Player Matchup

Sol
Sol
D3athsridge
Sol
Level 49
God Stats
1W - 2L
1,530 SR
Queue Stats
69W - 57L
1,530 Elo+
Party 1
Khepri
Khepri
MelwynFyr
Khepri
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 43L
1,389 Elo+
Party 2
Chronos
Chronos
MiraculousMoon
Chronos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,538 Elo+
Party 1
Baba Yaga
Baba Yaga
NekoSatou
Baba Yaga
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,483 Elo+
Party 1
Mulan
Mulan
OverlordofTerra
Mulan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,416 Elo+
Party 2
Team Averages
Level 90
1,506 SR
1,471 Elo+

VS

Team Averages
Level 90
1,426 SR
1,439 Elo+
Ares
Ares
 
Ares
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
FourStrife
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,314 Elo+
Solo
He Bo
He Bo
LadyMarbles
He Bo
Level 126
God Stats
1W - 3L
1,332 SR
Queue Stats
128W - 137L
1,502 Elo+
Party 3
Hercules
Hercules
Riglr
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,437 Elo+
Solo
Charybdis
Charybdis
SithLordZOMBiE
Charybdis
Level 116
God Stats
1W - 3L
1,300 SR
Queue Stats
142W - 167L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 7
12,288
819
26,706
16,553
10,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
MelwynFyr
Khepri
17
1 / 4 / 12
10,772
718
5,487
15,200
18,211
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
3 / 3 / 13
10,884
726
15,129
16,993
10,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
NekoSatou
Baba Yaga
19
5 / 1 / 13
11,399
760
28,324
9,653
6,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 6 / 11
9,626
642
10,112
18,902
19,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
3 / 5 / 9
9,540
636
6,262
21,643
31,192
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 4 / 8
8,794
586
10,214
15,272
9,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 6 / 9
10,045
670
14,327
17,539
10,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Riglr
Hercules
18
3 / 1 / 12
9,338
623
10,154
22,069
24,765
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SithLordZOMBiE
Charybdis
17
4 / 4 / 10
9,344
623
14,573
17,282
10,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
64
20
Kills
16
16
Deaths
20
56
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
9
1.5
W
10
2
7
6.75
L
1
4
8
1.25
L
5
6
9
1.58
W
Khepri
MelwynFyr
Khepri
1
4
12
1.75
W
3
3
13
3.17
W
Baba Yaga
NekoSatou
Baba Yaga
5
1
13
11.5
W
1
6
11
1.08
L
Hercules
Riglr
Hercules
3
1
12
9
L
Charybdis
SithLordZOMBiE
Charybdis
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,758
Damage
55,530
77,301
Taken
93,805
64,965
Mitigated
86,088
34,824
Healing
32,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,262
191
1,681
3,695
21,643
31,192
0
15,963
5,680
9,448
0
W
26,706
14,766
1,781
9,412
16,553
10,254
1,246
4,210
12,343
50,304
0
L
10,214
1,808
582
1,693
15,272
9,128
0
12,860
2,412
0
24,464
L
14,327
511
3,335
2,558
17,539
10,674
0
15,244
2,295
25,415
0
W
Khepri
MelwynFyr
Khepri
5,487
89
851
2,231
15,200
18,211
164
4,619
10,581
9,863
0
W
15,129
6,852
1,371
7,012
16,993
10,388
4,754
6,095
10,898
32,474
0
W
Baba Yaga
NekoSatou
Baba Yaga
28,324
1,462
1,366
4,182
9,653
6,637
1,566
1,398
8,255
43,754
0
W
10,112
871
1,559
5,059
18,902
19,475
354
4,267
14,635
0
18,292
L
Hercules
Riglr
Hercules
10,154
1,557
2,708
8,515
22,069
24,765
0
17,601
4,468
0
17,084
L
Charybdis
SithLordZOMBiE
Charybdis
14,573
5,990
2,707
4,845
17,282
10,329
0
13,978
3,304
0
32,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,969
Gold Earned
47,061
157
Minions Killed
110
0
Camps Cleared
0
1,383,575
Distance Traveled
1,266,045
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,540
636
6
0
0
256,170
0
W
Sol
12,288
819
63
4
0
240,718
0
L
Loki
8,794
586
15
1
0
244,165
0
L
He Bo
10,045
670
28
2
0
256,919
0
W
Khepri
10,772
718
16
1
0
270,852
0
W
Chronos
10,884
726
30
2
0
274,690
0
W
Baba Yaga
11,399
760
33
2
0
309,912
0
W
Mulan
9,626
642
15
1
0
287,403
1
L
Hercules
9,338
623
17
1
0
291,600
0
L
Charybdis
9,344
623
44
3
0
217,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role