
5,141
0
5,781
27,680
45,462
1,315
5,133
22,325
0
69,071
W
Agni
24,133
2,617
0
8,099
23,655
11,687
3,641
11,855
11,304
137,530
0
L
17,355
6,665
0
3,263
29,895
12,427
644
13,160
16,735
0
68,743
W
Thanatos
z3rgos
Thanatos
24,476
11,005
0
24,421
29,995
16,335
1,375
5,476
24,350
0
168,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,797
Gold Earned
57,454
792
Minions Killed
479
0
Camps Cleared
0
2,335,501
Distance Traveled
2,161,549
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
16,513
635
220
8
0
485,399
0
W
Bellona
13,091
504
116
4
0
402,924
6
L
Arachne
11,714
451
98
4
0
456,071
3
L
Khepri
9,955
383
33
1
0
461,003
9
L
Hercules
10,790
415
105
4
0
458,102
7
L
Ra
14,125
543
176
7
0
424,073
5
W
Osiris
15,175
584
86
3
0
447,122
11
W
Agni
15,216
585
183
7
0
445,239
3
L
Neith
10,870
418
67
3
0
362,300
0
W
Thanatos
16,802
646
187
7
0
554,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role